[MECH] CustomDifficulty v4.5.0 - Monsters too strong or too weak for you? Change it! [1240]

Discussion in 'Inactive/Unsupported Plugins' started by Pasukaru, Jun 6, 2011.

  1. Offline

    Pasukaru

    CustomDifficulty
    The Plugin to adjust the difficulty in SMP
    Latest version: 4.5.0
    blank line
    [​IMG]
    BLANK LINE : D : D
    CustomDifficulty provides a lot of features to change the all around difficulty in Minecraft.
    You can change the monster's HP, damage, aggressiveness and more! You are also able to modify the player's damage.
    Each difficulty is stored in its own file - which enables you to create as many difficulties as you like! It's possible to set a difficulty for a certain region only (Use the built-in regions, or WorldGuard regions). This enables you - for example - to create hard dungeons with ease.
    For more information, take a look at the 'Features' section below.

    Please report any bugs you may encounter!

    If you are a developer and take a look at the source, please let me know if you have some improvements! I'm still new to this (Java/programming in general) and want to get better. :)

    Features:
    • Change monster's hp (200 HP is max - but that should be enough, a player has 20)
    • Change monster's damage - Let them beat you up - or not even scratch you :>
    • Change aggressiveness of monsters and animals. (Aggressive, Passive, Friendly)
    • Change if monsters burn in sunlight.
    • Spawn any mob, anywhere - naturally! Giant, 'monster' and sheep in any color included!
    • Define spawn chance.
    • Define min/max height for mobs to spawn.
    • Define min/max light level for mobs to spawn.
    • Define block types mobs will only/will never spawn on.
    • Define custom drops for each mob in each difficulty.
    • Define a loot-multiplier to let monsters drop more items!
    • Limit mobs per server/world/chunk
    • iConomy support! (For monster-killing rewards)
    • Change player's damage.
    • Multi-world support!
    • Permissions support!
    • WorldGuard support!
    • Create regions, each with a custom difficulty!
    • No need to restart/reload the server to apply changes, simply use the /difficulty reload command!
    • All (reasonable) commands can be used from the console!
    If you download, please also click the 'like' button at the lower right corner of this post - Thanks!

    If you need a more detailed explanation, feel free to drop me a message and I'll try to help as much as I can. :)
    This text is only used to have an empty line! :>
    How to use:
    Click me :)

    • Copy CustomDifficulty.jar into the /root/plugins folder.
    • Download WorldEdit (If you want to use regions) and place it into the /root/plugins folder as well.
    • Difficulties are located in the /root/plugins/CustomDifficulty/difficulties folder. Each difficulty is in its own [difficulty].yml file.
    • Simply change the values of the default configs and/or create new config files. The plugin will load all *.yml files inside the difficulties folder automatically on reload.
    • If you remove a configuration node, this plugin won't change anything of the corresponding event, thus preventing conflicts with other plugins.
    • You can create regions with the /difficulty region [regionCommand] commands and set difficulties for each of them independently! (See 'Commands and Permissions' below)
    Note that you must notuse tabs in *.yml (YAML) files. If you do, it will mess up the format and Bukkit will throw you a million errors (something like *snakeyaml* ) :>
    Important notes:
    Click me :)

    • All configuration nodes are case sensitive and your world's names shouldn't contain special character, as it might mess up the configuration nodes!
      If a configuration node does not exist, Bukkits default will be used - or nothing happens at all.
      The plugin will check if the monster/player is in a region first (if enabled - see below)
      If the monster/player is in no region, the world's difficulty settings will be used.
    • Slimes are handled according to their size.
    • Wolves are handled according to their tamed/untamed status.
    • Creepers are handled according to their powered/unpowered. status.
    • The last three points exclude the following nodes:
      spawnChance, spawnOnlyOn, spawnNotOn, lightLevelMin, lightLevelMax
    • Creepers have a floating point (e.g. 1.65) damage value and it's used as multiplier, not as fixed damage. This value applies to the damage only, not the explosion range/radius.
    • Wild wolves can be aggressive. They will attack a player on sight, but it is still possible to tame them - unless the player fights back.
    • Tamed wolves HP will always be read from the worlds difficulty! (To avoid exploits like healing it in a region where it as a maximum of 100 hp and then move to a region with a maximum of 50 hp)
    • Player's damage will be calculated like this:
      Round( (usualDamage * damageMultiply) + damageAdd )
      damageAdd is an integer.
      damageMultiply is a floating point value.
      usualDamage is the players default damage (e.g. 2 with fists, 5 with diamond pickaxe) - might be different if another plugin modified the event damage before CustomDifficulty did!
      You can use different values for Player vs Player and Player vs Monster. You can also set negative values - but a negative multiplier is not recommended.
    • Regions are disabled by default! If you want to use them, go to your config.yml(not difficulty.yml!) and set useRegions for the specified actions to 'true' (without quotes!)
      I disabled them by default do increase performance (a tiny, tiny bit :p, unless you have 1 million regions in one world) and I guess not everyone will use them.
    • Change difficulty of (regions or worlds) by using the corresponding command where difficulty = one of your /difficulties/[difficulty].yml without the ".yml" extension!
    Commands and Permissions:
    Click me :)
    Permission node to receive rewards: 'CustomDifficulty.reward'
    Ops can use all commands and permission nodes are case sensitive!
    bold = mandatory
    underlined = optional
    " | " = "or"

