ChestSync v1.0.2 - Sync chests with each other, and access their inventory anywhere!Static Jar - Source2.0.1 - 2.0 - 1.0.2 - 1.0.1Changelog New in 2.0.1: Fixed double chests. Creeper proof chests! Explosions will no longer destroy the chests, instead the explosion will simply be cancelled (it will still deal damage to nearby players). Furthermore, the plugin now changes signs into wall signs and attaches them to the chest they are synced with, meaning less clutter! Sorry! v1.x chests will not sync over to the new version, since the serialized form of the class is slightly different (and as such has a slightly different serialVersionUID). Your networks will have to be reconstructed. :( New in 1.0.2: Double chests! I know I said I wouldn't add them until hell froze over, but I got a wild hair on my ass and decided what the hell. I did a fairly thorough amount of testing on them, but with a sample size of only one person it's hard to get all the little things. Requirements Spout CraftBukkit build 1000 Optional (Recommended) PermissionsBukkit 1.1 Description: Link chests across any distance via Signs. Activating a chest creates a simple form of protection, as well, depending on your permissions settings. This plugin has no configuration file, but uses a file 'chests.dat' to persist chests across reloads and restarts. It's possible that the signs may get wiped due to the entity bug, but this should not affect the chest linking itself. Simply reload the config and it should fix it. Permissions (Move your mouse to reveal the content) Permissions (open) Permissions (close) This plugin uses the following permissions: chestsync.make.self - Allows the user to make synced networks of their own name chestsync.destroy.self - Allows the user to destroy synced chests on their own network chestsync.access.self - Allows the user to access chests on their own network. chestsync.make.* - Allows the user to make chests of any network name chestsync.destroy.* - Allows the user to destroy chests on any network chestsync.access.* - Allows the user to access any synced chest. This plugin also defines the following nodes for convenience: chestsync.limited - Disables basic chest sync options for this user - Unsets chestsync.make.self, chestsync.destroy.self, chestsync.access.self chestsync.users - Allows basic use of the synced chest network - Sets chestsync.make.self, chestsync.destroy.self, chestsync.access.self - Defaults to true chestsync.* - Allows all-access to every synced chest - Sets chestsync.make.*, chestsync.destroy.*, chestsync.access.* You can specify custom make/destroy/access values, as well. 'chestsync.access.common' would give the specified users access to any chest on the "common" network. Usage Place a sign with its back facing a chest. On the first line, enter "synced chest." On the second line, enter any string you wish (under 11 characters) setup (Move your mouse to reveal the content) setup (open) setup (close) Click done, and your chest will sync up. If there's only 1 chest on the network, it will display a [no link] error. no link (Move your mouse to reveal the content) no link (open) no link (close) Right now, only single chests are supported. If you place a new chest, and then follow the same instructions... the chests will link up. synced! (Move your mouse to reveal the content) synced! (open) synced! (close) Any user without permission to make, destroy or access a chest will be notified. By default, users can make/destroy/access chests named their own name, and no one else can access them. Likewise, ops can access, create or destroy any chest they wish by default. Issues Double chests explode my brain, so for right now they won't work. The plugin will not allow you to place a double chest on a linked chest. Fixed! As a result, don't place a sign on a double chest. It may result in item loss. Fixed! Nothing else, but bug reports would be helpful! Todo Commands for users to toggle access to their chests for other users in the FAR FAR FUTURE I may add double chest support Done!