Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline

    asdaarg

    ItemCraft
    Version:1.6.6
    [​IMG]

    Description:

    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    Features:
    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Downloads:

      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon


      Dev tools:
      ICJanino
      ICJode
      ICTranslator - How to use

      Other
      Source and old versions


      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.


      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      ItemCraft:
      v1.6.6
      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      v1.6.5
      • Added changes by krnlyng/liar to support buildcraft
      v1.6.4
      • Inofficial updated by Qwertypower to support CB #1000
      v1.6.3
      • Fixed Generators not working since ModLoaderMP merged.
      v1.6.2
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      v1.6.0,1.6.1
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      v1.5.1
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      v1.5
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      v1.4.5
      • Added dummy method RegisterTileEntity to fake modloader.
      v1.4.4
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      v1.4.3
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      v1.4.2
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      v1.4.1
      • Fixed unupdated materials.java mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      v1.4
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      v1.3.8
      • Fixed setEntityIDPacketMod demanding a this pointer.
      v1.3.7
      • Fixed boolean constants missing.
      v1.3.6
      • Updated to CB #860
      • GUI is now off by default
      v1.3.5
      • Fixed illegal access of Item constructor and other methods
      v1.3.4
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      v1.3.3
      v1.3.2
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      v1.3.1
      • Fixed array bounds error
      v1.3
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      v1.2.2
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      v1.2.1
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      v1.2
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      v1.1
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      v1.0.3
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      v1.0.2
      • fixed identifier after a string being misparsed
      v1.0.1
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      v1.0
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      v0.8.5
      • fixed mimic having target object mimic itself.
      v0.8.4
      • fixed invokation on wrong object when interacting with mimiced block
      v0.8.3
      • fixed setint setting a string and not an int
      v0.8.2
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      v0.8.1
      • Mobs that are unspawnable don't crash the server anymore
      v0.8
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      v0.7.5
      • fixed various bugs with craft command in startup script
      v0.7.4
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      v0.7.3
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      v0.7.2
      • Fixed kicked when horse throws you off because of accessing protected field
      v0.7.1
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      v0.7
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      v0.6.1
      • Items are also registered as dummy, to avoid error spam by other plugins
      v0.6
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      v0.5
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      v0.4.4
      • Added more detailed output when plugin loading fails.
      v0.4.3
      • Backward incompatible update to 766
      v0.4.2
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      v0.4.1
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      v0.4.0
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      v0.3.5
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      v0.3.3
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      v0.3.2
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      v0.3.1
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      v0.3
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      v0.2
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      v0.1
      • Initial Release
      KSlopes:
      v0.1.3
      • Made compatible with IC 1.0
      v0.1.2
      • Syntax correction
      • More information on startup
      v0.1.1
      • Fixed slopes and corners dropped having wrong data.
      v0.1
      • Initial Release
      ICFancyPack:
      v0.3.2
      • Introduced options to change settings and IDs
      v0.3.1
      • Disabled new bookshelves
      v0.3
      • Updated for 1.7.3
      v0.2.5
      • Fixed another NPE on startup
      v0.2.4
      • Fixed NPE on startup
      v0.2.3
      • Updated to unofficial version of 1.6.6
      v0.2.2
      • changed class path for flower, cactus and reed
      v0.2.1
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      v0.2
      • Added potted plants
      v0.1
      • Initial Release
      ICNTrees
      v0.1.4
      • Updated to 1.7.3
      v0.1.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      v0.1.2
      • updated to 1.6.6
      v0.1.1
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      v0.1
      • Initial Release
      ICMCreatures
      v0.1.2
      • Updated to 1.6.6
      v0.1.1
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      v0.1
      • Initial Release
      16 Bit Entity ID Packet Mod
      v0.2
      • Supports both 16 bit and 8 bit servers
      v0.1
      • Initial Release
      ICSGlass
      v0.1.1
      • Fixed conflict with glass bug
      v0.1
      • Initial Release
      ICTranslator
      v0.1.4
      • Fixed no output on windows machines.
      v0.1.3
      • More informative about files to translate not being found.
      v0.1.2
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      v0.1.1
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      v0.1
      • Initial Release
      KSlopes:
      v0.1.1
      • Update to 1.7.3
      v0.1
      • Initial Release

      Donate (Not necessary but appreciated)
     
  2. I'm not ignoring you @Lirycs78 but I'm not in a position to assist - hopefully xeronut or perhaps Asymetrikon
    may be able to assist ?
     