    Difficulty-related commands:
    • /difficulty help - Displays the help / lists commands and descriptions.
      Permission node: 'CustomDifficulty.help'
    • /difficulty - Displays difficulty of the world the player is currently in - or of all worlds if the command user is no player (e.g. console)
      Permission node: 'CustomDifficulty.check'
    • /difficulty check <World | all> - Displays the difficulty of <World>, <all> worlds or the world the player is currently in if <World> is not specified. If the command user is no player, it will list all worlds.
      Permission node: 'CustomDifficulty.check'
    • /difficulty <change | set><World> <Difficulty> - Change difficulty of <World>, or the world you are currently in if none specified.
      Permission node: 'CustomDifficulty.change'
    • /difficulty reload - Reloads the config files. Use this after changing/adding difficulties or other configurations!
      Permission node: 'CustomDifficulty.reload'
    • /difficulty performance - Counts the used time for each feature for the next 10 seconds. Use this if you think the plugin causes lag, and to find out which part of it.
    Region-related commands (These require WorldEdit and WorldGuard):
    All commands start with /difficulty region *** - Replace "***" with one of the below:
    • help - Displays help about region commands.
      Permission node: 'CustomDifficulty.region.help'
    • <set | change> <World> <Difficulty> - Change difficulty of world <World>, or the world you are currently in, if <World> is not specified, to <Difficulty>
      Permission node: 'CustomDifficulty.region.set'
    • info <World> <RegionName> - Displays some information about region <RegionName> on world <World> or the world you are currently in.
      Permission node: 'CustomDifficulty.region.list'
    Note:
    If you are using WorldGuard regions, only the region commands 'info' and 'set | change' are available. To define new regions, you WorldGuard's '/region define' command.
    Changelog:
    Version 4.5.0 | 10/6/2011
    • Fixed: Squid spawn - for real this time
    • Fixed: min/max spawn distance works now.
    • Fixed: Ghats can now be friendly. (passive too, but they will behave as friendly. :/) Friendly ghasts hardly move though.
    • Added: OPs will receive a message on login, if a new of CD is available. Can be turned off, config.yml -> global.checkForUpdates
    • Added: Some code to make squids follow their targets. They don't do that naturally like other mobs. -.-
    • Ghasts and PigZombies take damage over time to simulate burning in sunlight. (If enabled)
    Old versions (open)
    Version 4.4.0 | 9/28/2011
    • Changed: Mob limit configuration; Nodes you have to use now:
    Code:
    global:
        mobLimit: 500 #= server Limit
    worlds:
        [worldname]:
            mobAggressiveLimit: 75
            mobPassiveLimit: 75
            mobFriendlyLimit: 75
            mobChunkLimit: 1
    
    You can remove all other limit nodes, they aren't used anymore.
    • Added: A new config node inside the difficulty files:
    Code:
    global:
        dropOnlyWhenKilledByPlayer: false
    
