Inactive [MECH] CrowdControl v0.0.3 - The creature control plugin [1.1R3]

Discussion in 'Inactive/Unsupported Plugins' started by WinSock, Jun 8, 2011.

  1. Offline

    WinSock

    CrowdControl - The creature control plugin.
    Version 0.0.3

    New Rewrite is out! Get it at:
    http://dev.bukkit.org/server-mods/crowdcontrol/
    Temp Download Link Below


    Yes it's back, the two plugins MobControl and CrowdControl have been merged now and I present to you on the behalf of the elBukkit team the new and improved CrowdControl! Features are still being added from both of the old plugins but i have decided that enough basic functionality is here to release it to the general public!

    If you're not familiar with JSON i recommend this online editor:
    http://jsoneditoronline.org/

    Todo/Issues

    Download

    Source

    Milestones

    Full Changelog
     
    11RJB and NathanWolf like this.
  2. Offline

    NeO_Obsidian

    Hey there... Loving the plugin and all the work you're doing! :D

    However, I noticed a problem when using your plugin on my server. The only things I changed in the config files were the chance and height that a slime could spawn in, and this seemed to have some strange effect on the wild wolves in the server.

    Firstly, the wolves spawn everywhere (is this changed by default?), and exhibit strange behaviour. When they attack a sheep, they spin around continuously, and then freeze completely. If you attack them, they stay frozen.

    Everything else seems to work fine though! With these settings changed, a lot more passive mobs seem to spawn, and some even begin dying randomly, which is strange.

    Any idea what's going on here? Thanks!
     
  3. Offline

    imaxorz

    I am having the same issue, there are barely any mobs at all after a while, and when doing /butcher it says 0 mobs were killed.
     
  4. Offline

    WinSock

    Yep known problem i'm in wisconson atm so i cannot push out a fix sorry.
     
  5. Offline

    dlmarti

    I want to limit the number of spawns per chunk to 10, and not effect anything else in the normal flow of craftbukkit.
    Is this possible?
     
  6. Offline

    TehAndrewRyan

    Code:
    00:43:10 [SEVERE] Could not pass event CHUNK_UNLOAD to CrowdControl
    java.lang.IllegalArgumentException: Health must be between 0 and 200
        at org.bukkit.craftbukkit.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:38)
        at com.elbukkit.plugins.crowd.creature.CrowdCreature.<init>(CrowdCreature.java:32)
        at com.elbukkit.plugins.crowd.creature.CreatureHandler.getCrowdCreature(CreatureHandler.java:256)
        at com.elbukkit.plugins.crowd.CrowdWorldListener.onChunkUnload(CrowdWorldListener.java:35)
        at org.bukkit.plugin.java.JavaPluginLoader$49.execute(JavaPluginLoader.java:584)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.ChunkProviderServer.unloadChunks(ChunkProviderServer.java:243)
        at net.minecraft.server.World.doTick(World.java:1705)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:441)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Got that error on my server. I've checked every mob, none of them have over 200 health. They're around 5-20.
     
  7. Offline

    topsub

    Does this support multi verse?
     
  8. Offline

    Varsis

    I'm having a few problems with it as well, bukkit #1000, .27_04, etc.
    The most notable plugins I'm running are BB, LWC, Multiverse, Multinv, NoCheat, and Cenotaph.

    First, creepers don't behave like vanilla. They appear to do full damage at any explosion range; in vanilla, they have a significant damage drop off based on distance from the player, so that in practice they rarely do much damage. With your plugin they instagib players every time without armor. I'm using precisely the default settings, too.

    Additionally, the default settings are off from standard SMP. Most mobs spawning with half their normal health- zombies, creepers, spiders, and skeletons normally have 10 hearts, not 5, and spiders normally do 1 heart in SMP, not 2.5.

    Those are the quibbles. The major issues are:
    1. Creeper explosions are not damped by water. Normally a wet creeper does about half a heart of damage. There doesn't appear to be any setting to change this.
    2. I'm experiencing the lag that a lot of people are getting. It appears to be vaguely linear with the amount of time spent logged in. Try joining the server and going AFK for 20-30 minutes, then come back and try to do something.
     