  3. Offline

    alfskan

    To someone who pain from messed up installation.

    If you wanna use latest industrialcraft or plane MODS etc..

    DO NOT use ITEMCRAFT. delete it.

    Then MODS are work perfectly on your server.:D

    OR

    Put MOD`s sever files into the Itemcraft.jar

    NOT the craftbukkit.jar:cool:
     
  4. Interesting, but incorrect. By deleting the Itemcraft.jar, you would also be doing away with the in-built ModloaderMP, which Industrialcraft and Planes mod need to run, so one would have to replace with the 'stand-alone' ModloaderMP.

    Not sure of the issues you've had, but so far, experiments in putting together a running server / client , I've manged to install Kslopes, Fancypack, Betterstainedglass, The Allocator, Planes mod, Vehicles mod and WW2Guns mod - all in one server WITH Itemcraft present, and with the Planes / vehs / ww2guns mods installed into the Craftbukkit.jar and not Itemcraft.
    I don't suppose it makes that much difference which jar file you put the mods in, but I'm just letting you know, its works either way.
     
  5. Offline

    cnrd

    any info on icm creatures?
     
  6. Someones working on it, but we've no completion date yet.
     
  7. Offline

    alfskan

    I did it that way but didnt work. so I posted it.:rolleyes:

    And modloaderMP is already merged in craftbukkit.jar(http://itemcraft-installation.wikispaces.com) isn`t it?

    I think..there is best way to makes people use this plugin(and mods) more easier.

    share your server file that alrady installed those mods.

    isn`t it illegal. not like a mincraft.jar. right?
     
  8. The test server you point at does indeed have ModloaderMP merged, but that is because the Itemcraft.jar which has the built-in ModloaderMP has been merged with it. There is no seperate Itemcraft.jar in this version, so there is no way to just delete Itemcraft.
    The server I'm currently testing, I don't mind sharing - you can download from HERE.
    The problem users will have is that I have had to set up the client-side with some modifications to certain config files to get it to work, so whilst you may have a working server, getting the client to work without being able to circulate my minecraft.jar will be difficult, but the challenge is there for the taking.
     
    eoden13 likes this.
  9. Offline

    alfskan

    yeah, so I used separated version.

    Thank you for your sharing.:)

    can you explain about `modifications` with more detail?

    these posts are must be helpful to other users either.:rolleyes:
     
  10. Offline

    xeronut

    Here is a post I found in Nandonalt's thread (MoreTrees, CoralReefs etc) that better explains what Minecraft Extended is all about - it's about the third paragraph down.
     
  11. That is not something I can do in 5 mins, and since I have to go in about 10 mins, I will have to return to this subject either later today, or early tomorrow. For the moment, this page HERE is a good start on what you will need to download to prepare getting the client to work.
    Apologies for having to leave. I will pick up this later.
     
  12. Offline

    xeronut

    Most likely the modifications icephantom is talking about are changes to the BlockIDs so that the mods don't overlap. Here is a link from the OP detailing how you go about changing BlockIDs when mods overlap - though the post deals with MoreTrees specifically, this method works for all mods that can have their BlockIDs changed via props files.

    If you're having BlockID conflicts, you'll want to obtain lists of BlockIDs used by each mod you install, compare them to determine where the clash is happening, and then change what you see fit to make it all mesh together. Here is a list of BlockIDs used by some of the more common mods - though this is not a list of what's been ported. If this isn't enough, try checking the respective forum threads on the MinecraftForums for BlockID lists - almost all authors offer a list of Block and ItemIDs used. When you have your lists in front of you, check the 'Modloader.txt' file that's generated in your '.minecraft' folder every time you run the game - this will tell you immediately which mods are conflicting.

    Finally, if you choose to change the plugins.ic file as detailed in the first link above, make sure you make identical changes to your client-side mods - each mod has a .props file you can set the same way you do the server. So long as all mod installs and BlockID edits match, you should be good to go. Any further errors can be read in the 'Modloader.txt' file after a crash.