    Should be self-explanatory, but you have to add it manually if you want to enable it.
    • Fixed: Squid spawning. Was checking for lava instead of water..
    • Fixed: A NPE inside the spawn algorithm.
    • Fixed: Another NPE inside spawn algorithm (dev build only)
    • Added: Multiverse-Core will now load before CD does.
    • Added: Register support. All major economy plugins should work with CD now.
    • Removed: iConomy5 support. If you use iConomy5, you also have to download and use Register.
    Version 4.3.0 | 9/24/2011
    • Fixed: Feeding wolf in 1.8; Item amount decreases and Raw Flesh added as food.
    • Fixed: Getting rewards with projectiles (arrows) works now.
    • Fixed: Giants spawning in walls and small caves. - Some still spawn in walls or weird locations and suffocate, but they will be removed immediately.
    • Added: Configuration nodes for the new mobs Enderman, CaveSpider and Silverfish.
    • Added: Now spawn-able: Electrified Creeper, Spider-Jockeys, coloured sheep.
    • Changed: Mobs will now spawn in at least 2 block high rooms instead 1 block only. (To prevent Zombies and other tall mobs to suffocate.)
    Version 4.2.3 | 7/28/2011
    • Changed: Giants attack players up to 3 blocks below them instead of 1.
    • Changed: config.yml nodes: spawnInterval, aggressivenessInterval and burnsInSunlightInterval are now in the worlds.worldname section. You can remove the global ones.
    • Probably fixed: ClassCastException in aggressiveness task. (?)
    • Changed: performance command.
    • Fixed: Another bug, I just don't remember which one... I should start writing it down immediately :eek:
    Version 4.2.2 | 7/27/2011
    • Fixed: BurnsInSunlight now reads the interval correctly from the config. (=Slight performance increase if you don't use an interval of 1. Default is 20.)
    • Fixed: Mobs can now spawn in snowy areas.
    • Added: Giants should attack players now, they don't do it naturally... (Please test this :))
    • Changed: Aggressiveness check is now performed every X ticks for every player, instead of every X move-events for the corresponding player only.
    Version 4.2.1 | 7/26/2011
    • Fixed: NPE in mobCleanup
    • Removed: Creation of unused node 'ignoreInvalidWorldDifficulty' in config.yml
    Version 4.2.0 | 7/25/2011
    • Added: command '/difficulty performance'
    • Added: another way of reading the difficulty of a mob (for testing purposes). change useOldGetDifficulty in your config.yml if you want.
    Version 4.1.0 | 7/15/2011
    • Removed built-in regions. (Use WorldGuard, it provides more features for regions)
    • Added customizable drops.
    • Added: Players will receive rewards if their wolf kills a mob
    • Changed spawn-algorithm, it will use the chunks around a random player per run, instead of chunks around all players.
    • Changed check for old iConomy versions.
    Version 4.0.6 | 7/13/2011
    • Fixed an 'out of bounds exception' in the reward calculations.
    • Mobs shouldn't suffocate anymore if they spawn next to a wall.
    Version 4.0.5 | 7/12/2011
    • fixed automatically created node burnInSunlight to burnsInSunlight in the config.yml
    • probable fix for a concurrent modification exception.
    Version 4.0.4 | 7/11/2011
    • Added fix for incompatible iConomy versions.
    Version 4.0.3 | 7/10/2011
    • Major bug fixed within the spawn-algorithm. To be specific: instead of reading the maximum light level for a mob to spawn, it was reading the minimum height - this, of course, messed everything up.
    Version 4.0.2 | 7/10/2011
    • NPE fix regarding the loot multiplier. - A weird one :confused:
    Version 4.0.1 7/9/2011
    • Mobs shouldn't spawn in water anymore if spawnNotOn WATER and/or STATIONARY_WATER is used.
    Version 4.0.0 | 7/9/2011
    • Aggressiveness is now split into aggressivenessDay and aggressivenessNight.
    • Added option on which blocks mobs will only spawn, or will never spawn on.
    • Reward now requires permission 'CustomDifficulty.reward' to receive it.
    • Added option for min/max light level for mobs to spawn.
    • Added option for min/max height for mobs to spawn.
    • large rewrite of the plugin.
    Version 3.6.0 | 7/7/2011
    • Depreciation of rewards if you kill the same mob type repeatedly.
    • Bugfix of the isDay() function which resulted in wrong calculations for the BurnInSunlight feature. (It was checking for night instead of day - fail)
    • SpawnChance will only affect naturally spawned mobs. (I was too stupid to find it previously - lol). Also, It will never affect the spawn behaviour of 'monster' and giant in any way, even if a plugin spawns them as 'naturally'. If you use another plugin to make them spawn, it should be possible to change the spawn amount there.
    • isAggressive and burnsInSunlight features are now available for animals as well.
    Version 3.5.1 | 5/7/2011
    • Added check for a nearby mob spawner for reward and lootMultiplier.
    • Added success-rate of a mob spawning.
    Version 3.5.0 | 7/5/2011
    • NPE fix within the reward system.
    • Added WorldGuard-Regions support.
    • Added option to disable startup messages.
    • Region Commands now have their own classes.
    • Difficulties with uppercase letters work properly.
    Version 3.4.2 | 7/3/2011
    • Fixed another bug regarding region-persistence. :eek:
    Version 3.4.1 | 7/3/2011
    • Fixed monsters (except skeletons & zombies) starting to burn during night if burnsInSunlight was set to true.
    Version 3.4.0 | 7/2/2011
    • Fixed regions not saving into database due to a wrong function call.
      Thanks to @Kytsune for spotting this bug!
    • Added iConomy support for mob-killing rewards.
    • Added lootMultiplier feature
    Version 3.3.1 | 7/1/2011
    • NPE fix
    Version 3.3.0 | 7/1/2011
    • Added some (possible) bugfixes
    • Added possibility to change if (hostile) monsters burn in sunlight.
    Version 3.2.0 | 6/24/2011
    • Added changeable aggressiveness.
    • Changed the way I hooked into WorldEdit / Permissions.
    • Different settings for wild wolves and tamed wolves.
    • Tested against RB 928.
    Version 3.1.0 | 06/16/2011
    • Added configuration nodes for "monster" (the 'human' mob)
    Version 3.0.0 | 06/16/2011
    • Added regions. (Requires WorldEdit and HSQLDB)
    • Added possibility to create as many difficulties as you want
    • Changed commands a bit to clean up source code - it was a mess!
    • Some minor bug fixes.
    • Something else I don't remember right now. :eek:
    Version 2.2.2 | 06/14/2011
    • Removed "Error in [world].yml - Check HP settings for [monster]" debug message.
    Version 2.2.1 | 06/07/2011
    • Added option to change Player's damage for each difficulty (multiply and [add or subtract damage] or both)
    • Added checks if config nodes are set. (If not - Plugin won't touch the corresponding event)
    • Changed "/difficulty" command - displays now the current world - or all worlds if the command user is no player (e.g. console)
    • Added "/difficulty all" - will display the difficulty on all worlds.
    • Priorities of 'CREATURE_SPAWN' and 'ENTITY_DAMAGE' events have been set to 'Lowest'.
    • Bug-fix - Fixed error with slimes - it was looking for node "slime[size]..." instead of "slime.[size]..."
    • Some minor changes in the source code (e.g. refactoring)
    Version 2.1.1 | 06/06/2011
    • Added Multi-World support.
    • Added Permissions support.
    • Bug-fix - Slimes are now handled according to their size.
    Version 1.0.0 | 06/05/2011
    • Initial release.

