AFK - Advanced AFK SystemVersion: v2.0Download | Source This plugin gives you a nice AFK system to start with. I will add extra features if they are requested, but I think this is a good start. I hope you all enjoy it! Features: Makes the "/afk" command toggle your AFK status in-game. When you try talking, /telling, interacting(mining, etc.), or moving while AFK, it will automatically get rid of your AFK status. Sending a /tell to a person who is AFK will let you know they're AFK, yet they'll still receive the message. Puts a green [AFK] tag in front of your display name. While AFK your immune to creatures targeting you, as long as one wasn't already targeting you when you went AFK. If the server is full, and some online users are AFK, and another user is trying to login, it will kick a AFK user to make room for the new user. Now generates a folder called "AFK" with a "properties.txt" that allows you to disable/enable two of the major functions of this plugin.(protection from monsters, and kick AFKers for new room for users) Features Coming: Expand the property list to include ability to disable/enable every feature. Auto-marking people as AFK after a certain amount of time doing nothing. Auto-kick AFK players after a certain amount of time. Keep track of the time someone has been AFK.(hopefully useful for when the plugin API gets written, so other plugins can communicate with this) Figure out a way to detect if the player moved, or if something else forced them to move. Change Log: Version 2.0 Just modernized to use the new API. Tested and works on the beta 1.3.2-R0.1 Everything seems to work fine like before. The source is still available via the link above on github too. Version 1.5 Adds a property file to enable/disable some features. Version 1.42 Fixes a bug with Entity targeting. Version 1.41 Fixes a bug that spams the server full of targeting information. Version 1.4 Now kicks AFK users if the server is full and needs room for a new logging in user. Version 1.3 Now people who are AFK can not be targeted by creatures. However, to keep from people abusing the /afk command just to get immunity, if a creature already has them targeted before they go AFK, they will still be attacked and also become un-AFK'ed. Version 1.2 Now if a player interacts with the world at all(tries mining, etc.) while AFK, it'll disable the AFK status. Version 1.1 Changed the way AFK gets disabled. Now whenever you move, /tell, or chat while AFK it automatically gets rid of your AFK status. AFK people will still receive any /tell messages they get. Version 1.0 Just the initial release with the features listed above. Version 1.5 Adds a property file to enable/disable some features.