    One last thing to note - I linked in a post on this page an explanation of why some people who load their minecraft.jar down with mods and have all their BlockIDs neatly and properly arranged still can't load the game, found here. If you start getting errors saying you have no texture indices remaining, you have no choice right now but to choose a mod or two to trim out of your selection and try again. It's sad but a very real limitation of the vanilla Minecraft engine. Otherwise, the OP has all the info needed to set a server up.
     
  13. Offline

    alfskan

    if mod doesnt have .props file, how can I config BlockID?
    just make it with like a notepad?

    ex) Industrialcraft doesnt have one.

    If modifications are only edit config files(like a .props) and dont related with minecraft.jar directly, you can share it also. Means you can help us:oops:[redflower]

    If not, need more explaination about `modification':'(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  14. Offline

    eoden13

    Icephantom for the win! thank you a million times over! I finally now have everything working due to your advice! + a million rep for you man!

    BTW can I use bukkit permissions to limit who has access to plans? or restrict the amount of building them? or disabling bombs? I use worldguard on my server but I still don't want to patch a million holes. :) thanks again.
     
  15. Offline

    reagan5194

    It sounds like Mo creatures for 1.7 isnt going to be ready for a while. So any reason why I would get 230 error on 1.6.6. Also, what version of Mo creatures is the one thats up for 1.6.6
     
  16. Offline

    xeronut

    Yes it does. IndustrialCraftConfig.txt - included in the main zip package itself and, most likely, auto-created upon startup. Some mods have .props, some .cfg or .txt; all do the same thing. Check either the root '.minecraft' folder or the 'config' folder therein for it. Remember that whatever you change client-side must also be changed server-side in the plugins.ic file of the 'Itemcraft\ICScript' folder.
     
  17. Offline

    alfskan

    Code:
    #Sun Jul 17 15:11:09 KST 2011
    inventory=R
    deccelerate=S
    shoot=C
    turnleft=A
    turnright=D
    shell=LCONTROL
    accelerate=W
    detach=SPACE
    getout=E
    
    this is the veichle.properies.

    where should I put the BlockID?

    please give me some example..:'(
     
  18. Offline

    bigbob85

    I'll get back to it today once I'm done doing gay obj-c programing for the day.
     
  19. Offline

    reagan5194

    kk sweet, is it hard to port these over? I tried with no programming knowledge and it seemed tedious and time consuming
     
  20. Offline

    bigbob85

    Well, until I got a working mod ported I couldnt say for sure, I am an experienced programmer but there was a few things in the guide which wasnt fully clear, I might try re-write that with what I did to get things working.
     
  21. Offline

    reagan5194

    kk so i know im being annoying but you think more or less than 24 hours?

    so i can tell my server

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  22. Offline

    alfskan

    Code:
    java.lang.Exception: No more empty item sprite indices left!
        at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:632)
        at ModLoader.getUniqueSpriteIndex(ModLoader.java:643)
        at ModLoader.addOverride(ModLoader.java:326)
        at EntityKubel.<clinit>(EntityKubel.java:114)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at mod_Vehicles.addVehicle(mod_Vehicles.java:305)
        at mod_Vehicles.<init>(mod_Vehicles.java:47)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at java.lang.Class.newInstance0(Unknown Source)
        at java.lang.Class.newInstance(Unknown Source)
        at ModLoader.addMod(ModLoader.java:272)
        at ModLoader.readFromClassPath(ModLoader.java:1104)
        at ModLoader.init(ModLoader.java:812)
        at ModLoader.AddAllRenderers(ModLoader.java:183)
        at th.<init>(th.java:60)
        at th.<clinit>(th.java:9)
        at net.minecraft.client.Minecraft.a(SourceFile:318)
        at net.minecraft.client.Minecraft.run(SourceFile:716)
        at java.lang.Thread.run(Unknown Source)
    this is modloader.txt

    What should I do to solve it?
     
  23. Offline

    olympe50

    For the new superslopes update 2.2, someone know if the plugin is update for it? or for 2.1? If ickslopes is for 2.2 how do we do to add color wool?
     