    To-do
    • Limit mob spawning to biomes.
    • Suggestions!
    • Change Player's HP | Out of the scope of this plugin as it requires a custom health system. I might add later though... who knows.
    If you like this plugin and want to help me a lil bit - please [​IMG]. Thanks!

    ~Pardon my imperfect English. :>
     
    Snatch, bluehasia, Smokie23 and 27 others like this.
  2. Offline

    Pasukaru

    @Dragonnight09
    That's how you set a difficulty for a region, but you need one for your world as well. The plugin won't do anything if the world doesn't have a difficulty.
    use '/difficulty set [whatever]'
     
  3. @Pasukaru
    Ah ok i think it was some kind of mistake i did.
     
  4. Offline

    Dragonnight09

    Done that now...but now i can kill the Pig Zombie with 1 Hit with the diamond sword (earlier i needed 2) ...i don´t know what i am making wrong...is it right that i made a new difficulty by copying default and rename the one i just pasted??
     
  5. Offline

    kasszz

    Great mod, but can you create that you can change the speed of a mob, because I want too get a zombie army with low health but fast and alot of them. that brings me too my second quetion. I don't onderstand how the spawnrate thing works :( please awnser ty :)
     
  6. Offline

    Pasukaru

    @Dragonnight09
    Yea, copying the old one and renaming is exactly what you are supposed to do.
    Now you only have to modify the health of zombies in your difficulty.yml and use '/difficulty reload'. Also, make sure that useRegions is enabled in your config.yml.

    @kasszz
    No, that's not possible.
    I can't change a mob's moving behaviour without completely overwriting minecrafts way to do it.
    About the spawn rate:
    The spawn algorithm will choose a mob from the 'possibleSpawnCreatures' list in your difficulty files.
    Then, it will roll a random number to check to if the mob will be able to spawn (x% chance), or continue(100-x% chance).
     
  7. Offline

    Darcion

    oh damn with old config i got this error and 328% cpu usage

    Code:
    2011-07-25 22:20:23 [WARNING] Task of 'CustomDifficulty' generated an exception
    java.lang.NullPointerException
        at Pasukaru.CustomDifficulty.util.Manager.cleanMobs(Manager.java:307)
        at Pasukaru.CustomDifficulty.SchedulerTasks.MobListCleanup.run(MobListCleanup.java:40)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    after trying some stuff i get it to work but without my wishes to have this options in only my regions and the rest is to have for bigger servers.

    it is lagging too much
     
  8. Offline

    Dragonnight09

    It won´t work after hours of testing... could you please have a look after my config? I want the changes to be in Adventureworld..
    config.yml

    global:
    savePlayerKills: 3
    initMessages: true
    burnsInSunlightInterval: 20
    spawnInterval: 1
    aggressivenessInterval: 1
    useWorldGuardRegions: true
    minSpawnDistance: 24.0
    maxSpawnDistance: 222.0
    mobSpawnerRadius: 5.0
    naturalMobLimit: 450
    mobLimit: 500
    worlds:
    world:
    mobLimit: 250
    naturalMobLimit: 225
    mobChunkLimit: 1
    difficulty: none
    useRegions:
    aggressiveness: false
    burnsInSunlight: false
    mobHP: false
    mobDamage: false
    playerVsPlayer: false
    playerVsMonster: false
    reward: false
    lootMultiplier: false
    spawnAlgorithm: false
    world_nether:
    mobLimit: 250
    naturalMobLimit: 225
    mobChunkLimit: 1
    difficulty: none
    useRegions:
    aggressiveness: false
    burnsInSunlight: false
    mobHP: false
    mobDamage: false
    playerVsPlayer: false
    playerVsMonster: false
    reward: false
    lootMultiplier: false
    spawnAlgorithm: false
    Adventureworld:
    mobLimit: 250
    naturalMobLimit: 225
    mobChunkLimit: 1
    difficulty: default
    useRegions:
    aggressiveness: true
    burnsInSunlight: true
    mobHP: true
    mobDamage: true
    playerVsPlayer: true
    playerVsMonster: true
    reward: true
    lootMultiplier: true
    spawnAlgorithm: true
    burnInSunlight: true
    drops: false

