Major Lag Issues 1.3.1

Discussion in 'Bukkit Discussion' started by Fluxty, Aug 6, 2012.

Thread Status:
Not open for further replies.
  1. Offline


    I was wondering if anyone is still experiencing major lag spikes on their servers using the latest 1.3.1 DEV builds.

    They are killing my server's popularity.
  2. Offline


    Yep, lots of random lag spikes for me, too. :(
  3. Offline

    james mccarthy

    Yea random Terrorlag lol
  4. Offline


    Same here, I think I'm going to call them LSOD's

    Lag Spikes of Death
  5. Offline


    I'm curious to know what builds you guys are on?
  6. Offline


    For me it lags so much it can't even load the ground.
  7. Offline


    Alright, I've updated to the recommended build and the lag spikes have not seemed to stop. I've updated/deleted the majority of plugins on the only one of our servers that has been upgraded, and the problem persists.
    MeesterWaffles likes this.
  8. Offline


    I get the "___ moved too quickly" constantly in the console when I'm flying on my own server. Flying is turned on, but then I get that message and rubber band back. Anyone else having this sort of lag/issue?
  9. Offline


    Same thing. And I can't find an option to fix it.
  10. Offline


    same thing, nothing fixes it
  11. Offline

    Red Machine D

    Having the same exact issue on my server, and on my friend's vanilla server.
  12. Offline


    Same issue on my server (running RB). Random massive lag spikes with just 5 players on it.
    1.2.5 server was lagfree with 30+ players. ANY ideas how to fix or make it less laggy?
  13. Offline


    Downgrade to 1.2.5 or just wait for bukkit to fix it :/
  14. Offline


    Last edited by a moderator: May 27, 2016
  15. Offline


    Did 2322 fix this lag?
  16. Offline


    mainly, yes

    i did have 2-3 laggspikes in 45 minutes now, but worth big time
  17. Offline


    Still horribly laggy for me. I was able to run a 70 player server with over 40 plugins fine with 1.2.5 bukkit. I load up Vanilla or Bukkit and it just dies a horribly laggy death after more then ~15 players join.
  18. Offline


    yah 2322 fails. 25 people on, massive lag spikes, not playable
  19. Offline


    I appreciate Bukkit's efforts to stop these lag issues and I will wait patiently and provide any constructive feedback I can until all of the 1.3.1 bugs are squashed.

    As of now, I believe that 2322 might have reduced lag in regards to some issues, but other issues are still creating problems for most servers. This is just a developmental build though, so I don't think it "fails". I see progress here.

    On another note, 1.3.1 includes a lot of additions to the Minecraft game, including NPC trading and emeralds, so more RAM might be required to support the same amount of players/plugins as a server running 1.2.5. Even if this was true though it would not be such a drastic change in RAM usage as to drop a server that supports 70 players to one that supports only 15. You might have a plugin or two that are responsible for the lag issues in your case (40+ plugins is a lot of room for incompatibility).
  20. Offline


    I had major lag as well. I deleted all my existing worlds, reset my plug-ins (Multiverse, NoLagg, TreeAssist, Sidekick and HomeSpawnPlus) and started new. Recreating the worlds and I'm running ok now. Is there a possible issue with importing worlds from 1.2.5 over to 1.3.1? I would really love to get my other worlds back.
  21. Offline


    ok hopefully this helps. Using Bukkit 2322 and just got this error that nuked my server

    2012-08-07 19:53:13 [INFO] Connection reset
    2012-08-07 19:53:14 [SEVERE] java.util.ConcurrentModificationException
    2012-08-07 19:53:14 [SEVERE] at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    2012-08-07 19:53:14 [SEVERE] at java.util.ArrayList$ Source)
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.WorldServer.getTileEntities(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.EntityPlayer.h_(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.World.entityJoinedWorld(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.WorldServer.entityJoinedWorld(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.World.playerJoinedWorld(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.World.tickEntities(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.MinecraftServer.q(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.DedicatedServer.q(
    2012-08-07 19:53:14 [SEVERE] at net.minecraft.server.MinecraftServer.p(
    2012-08-07 19:53:14 [SEVERE] at
    2012-08-07 19:53:14 [SEVERE] at
    2012-08-07 19:53:14 [SEVERE] Encountered an unexpected exception ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$ Source)
    at net.minecraft.server.WorldServer.getTileEntities(
    at net.minecraft.server.EntityPlayer.h_(
    at net.minecraft.server.World.entityJoinedWorld(
    at net.minecraft.server.WorldServer.entityJoinedWorld(
    at net.minecraft.server.World.playerJoinedWorld(
    at net.minecraft.server.World.tickEntities(
    at net.minecraft.server.MinecraftServer.q(
    at net.minecraft.server.DedicatedServer.q(
    at net.minecraft.server.MinecraftServer.p(
    2012-08-07 19:53:14 [SEVERE] This crash report has been saved to: /servers/w84/minecraft/./crash-reports/crash-2012-08-07_19.53.14-server.txt
    2012-08-07 19:54:36 [INFO] Read timed out
    2012-08-07 19:55:07 [INFO] Read timed out
    2012-08-07 19:58:19 [INFO] Connection reset
    2012-08-07 20:00:43 [INFO] Read timed out
    2012-08-07 20:00:48 [INFO] Connection reset
    2012-08-07 20:01:37 [INFO] Read timed out
    2012-08-07 20:02:14 [INFO] Connection reset
  22. Offline


    Even on the RB im getting major lag spikes, and disconnect.endOfstream in the console which crashes the server, which makes no sense because i have 12gb of ram -.-
  23. Offline


    New devs better then RB in terms of lag.
  24. Offline


    I will try them out.
  25. Offline


    Hey, I have 24GB allocated and getting tons of lag, so yeah..
  26. Offline


    Well its good to know its not my server i guess XD
  27. Offline


    I did figure something out. Well, not me. Someone else on the Spout forums. Here's what he said. It has drastically changed performance on my server :)

    Hope it helps ;)
  28. Offline


    ok so I've solved my Lag issues. I removed -Xincgc from my startup line. I am using Bukkit 2322 and its running 100% lag free for well over an hour now where as before it died after 20 min

    can anyone explain why? the reason I tried this was because I read something about how the newer bukkit loads chunks differently so I thought, maybe unloading them F'ed it shot in the dark but it seems to have worked.

    btw I have Java 1.7 installed on my Linux box with 64 gigs of Ram

    Also, the Garbage collection code I was using above I read is for Java 1.6

    What if I used -XX:+UseG1GC ? that's java 1.7's improved garbage collection code

    I think I will try this next reboot
  29. Offline


    My view distance was at 9, so i made it 11, but was does "Save-off" mean?
  30. Offline


    Make your view distance 10 and execute the command /save-on. Performance increase?
Thread Status:
Not open for further replies.

Share This Page