  24. Offline

    bigbob85

    Not sure, never ported a mod, not sure what difficulties or errors there will be in actually getting it running. It will be done when its done.
     
  25. Offline

    Awesomous

    It's a simple fix, one of the mods you have installed have items with the unused item ID already, and the mod you tried to install is also trying to use the item ID, so basically you have to change the item ID's if there is a config file included.
     
  26. Offline

    alfskan

    I tested only WW2guns mod.

    I created weapon boxes, but couldn`t interact with it.

    So I 'give' guns and clips but couldnt kill anything with it.

    How did you solve those problems?:'(
     
  27. Offline

    Tuttu

    For those who have used ICFancyPack for Minecraft 1.5 and 1.6, the new version uses different ids. It causes a big mess between blocks. I have had flags instead of my roads !
    So I have remap the id to what is (I think) the best result that can be obtain.

    Just use this as your mod_fancypack.cfg (In your .minecraft/config folder) :

    Code:
    #UseCustomFlagTextures (int:1,>=0,0,<=1,0) -- Set to 1 to use custom flag textures instead of cloth textures
    #UseNewShelves (int:1,>=0,0,<=1,0) -- Set to 1 to use the new shelves
    #UseLegacyFences (int:0,>=0,0,<=1,0) -- Set to 1 to use the original FancyPack fences - requires FenceIDs > 0
    #UseNewFences (int:1,>=0,0,<=1,0) -- Set to 1 to use the new fences - this will ignore FenceIDs
    #ChimneyID (int:104,>=0,0,<=255,0) -- The blockId for chimneys
    #TableID (int:105,>=0,0,<=255,0) -- The blockId for tables
    #Chair0ID (int:106,>=0,0,<=255,0) -- The blockId for chair group 0
    #Chair1ID (int:107,>=0,0,<=255,0) -- The blockId for chair group 1
    #Chair2ID (int:108,>=0,0,<=255,0) -- The blockId for chair group 2
    #Chair3ID (int:109,>=0,0,<=255,0) -- The blockId for chair group 3
    #Wall0ID (int:110,>=0,0,<=255,0) -- The blockId for wall group 0
    #Wall1ID (int:111,>=0,0,<=255,0) -- The blockId for wall group 1
    #Wall2ID (int:112,>=0,0,<=255,0) -- The blockId for wall group 2
    #Wall3ID (int:113,>=0,0,<=255,0) -- The blockId for wall group 3
    #DecLanternID (int:114,>=0,0,<=255,0) -- The blockId for decoration - lantern
    #DecChainID (int:115,>=0,0,<=255,0) -- The blockId for decoration - chain
    #DecCageID (int:116,>=0,0,<=255,0) -- The blockId for decoration - cage
    #Fence0ID (int:117,>=0,0,<=255,0) -- The blockId for iron fence - requires UseLegacyFences=true
    #CraftClayID (int:118,>=0,0,<=255,0) -- The blockId for crafts - clay
    #CraftBoneID (int:119,>=0,0,<=255,0) -- The blockId for crafts - bone
    #CraftPotID (int:120,>=0,0,<=255,0) -- The blockId for crafts - pottery
    #Fence1ID (int:121,>=0,0,<=255,0) -- The blockId for gold fence - requires UseLegacyFences=true
    #FancyID (int:122,>=0,0,<=255,0) -- The blockId for the fancy block
    #RoadID (int:123,>=0,0,<=255,0) -- The blockId for the road block
    #BarstoolID (int:124,>=0,0,<=255,0) -- The blockId for barstools
    #CounterID (int:125,>=0,0,<=255,0) -- The blockId for counters
    #FlagID (int:126,>=0,0,<=255,0) -- The blockId for flags
    #CraftClayItemID (int:1783,>=256,0,<=32000,0) -- The itemId for unfired clay crafts
    #CraftPotItemID (int:1784,>=256,0,<=32000,0) -- The itemId for unfired clay pottery
    #
    #Sat Jul 16 22:41:16 CEST 2011
    ChimneyID=119
    Fence1ID=121
    CraftBoneID=118
    BarstoolID=127
    UseNewFences=1
    CraftClayItemID=1783
    DecCageID=113
    Chair0ID=106
    FlagID=129
    Chair2ID=104
    Wall1ID=109
    CraftClayID=117
    DecChainID=112
    Fence0ID=120
    DecLanternID=110
    Wall3ID=101
    RoadID=126
    UseCustomFlagTextures=1
    CraftPotItemID=1784
    CounterID=128
    UseNewShelves=0
    TableID=105
    FancyID=124
    CraftPotID=125
    Chair1ID=108
    Wall0ID=107
    Chair3ID=103
    UseLegacyFences=0
    Wall2ID=102
    