    boss1.yml (difficulty for the region)

    global:
    rewardDepreciation: 0.0
    possibleSpawnCreatures:
    - chicken
    - creeper
    - pig
    - sheep
    - skeleton
    - slime
    - spider
    - squid
    - wolf
    - zombie
    player:
    vsMonsterDamageAdd: 0
    vsPlayerDamageAdd: 0
    vsPlayerDamageMultiply: 1.0
    vsMonsterDamageMultiply: 1.0
    zombie:
    hp: 20
    damage: 4
    spawnChance: 100.0
    burnsInSunlight: true
    aggressivenessDay: aggressive
    aggressivenessNight: aggressive
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 7
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    spawnNotOn:
    - GLASS
    - STEP
    - WOOD_STAIRS
    - COBBLESTONE_STAIRS
    skeleton:
    hp: 20
    damage: 4
    spawnChance: 100.0
    burnsInSunlight: true
    aggressivenessDay: aggressive
    aggressivenessNight: aggressive
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 7
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    spawnNotOn:
    - GLASS
    - STEP
    - WOOD_STAIRS
    - COBBLESTONE_STAIRS
    creeper:
    spawnChance: 100.0
    lightLevelMin: 0
    lightLevelMax: 7
    heightMin: 0
    heightMax: 127
    spawnOnlyOn:
    spawnNotOn:
    - GLASS
    - STEP
    - WOOD_STAIRS
    - COBBLESTONE_STAIRS
    powered:
    hp: 20
    damage: 1.0
    burnsInSunlight: false
    aggressivenessDay: aggressive
    aggressivenessNight: aggressive
    reward: 0.0
    lootMultiplier: 1
    drops:
    unpowered:
    hp: 20
    damage: 1.0
    burnsInSunlight: false
    aggressivenessDay: aggressive
    aggressivenessNight: aggressive
    reward: 0.0
    lootMultiplier: 1
    drops:
    spider:
    hp: 20
    damage: 2
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: passive
    aggressivenessNight: aggressive
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 7
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    spawnNotOn:
    - GLASS
    - STEP
    - WOOD_STAIRS
    - COBBLESTONE_STAIRS
    slime:
    spawnChance: 100.0
    lightLevelMin: 0
    lightLevelMax: 15
    heightMin: 0
    heightMax: 15
    spawnOnlyOn:
    spawnNotOn:
    huge:
    hp: 32
    damage: 4
    burnsInSunlight: false
    reward: 0.0
    lootMultiplier: 1
    drops:
    big:
    hp: 16
    damage: 4
    burnsInSunlight: false
    reward: 0.0
    lootMultiplier: 1
    drops:
    average:
    hp: 16
    damage: 2
    burnsInSunlight: false
    reward: 0.0
    lootMultiplier: 1
    drops:
    small:
    hp: 12
    damage: 0
    burnsInSunlight: false
    reward: 0.0
    lootMultiplier: 1
    reward: 1
    drops:
    pigzombie:
    hp: 50
    damage: 5
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: passive
    aggressivenessNight: passive
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    spawnNotOn:
    ghast:
    hp: 10
    damage: 7
    spawnChance: 100.0
    burnsInSunlight: false
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    giant:
    hp: 50
    damage: 10
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: passive
    aggressivenessNight: passive
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    spawnNotOn:
    - GLASS
    - STEP
    - WOOD_STAIRS
    - COBBLESTONE_STAIRS
    monster:
    hp: 30
    damage: 5
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: passive
    aggressivenessNight: passive
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    spawnNotOn:
    - GLASS
    - STEP
    - WOOD_STAIRS
    - COBBLESTONE_STAIRS
    wolf:
    spawnChance: 5.0
    lightLevelMin: 7
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    spawnOnlyOn:
    - GRASS
    spawnNotOn:
    wild:
    hp: 8
    damage: 2
    burnsInSunlight: false
    aggressivenessDay: passive
    aggressivenessNight: passive
    reward: 0.0
    lootMultiplier: 1
    drops:
    tamed:
    hp: 16
    damage: 1
    burnsInSunlight: false
    aggressivenessDay: passive
    aggressivenessNight: passive
    reward: 0.0
    lootMultiplier: 1
    drops:
    cow:
    hp: 10
    damage: 0
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: friendly
    aggressivenessNight: friendly
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 9
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    - GRASS
    spawnNotOn:
    pig:
    hp: 10
    damage: 0
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: friendly
    aggressivenessNight: friendly
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 9
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    - GRASS
    spawnNotOn:
    chicken:
    hp: 10
    damage: 0
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: friendly
    aggressivenessNight: friendly
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 9
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    - GRASS
    spawnNotOn:
    sheep:
    hp: 10
    damage: 0
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: friendly
    aggressivenessNight: friendly
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 9
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:
    spawnOnlyOn:
    - GRASS
    spawnNotOn:
    squid:
    hp: 10
    damage: 0
    spawnChance: 100.0
    burnsInSunlight: false
    aggressivenessDay: friendly
    aggressivenessNight: friendly
    reward: 0.0
    lootMultiplier: 1
    lightLevelMin: 0
    lightLevelMax: 15
    heightMin: 0
    heightMax: 127
    drops:


    I just want to change the PigZombie´s HP to 50 but it wont work...and the world difficulty for adventureworld
    is default.yml ....hope you can help me
     
  9. Offline

    Pasukaru

    @Darcion
    Oops, the error will be fixed soon.
    Could you use the '/difficulty performance' command please? That way i'll know what's causing the lag.

