Solved Loading a World Already Made.

Discussion in 'Plugin Development' started by MCForger, Jan 29, 2013.

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    MCForger

    Hello,
    So I know there is something in a bukkit method on create and if it exist then it loads it. But for me what it does is this:
    Code:
    [INFO] World OldWorld is a duplicate of another world and has been prevented from loading. Please delete the uid.dat file from OldWorld's world directory if you want to be able to load the duplicate world
    Any ideas?
     
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