Map seed hider

Discussion in 'Archived: Plugin Requests' started by xBlueXFoxx, Jan 26, 2012.

  1. Offline

    xBlueXFoxx

    There's exploits out there that allow people to locate ores, strongholds, etc based apon map seeds, a plugin that would either hide or display the incorrect map seed would be awesome.
     
    HockeyMike24 likes this.
  2. Offline

    HockeyMike24

    That would be amazing, but for some reason I think its not possible.
     
  3. Offline

    xBlueXFoxx

    Yeah I don't think there's an API or w/e for it, no support for masking it, but it would be really useful
     
  4. Offline

    jorisk322

    It is possible I think: Set the seed to for example '123'. You then use a world generator, that just takes another seed '321' and uses that to create a world. The user would see '123' as the seed, while the server generates like '321'.

    EDIT: I have this idea in my head for some time actually, but I forgot to post it.
     
    RROD likes this.
  5. Offline

    darkmage0252

    Only way possible is to use a custom generator
     
  6. Offline

    jorisk322

    so it is possible. The plugin would be a generator, that just uses the MC terrain generation and allows you to enter the seed. I think it actually already exists! *looks in chrome history*

    EDIT:
    *finds this*
    I am not sure if you can choose a different seed here, but if you can't I am sure it is not too hard to implement.
     
  7. I saw a Plugin that uses the same seed but scrambles the ores, it only works on new worlds though.

    I'll try and find the Plugin.

    Keir
     
  8. Offline

    mushroomhostage

    ChunkScrambler http://dev.bukkit.org/server-mods/chunkscrambler/ . Essentially uses a different (hidden) seed for the ore generation. Players can still generate a world offline with the same seed to reveal general terrain features, but not the ores.

    The map seed can be changed (after pre-generating the whole world, for example) to hide the true seed from the client, only problem is, biome are calculated client-side from the map seed, so they'll be scrambled as well.
     
  9. Offline

    MuisYa

    Jeb. Please. Just. Remove. This.
     
  10. Offline

    RROD

    I'm gonna fork this and see what spits out.

    Hardcore Forking Action
    [​IMG]
     
    MuisYa likes this.
  11. Offline

    jorisk322

    Jaj!
     
  12. Offline

    Greylocke

    the client needs the seed in order to generate biome colors and weather

    If you don't mind decompiling craftbukkit, you can always change the seed for the ore generator and stronghold generator. Then the player's client gets what it needs, and your ores and strongholds are safely hidden.
     

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