    @Dragonnight09
    use the code tags please or paste them on pastebin. It's pretty useless if i can't see the indents, they're crucial in YAML. ;)
     
  10. Offline

    Dragonnight09

    Ok sorry ;D Here with Pastebin:

    config.yml


    Code:
    global:
        savePlayerKills: 3
        initMessages: true
        burnsInSunlightInterval: 20
        spawnInterval: 1
        aggressivenessInterval: 1
        useWorldGuardRegions: true
        minSpawnDistance: 24.0
        maxSpawnDistance: 222.0
        mobSpawnerRadius: 5.0
        naturalMobLimit: 450
        mobLimit: 500
    worlds:
        world:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: none
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        world_nether:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: none
            useRegions:
                aggressiveness: false
                burnsInSunlight: false
                mobHP: false
                mobDamage: false
                playerVsPlayer: false
                playerVsMonster: false
                reward: false
                lootMultiplier: false
                spawnAlgorithm: false
        Adventureworld:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: default
            useRegions:
                aggressiveness: true
                burnsInSunlight: true
                mobHP: true
                mobDamage: true
                playerVsPlayer: true
                playerVsMonster: true
                reward: true
                lootMultiplier: true
                spawnAlgorithm: true
                burnInSunlight: true
                drops: false


    boss1.yml (the regiondifficulty)


    Code:
    global:
        rewardDepreciation: 0.0
        possibleSpawnCreatures:
        - chicken
        - creeper
        - pig
        - sheep
        - skeleton
        - slime
        - spider
        - squid
        - wolf
        - zombie
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    zombie:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    skeleton:
        hp: 20
        damage: 4
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    creeper:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
        powered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
        unpowered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
    spider:
        hp: 20
        damage: 2
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    slime:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 15
        spawnOnlyOn:
        spawnNotOn:
        huge:
            hp: 32
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        big:
            hp: 16
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        average:
            hp: 16
            damage: 2
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        small:
            hp: 12
            damage: 0
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            reward: 1
            drops:
    pigzombie:
        hp: 50
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 10
        damage: 7
        spawnChance: 100.0
        burnsInSunlight: false
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    giant:
        hp: 50
        damage: 10
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    monster:
        hp: 30
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    wolf:
        spawnChance: 5.0
        lightLevelMin: 7
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        wild:
            hp: 8
            damage: 2
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
        tamed:
            hp: 16
            damage: 1
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
    cow:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    pig:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    chicken:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    sheep:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    squid:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:


    but i want 50 HP for Pigzombies.. :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  11. Offline

    Pasukaru

  12. Offline

    Dragonnight09

    thanks!

    Maybe that´s the point...i don´t have a hsqldb.jar....i think it´s for the SQL Database...i read the whole page but couldn´t see that little point :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  13. Offline

    Pasukaru

    @Dragonnight09
    Thats old, I forgot to remove it. You don't need hsqldb anymore. :p

    Well, i copied your boss1.yml and it works fine for me, are you sure you set the region properly?
    Go inside the region and use '/difficulty', and it should say: Difficulty at your current location: boss1
     
  14. Offline

    Dragonnight09

    yes it says that too...maybe my WorldGuard Version is old...idk but i can create Regions and set difficulties but it won´t change anything
     
  15. Offline

    Pasukaru

    Hmm, okay..
    Does the original Adventureworld's name contain any special characters or spaces?
    If not.. then I'm out of ideas. :eek:
    Whats your CustomDifficulty version, CraftBukkit version and operating system?
     
  16. Offline

    Dragonnight09

    CustomDifficulty version 4.1.1 , CraftBukkit #1000 , and i don´t know what operating System....i rented my Server on http://server.nitrado.net/deu/gameserver-mieten

    I try it on my home pc...i make a new Bukkit Server #1000 with only the SpawnMob plugin, Custom Difficulty and, of course, WorldEdit/Guard ....if that works your plugin may conflict with plugins i have on my server...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  17. Offline

    Pasukaru

    @Dragonnight09
    You should try again with v4.2.1 (I'll upload in a minute)
    You can use the '/difficulty performance' command, It'll print the OS as well. ;)
     
  18. Offline

    Dragonnight09

    Thanks alot i´ll try it when it´s downloadable :)
     
  19. Offline

    Pasukaru

    Uploaded v 4.2.1. :>

    I'm using WorldGuard 4.2.2 5.2.2. :p
     
  20. Offline

    Dragonnight09

    well i´m using 5.2 :D but i´m trying the new version of this Plugin now ^^ Hopefully it will work