    And this in your icscript (Like for the MoreTrees config, you have to declare the new ids before the ICplugins are loaded) :

    Code:
    "UseCustomFlagTextures" 1 putSetting
    "UseNewShelves" 0 putSetting
    "UseLegacyFences" 0 putSetting
    "UseNewFences" 1 putSetting
    
    "ChimneyID" 119 setID
    "TableID" 105 setID
    "Chair0ID" 106 setID
    "Chair1ID" 108 setID
    "Chair2ID" 104 setID
    "Chair3ID" 103 setID
    "Wall0ID" 107 setID
    "Wall1ID" 109 setID
    "Wall2ID" 102 setID
    "Wall3ID" 101 setID
    "DecLanternID" 110 setID
    "DecChainID" 112 setID
    "DecCageID" 113 setID
    "Fence0ID" 120 setID
    "CraftClayID" 117 setID
    "CraftBoneID" 118 setID
    "CraftPotID" 125 setID
    "Fence1ID" 121 setID
    "FancyID" 124 setID
    "RoadID" 126 setID
    "BarstoolID" 127 setID
    "CounterID" 128 setID
    "FlagID" 129 setID
    I hope that it will help you. Chairs will stay chairs, slabs will stay slabs...
    The only thing that can't be fix is the lanterns. All the paper lanterns are now iron or bone ones because Big Brother is now using only one id and he plays with data values. It's probably the same thing with fences but I can't test because I haven't old fences on my server.
     
    QwertyPower likes this.
  28. Offline

    xeronut

    Actually bud, fences were disabled with BB's 1.6.6 update of FancyPack - he removed them because there were other mods (namely BetterBlocks) that did the same thing, and he didn't think anyone used them. When a few of us chimed in that *we* did via Itemcraft, he readded them. Unfortunately that was after Version 5, which is the only one that asgaard ported for 1.6.6. OldFences should port over if the ItemID is set properly too - though you can set those to '0' if you are using NewFences - it frees up a couple BlockIDs.

    Question though - any reason in particular why you have shelves disabled? Do they not work properly or is it a preference thing?

    Now that this newest version is ported and BlockIDs are cleaned up, I can go back to putting proper trim on everything again. :p Thanks for these lists by the way - I was just hunting down yiag's IDList mod to get proper block names to do exactly this to my plugins.ic. Cookies for you!
     
  29. Offline

    Tuttu

    Yep, with those two files, I have set the fences to use the new one. There are more of them. :)
     
  30. Offline

    Syrome

    Yes I'll try it :)
     
  31. Offline

    olympe50

    I have a BIG problem i have destroy a slab of fancypack with a superpickaxe and the client crash. I don't know if it

    Code:
    17:29:09 [ATTENTION] Failed to handle packet: java.lang.NullPointerException
    java.lang.NullPointerException
            at net.minecraft.server.ItemStack.d(ItemStack.java:95)
            at net.minecraft.server.ItemStack.f(ItemStack.java:103)
            at net.minecraft.server.InventoryPlayer.pickup(InventoryPlayer.java:142)
            at net.minecraft.server.EntityItem.b(EntityItem.java:140)
            at net.minecraft.server.EntityHuman.i(EntityHuman.java:219)
            at net.minecraft.server.EntityHuman.v(EntityHuman.java:211)
            at net.minecraft.server.EntityPlayer.v(EntityPlayer.java:280)
            at net.minecraft.server.EntityLiving.m_(EntityLiving.java:218)
            at net.minecraft.server.EntityHuman.m_(EntityHuman.java:96)
            at net.minecraft.server.EntityPlayer.a(EntityPlayer.java:192)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:293)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:462)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:372)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >
    
    Anyone know how to destroy loot without connecting? or If the problem is that?
     

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