  9. Offline

    xellllex

    Kind sir i keep having these errors and Its werid coz there are no mobs or players having health over 200
    Show Spoiler

    011-08-10 20:23:37 [SEVERE] Could not pass event CHUNK_UNLOAD to CrowdControl
    java.lang.IllegalArgumentException: Health must be between 0 and 200
    at org.bukkit.craftbukkit.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:38)
    at com.elbukkit.plugins.crowd.creature.CrowdCreature.<init>(CrowdCreature.java:32)
    at com.elbukkit.plugins.crowd.creature.CreatureHandler.getCrowdCreature(CreatureHandler.java:256)
    at com.elbukkit.plugins.crowd.CrowdWorldListener.onChunkUnload(CrowdWorldListener.java:35)
    at org.bukkit.plugin.java.JavaPluginLoader$49.execute(JavaPluginLoader.java:584)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at net.minecraft.server.ChunkProviderServer.unloadChunks(ChunkProviderServer.java:243)
    at net.minecraft.server.World.doTick(World.java:1705)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:441)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-08-10 20:23:37 [SEVERE] Could not pass event CHUNK_UNLOAD to CrowdControl
    java.lang.IllegalArgumentException: Health must be between 0 and 200
    at org.bukkit.craftbukkit.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:38)
    at com.elbukkit.plugins.crowd.creature.CrowdCreature.<init>(CrowdCreature.java:32)
    at com.elbukkit.plugins.crowd.creature.CreatureHandler.getCrowdCreature(CreatureHandler.java:256)
    at com.elbukkit.plugins.crowd.CrowdWorldListener.onChunkUnload(CrowdWorldListener.java:35)
    at org.bukkit.plugin.java.JavaPluginLoader$49.execute(JavaPluginLoader.java:584)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    at net.minecraft.server.ChunkProviderServer.unloadChunks(ChunkProviderServer.java:243)
    at net.minecraft.server.World.doTick(World.java:1705)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:441)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)


    can anyone help me whats the meaning of these errors? there are no monsters or players having health over 200.
     
  10. Offline

    11RJB

    Just a thought - what about adding the ability to change what items a mob drops? I know there are other plugins for that... but having it all in one place would be sweet.

    I'm experiencing creatures slowly disappearing until all are gone, too. It isn't common though.
     
  11. Offline

    Astrum

    @WinSock When i do /butcher it tells me I have 45-99 mobs (right after restart) but /crowd nuke vestige(my world) all ends up killing off 399-400 mobs. It does the same thing as /reload without reloading everything (less lag =D).

    To the people who are getting 0-200 errors, try posting your config files here in spoilers, posting a link to a pastie or other text hosting site or deleting your config starting/reloading your server and trying again. If you post/pastie we (other people) might be able to point out the problem with your config. Don't forget there are several different config files.
     
  12. Offline

    LingYun

    Wooo~ Can't wait for an update, we want to switch to your plugin.
    I'm sorry if someone asked it before - but can I make pigzombies spawn in non-nether world, without replacing other mobs?
     
  13. Offline

    Astrum

  14. Offline

    DasKrieger

    Looks like the plugin I need, lets give it a try :)
     
  15. Offline

    Hempa

    Hi! I used this to raise the spawn rate but it only works in the beginning of the server.. so if I /reload the server it spawns a shit load of mobs but later there is almost no mobs? How do I fix this?
     
  16. Offline

    Moromillas

    Is this working for 1060? I can't get anything to spawn.

    Edit: Ok, I figured out that the world config needs 'enable:' for the creature type, else it will set to false instead of using the minecraft default.

    I also noticed that the variables in the global config (config.yml) reset if they're left blank, are these the minecraft defaults? And will these vars interfere with other plugins?

    Edit2: You'll forgive me for being frank, but I give up on configuring this. I wanted to tweak the light levels to spawn in for a few mobs to make them spawn in the day, that's it. Slightly frustrating when it starts dicking around with things you don't even have in the config file instead of using the minecraft/bukkit defaults.

    No offense to anyone's coding skills, I'm sure it's very well written.
     