    Here is the /difficulty performance Check:

    Open


    Code:
    2011-07-26 00:38:57 [INFO]  ~~~ CustomDifficulty-Performance ~~~
    2011-07-26 00:38:57 [INFO]      OS: Linux   |   CPUs: 8
    2011-07-26 00:38:57 [INFO]     useOldGetDifficult : false
    2011-07-26 00:38:57 [INFO] onCreatureSpawn   :0.01ms
    2011-07-26 00:38:57 [INFO] onCreeperPower    :0.0ms
    2011-07-26 00:38:57 [INFO] onEntityCombust   :0.0ms
    2011-07-26 00:38:57 [INFO] onEntityDamage    :0.01ms
    2011-07-26 00:38:57 [INFO] onEntityDeath     :0.0ms
    2011-07-26 00:38:57 [INFO] onEntityTame      :0.0ms
    2011-07-26 00:38:57 [INFO] onEntityTarget    :0.0ms
    2011-07-26 00:38:57 [INFO] onPlayerInteract  :0.0ms
    2011-07-26 00:38:57 [INFO] onPlayerMove      :1.72ms
    2011-07-26 00:38:57 [INFO] spawnAlgorithm    :0.0ms | Interval: 1
    2011-07-26 00:38:57 [INFO]    getWorldDiffi  :0.0ms
    2011-07-26 00:38:57 [INFO]    getDistance    :0.0ms
    2011-07-26 00:38:57 [INFO]    getLocation    :0.0ms
    2011-07-26 00:38:57 [INFO]    countMobs      :0.0ms
    2011-07-26 00:38:57 [INFO]    getChunks      :0.0ms
    2011-07-26 00:38:57 [INFO]    getDifficulty  :0.0ms
    2011-07-26 00:38:57 [INFO]    blockCheck     :0.0ms
    2011-07-26 00:38:57 [INFO]    heightCheck    :0.0ms
    2011-07-26 00:38:57 [INFO]    lightCheck     :0.0ms
    2011-07-26 00:38:57 [INFO]    distanceCheck  :0.0ms
    2011-07-26 00:38:57 [INFO] BISControl        :0.0ms | Interval: 1
    2011-07-26 00:38:57 [INFO] Mob cleanup       :0.44ms | Interval: 20
    2011-07-26 00:38:57 [INFO]   Total           :2.19ms (0.02%)
    2011-07-26 00:38:57 [INFO]   Players online  :1 | Mobs on server: 126
    2011-07-26 00:38:57 [INFO]  ~~~           Finished           ~~~


    Now i´m testing the Difficulties

    Still doesn´t work.. :( Thats what i´ve done this time:
    My Story :P

    1. I installed the new Plugin version.
    2. I reloaded my Server
    3. I set the Adventureworld´s difficulty to default
    4. I created a new difficulty, called test.yml
    5. With WorldEdit i selected a Region and Saved it with /region claim test
    6. I reloaded CustomDifficulty
    7. I used the /difficulty region set Adventureworld test test command.
    8. i reloaded another time
    9. Spawned a Pigzombie (Should have 100 HP with my Difficulty "test"
    10. Killed it with 1 Hit (Diamondsword)...


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  21. Offline

    Pasukaru

  22. Offline

    Dragonnight09

    Now i realize how tired i am :p Gonna test it again XDD

    Still won´t work :(

    Code:
        Adventureworld:
            mobLimit: 250
            naturalMobLimit: 225
            mobChunkLimit: 1
            difficulty: default
            useRegions:
                aggressiveness: true
                burnsInSunlight: true
                mobHP: true
                mobDamage: true
                playerVsPlayer: true
                playerVsMonster: true
                reward: true
                lootMultiplier: true
                spawnAlgorithm: true
    
    Do i have to write something like "true" after useRegions:
    or just after the other things like mobHP: true ?

    And one little thing: After i set the Worlddifficulty, i could see it with /difficulty, but in the config.yml in Adventureworld difficulty stood none (maybe a little bug in the new version) ....i put default in there but won´t work

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  23. Offline

    Pasukaru

    @Dragonnight09
    You only have to use true/false after the specific nodes, not after useRegions :>

    Well, I have no idea why it doesn't work. :eek:
    I used your configs on both, my win7 and linux server with cb #1000 and it works just fine :/
    Oh, it's not written into the file. I'll change that.
     
  24. Offline

    Dragonnight09

    i´ll try it with other mobs...do you use a spawner or spawnplugins on your server?
     
