Make particle stationary with world.spawnParticle

Discussion in 'Plugin Development' started by pietermantel, Dec 8, 2018.

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  1. I spawn a particle like this:
    Code:
    w.spawnParticle(p, temp, 1);
    
    With an org.bukkit.Particle p and an org.bukkit.Location temp, and this creates a particle, but it moves in a random direction. Is there any way I can do this with world#spawnParticle()? For complicated reasons I cannot use a library or switch to world#playEffect()
     
  2. @pietermantel

    Can you only use the spawnParticle(Particle, Location, int) or can you also use the spawnParticle methods with more parameters?
     
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