  17. Offline

    youbecha

    I got this because I also have an underwater build, and squids were using up the peaceful spawn limit.

    So I turned the squids off...but it hasn't fixed the small number of peaceful mob spawns.

    I agree there can be more documentation, however.

    The Despawn distance is how far away you are from the Mob before they disappear...I wouldn't make that too small of a number.
     
  18. Offline

    cadika_orade

    Having a similar problem as others. We really want to INCREASE tho monsters, but after a while there are no monsters at all. Can this be fixed?
     
  19. Offline

    Lextao

    How do i install this one :S?
     
  20. Offline

    saturnine_nl

    Any update on the reduce mobs to 0 bug ?
    I really want to use this plugin , it has awesome features. But cant use it if it removes every mob in every world
    after X time.
     
  21. Offline

    callunxz

    Hey guys does anyone know how I can make zombies spawn on placed blocks. They seem to only spawn on generated blocks. I am trying to make a zombie server but they wont spawn on the blocks we place. Any help? :/
     
  22. Offline

    gsand

    It looks like this plugin's inactive.

    :(
     
  23. Offline

    cadika_orade

    It would seem so. Bummer.
     
  24. Offline

    Danin Fuchs

    I'm quite sad about this. It was the ONLY good mob control plugin I've ever been able to find. A few things need tweaking, but all in all, it was the best solution. Only three things I can think of that needed fixing/adding;

    1 - The slow degeneration of mob count, obviously
    2 - The ability to limit spawn numbers per mob. Only 5 squid, only 9 cows, but with a world limit of 73 mobs total, blah blah (Random [low] numbers but you get the idea)
    3 - ...I actually forgot what the third thing was while I was typing, so clearly not that big of a deal. Haha..

    I'm not above begging, if that'd help resume development. Also, if the dev is ceasing this project, I'd appreciate a recommendation for other related plugins from any users who have found one.
     
  25. Offline

    WinSock

    People might be glad to hear that i'm reviving the project! Here is the Bukkit Dev Link! Still early alpha though.
    http://dev.bukkit.org/server-mods/crowdcontrol/

    Version 0.0.2 Released!

    Made the settings easier!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  26. Offline

    Semirotta

    nice! this looks really good. The mob burn in day time , can i change WHAT mobs? or does it go for all skeles & zombies? :E
     
  27. Offline

    WinSock

    What do you mean by "what mobs"? Like individual mobs in the world? Then no.
     
  28. Offline

    Semirotta

    like if id like to have archers burnt down at day but zombies survive in day light.
     
  29. Offline

    WinSock

    Yes you can do that with my plugin :)

    Version 0.0.3 Released!

    Health system!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  30. Offline

    Catjjc

    I'm getting the following console error on boot
    Code:
    17:53:47 [SEVERE] Could not load 'plugins\crowdcontrol.jar' in folder 'plugins':
     
    java.lang.UnsupportedClassVersionError: org/elbukkit/crowdcontrol/CrowdControlPl
    ugin : Unsupported major.minor version 51.0
            at java.lang.ClassLoader.defineClass1(Native Method)
            at java.lang.ClassLoader.defineClassCond(Unknown Source)
            at java.lang.ClassLoader.defineClass(Unknown Source)
            at java.security.SecureClassLoader.defineClass(Unknown Source)
            at java.net.URLClassLoader.defineClass(Unknown Source)
            at java.net.URLClassLoader.access$000(Unknown Source)
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:41)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:29)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.Class.forName0(Native Method)
            at java.lang.Class.forName(Unknown Source)
            at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    ava:131)
            at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    java:286)
            at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:201)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:164)
            at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:140)
            at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur
    ationManager.java:52)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    17:53:48 [INFO] MLog clients using java 1.4+ standard logging.
    Tried the plugin with jre6 & 7 plugins are as follows:-
    essentials, chestrestock, factions, falsebook, heroes, mobdisguise, worldedit, spawnmob.

    Although I don't think it's a plugin clash problem, any help would be much appreciated!

    Thanks,
    Trav
     
  31. Offline

    Deano

    Sad no update
     

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