[MECH] CombatTag v5.1 - Essential for PvP: penalties for PvPloggers.[BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Trc202, Jun 11, 2011.

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    Valdifer likes this.
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    I was told... 15:57:04 [SEVERE] Nag author: 'Trc202' of 'CombatTag' about the following: This
    plugin is not properly shutting down its async tasks when it is being reloaded.
    This may cause conflicts with the newly loaded version of the plugin
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    I'm the new author now. Also, please make a ticket of it if you want. Don't post it in the comments. And yes, it has moved to dev.bukkit.org/server-mods/combat-tag/
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    Players dupe with this plugin like no tomorrow. There should be a setting so the players that combat logged cannot kill their own NPCs.
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    Sounds like a bug to me, care to share your plugin list and the config file of combat tag?
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    I'm afraid of the lags, will it lag my server? I have about 70-100 people online...
    EDIT: No it doesn't lag! :D
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    It's a great plugin *clap clap*
    But, Recently, People have been complaining ENDLESSLY that they lose their items for no reason,
    But not when they die. Nor when they are even tagged. It happens when I reload or restart the server, they lose everything as if their NPC died, even if they only started and they're at spawn. I though and though, and came up with the fact that the only recent plugin I got that has something to do with inventories, or basically the only recent plugin i got, is this one. So please check it out? I really need a fix, and if it was updated, tell me.
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    I have it running on my server but when the person logs off and it creates the NPC, there is an explosion that doesn't do any damage. How do I disable this?
  9. Theres A bug with the plugin when someone is fighting and they leave and the person kills the NPC they spawn back with the same stuff so they never even died PLEASE FIX

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