I am trying to do exactly as the title says. I have a WitherSkull object (called "witherSkull") that I am spawning in front of the player and turning into a projectile, but I have this issue of the witherskull rendering, and WitherSkulls unfortunately do not have an addPotionEffect (or similar) method. What I am attempting to do is make a magic-esk plugin, so making it so that players can send out the wither skull without it blocking their view would be ideal. I know that entities also used to have a delay when applying potion effects, which would mean that the simple addPotionEffect() method could result in a flashing effect if with skull are fired off rapidly. So I would like to avoids this too, if possible. Footnote: I know that ProtocolLib could probably do this with it's packet handling features, but I do not have any prior experience with ProtocolLib or NMS packets, so I am asking here for possible alternatives. Sadly, this was never solved. I ended up making a simple raycast instead since the spell is supposed to travel in a straight line anyway. I don't know why I decided to use WitherSkulls in the first place. Anyway, I went to delete this thread, but that wasn't an option so I just set it to solved. If any mods want to delete this thread (it's not really useful for others), please do. EDIT by Moderator: merged posts, please use the edit button instead of double posting.