  25. Offline

    Pasukaru

  26. Offline

    RugRats

    Code:
    2011-07-25 18:52:17 [INFO] [CustomDifficulty] Hooked into WorldGuard v5.2.2.
    2011-07-25 18:52:17 [INFO] [CustomDifficulty] Found the following 1 difficulties:
    default.
    2011-07-25 18:52:17 [INFO] [CustomDifficulty] Hooked into Permissions v3.1.5.
    2011-07-25 18:52:17 [WARNING] [CustomDifficulty] Couldn't hook into iConomy!
    2011-07-25 18:52:17 [WARNING] [CustomDifficulty] Spawning will not be activated for world world. World's difficulty is invalid and ignoring is disabled.
    2011-07-25 18:52:17 [WARNING] [CustomDifficulty] Spawning will not be activated for world world_nether. World's difficulty is invalid and ignoring is disabled.
    2011-07-25 18:52:17 [WARNING] [CustomDifficulty] BurnsInSunlight will not be activated for world world. World's difficulty is invalid and ignoring is disabled.
    2011-07-25 18:52:17 [WARNING] [CustomDifficulty] BurnsInSunlight will not be activated for world world_nether. World's difficulty is invalid and ignoring is disabled.
    2011-07-25 18:52:17 [INFO] [CustomDifficulty] MobListCleanup activated.
    2011-07-25 18:52:17 [INFO] [CustomDifficulty] version 4.2.1 has been enabled. (112.18ms)
    How do i fix never happened before i updated to 4.2.1 from 4.10
     
  27. Offline

    Pasukaru

    @RugRats
    It's no 'bug'. ;)
    You disable the plugin's functionality for those two worlds, because their difficulty is set to something invalid (like none)
    To 'fix', change difficulty to 'default' or something else you have.
     
  28. Offline

    RugRats

    it is on default and it says that :O!
     
  29. Offline

    Dragonnight09

    HELLYEAH i figured it out! My Spawnplugin used Signs to spawn mobs and when they spawn like that they won´t get any stronger or something like that...but then suddenly a zombie spawned naturally in my CustomDifficulty room in wich zombies should have 200 hp and it had!!! Finally :O Now i just need to download a good spawnplugin with commands that should do it :) But thanks alot for your great help!! This plugin is awesome and really great for a RPG Server/Map and also for arenas! I will use it often on my Server :) Thanks and a big "Like" ;)
     
  30. Offline

    Pasukaru

    @RugRats
    Thats... weird :eek:
    Post your config file please and I'll take a look at it.

    @Dragonnight09
    I'm glad it's working now :D
     
  31. Offline

    RugRats

    it's the default one with a few changes not many at all, it said that before I even started editing my config so I'm guessing it your plugins problem :D AKA; A bug

    Code:
    global:
        rewardDepreciation: 0.0
        dropOnlyWhenKilledByPlayer: false
        possibleSpawnCreatures:
        - chicken
        - creeper
        - pig
        - sheep
        - skeleton
        - slime
        - spider
        - squid
        - wolf
        - zombie
    player:
        vsMonsterDamageAdd: 0
        vsPlayerDamageAdd: 0
        vsPlayerDamageMultiply: 1.0
        vsMonsterDamageMultiply: 1.0
    zombie:
        hp: 45
        damage: 1
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    skeleton:
        hp: 32
        damage: 2
        spawnChance: 100.0
        burnsInSunlight: true
        aggressivenessDay: aggressive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    creeper:
        spawnChance: 0
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
        powered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
        unpowered:
            hp: 20
            damage: 1.0
            burnsInSunlight: false
            aggressivenessDay: aggressive
            aggressivenessNight: aggressive
            reward: 0.0
            lootMultiplier: 1
            drops:
    spider:
        hp: 30
        damage: 1
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: aggressive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 7
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    slime:
        spawnChance: 100.0
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 15
        spawnOnlyOn:
        spawnNotOn:
        huge:
            hp: 32
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        big:
            hp: 16
            damage: 4
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        average:
            hp: 16
            damage: 2
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            drops:
        small:
            hp: 12
            damage: 0
            burnsInSunlight: false
            reward: 0.0
            lootMultiplier: 1
            reward: 1
            drops:
    pigzombie:
        hp: 12
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
    ghast:
        hp: 10
        damage: 7
        spawnChance: 100.0
        burnsInSunlight: false
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
    giant:
        hp: 50
        damage: 10
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    monster:
        hp: 30
        damage: 5
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: passive
        aggressivenessNight: passive
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        spawnNotOn:
        - GLASS
        - STEP
        - WOOD_STAIRS
        - COBBLESTONE_STAIRS
    wolf:
        spawnChance: 5.0
        lightLevelMin: 7
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
        wild:
            hp: 10
            damage: 2
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
        tamed:
            hp: 18
            damage: 1
            burnsInSunlight: false
            aggressivenessDay: passive
            aggressivenessNight: passive
            reward: 0.0
            lootMultiplier: 1
            drops:
    cow:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    pig:
        hp: 15
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    chicken:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    sheep:
        hp: 15
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 9
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
        spawnOnlyOn:
        - GRASS
        spawnNotOn:
    squid:
        hp: 10
        damage: 0
        spawnChance: 100.0
        burnsInSunlight: false
        aggressivenessDay: friendly
        aggressivenessNight: friendly
        reward: 0.0
        lootMultiplier: 1
        lightLevelMin: 0
        lightLevelMax: 15
        heightMin: 0
        heightMax: 127
        drops:
     

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