Inactive Jobs v2.0.1 - Jobs plugin for Minecraft (iConomy 4/5 & BOSEconomy, Permissions) [860]

Discussion in 'Inactive/Unsupported Plugins' started by flametornado, Apr 17, 2011.

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  1. Offline

    flametornado

    NOTE: THIS PLUGIN IS NO LONGER BEING DEVELOPED \ SUPPORTED BY ME.

    phrstbrn HAS TAKEN UP THE DEVELOPMENT \ SUPPORT AND ALL QUERIES SHOULD GO TO HIM ON HIS POST. (http://forums.bukkit.org/threads/ec...t-935-iconomy-5-boseconomy-permissions.23429/)


    Jobs - The Job plugin for Minecraft:
    Version: 2.0.1

    Requires:
    • iConomy 4/5 / BOSEconomy
    Optional

    • Stats and Achievements
    • Permissions
    • MySQL
    A fully configurable plugin that allows you to get paid for breaking, placing and killing. Class based (experience increases as you perform your job).


    NOTE: Please read the comments in the configuration file thoroughly and check the console errors before posting here for help.

    [fire]IMPORTANT [fire]: If you want to upload your config for help, please do so using the forum's upload functionality.

    If you like this plugin, please donate.

    [​IMG]

    Video



    Thanks Samkio for the plugin tutorial video.

    Downloads
    Previous Versions (open)



    Features:
    • Create your own custom jobs and choose what they get paid for and how much.
    • Leveling mechanic where higher level jobs will give higher incomes. Income earnt = experience gained.
    • Equation determining maximum experience, experience gained and income gained is customizable.
    • Customizable skill levels in the game to mark leveling milestones (fully customizable in the configuration file).
    • Your profession and skill level is part of your display name and whenever you talk everyone will know what you do and how good you are. (optional)
    • Stats of your maximum level in a job is saved if you have the stats and achievements plugin. ( for bragging rights) (optional)
    • Does periodic saving and save on player exiting the server.
    • Leaving a job resets your job level and experience to 0.
    • Permissions support.
    • Admin commands work even when the players are offline.
    Source:


    I made a sourceforge account for this. It will allow you to report bugs and feature requests. It'll help me a lot to make sense of this.

    The link is https://sourceforge.net/projects/flametornadjobs/.

    Some rules before you go there:
    1. Please look through the bugs that have already been reported to see if someone else has already reported that bug. If you have any extra information, post it on the bug's comments. The more information I have, the easier it is for me to fix it and test it.
    2. Same as above for feature requests.


    Commands:
    Code:
    Player:
    /jobs browse -  View a list of the available jobs.
    /jobs join [job name] - Join the job.
    /jobs leave [job name] - Leave the job.
    /jobs info [job name] [break, place, kill] - view information about that job.
    /jobs stats - view your job level and experience needed to level up.
    
    Admins:
    /jobs fire [playername] [job] - fire the player from the specified job.
    /jobs employ [playername] [job] - employ the player into the specified job.
    /jobs promote [playername] [job] [levels] - promote the player in their job X levels.
    /jobs demote [playername] [job] [levels] - demote the player in their job X levels.
    /jobs grantxp [playername] [job] [experience] - grant the player X experience in the selected job.
    /jobs removexp [playername] [job] [experience] - remove X experience from the player in the selected job.
    /jobs transfer [playername] [oldjob] [newjob] - transfer the player's job (keeps levels and experience)
    
    NOTE: All job names are case sensitive.
    
    Permissions Nodes:
    Code:
    jobs.join.<jobname> - allows the group to join the job. Where <jobname> is replaced with the job name (e.g. jobs.join.Woodcutter or jobs.join.* to join all jobs).
    jobs.world.<worldname> - allows players to get paid on selected world.
    
    jobs.admin.fire - enables the fire admin command.
    jobs.admin.employ - enables the employ admin command.
    jobs.admin.promote - enables the promote admin command.
    jobs.admin.demote - enables the demote admin command.
    jobs.admin.grantxp - enables the grant experience admin command.
    jobs.admin.removexp - enables the remove experience admin command.
    jobs.admin.transfer - enables the transfer admin command.
    Changelog:

    Version 2.0.2 WIP
    • Added more parameters to job level up (jobname, jobcolour, titlename, titlecolour, playername, playerdisplayname, joblevel)
    • Fixed promote and demote to correctly change the max exp.
    • job names are no longer case sensitive.
    • Changed the saving mechanism to be synchronous instead of asynchronous (may help with people losing jobs)
    • added config option of enable-pay-near-spawner in general config.
    • Fixed some NPE
    • Wolves killing things gives the player money and experience.
    • Fixed empty tags not resulting in errors.
    • fixed mysql password is all numbers.
    • fixed honorific error
    NOTE: This version is stable, but not fully tested. I will not release this version fully until i track down the jobs vanishing bug and destroy it for all the hassle it has cause me :p


    Version 2.0.1
    • Small bugfixes
    • Moved where the update stats command is called so it won't break anything if there's an error in it. Should also improve performance slightly
    • made the enabling of the stats and achievements plugin optional (configuration parameter in general settings
    • ChatColour can now be in any case and it'll still work.
    Version 2.o.0

    • Multiple jobs
    • Exposed equations
    • More customization
    • Can specify sub-class
    • Can specify job class kills.
    • Messages are customizable.
    • Kills with arrows works
    • Admin commands (work offline too)
    • Can disable payout on certain worlds (mainly for creative servers).
    • Can limit the number of jobs a player can have
    • Can limit the number of people that can have a certain job per server.
    • Better console error messages.
    • Plugin disables itself properly.
    Changelog (open)



    Version 1.3.3b and 1.3.2b
    • Killing works properly now. Drops seem to have gone back to normal levels and you can kill stuff and get paid for it all the time.
    • 1.3.3b is for iConomy 5 AND ONLY iConomy 5
    • 1.3.2b is for before iConomy 5 AND ONLY before iConomy 5
    Version 1.3.3

    • iConomy 5 support.
    Version 1.3.2

    • Removed annoying spam message which was for debugging and i forgot in for 1.3.1
    • Changed experience to be a double so people get experience for things less than 1. Saving mechanism still saves using integers, it would create waaaay too much fuss to change this since the database schema would need to be changed for everyone that used this plugin and it would render all previous saves incompatible. This seems like a decent compromise. People will lose a maximum of .99 exp when they log out.
    • Better method for checking when an animal's dead, should fix the weird animation problem and the lack of drops some people have been experiencing.
    Version 1.3.1

    • Killing near mob spawners will not give you money anymore.
    • Displays payment amount when you do /jobs info for killing now too.
    • Changed way that you create kill tags incode. Results in the system crashing and the plugin not being enabled if you got the wrong name (e.g. capitals or misspelt name)
    Version 1.3.0

    • Killing stuff should work now. This section is not as thoroughly tested, but should work fine.
    • No jobs have been made with killing stuff, you're on your own with the configuration for a while but the template section has been updated, it follows the same pattern as break and place.
    Version 1.2.3 - Bugfix update

    • changed priority to make sure it gets run last (to make the following points work properly)
    • checks if you can place a block or if the event is canceled by another plugin. Done to avoid people getting rick very easily by placing blocks in areas they are not allowed.
    • Fix for players not getting removed properly in the onDisable function which results in weird names when people reload their plugins.
    Version 1.2.2

    • The titles will now take into account any previous modifications to your display name by another plugin and simply tack on the title at the front (and when you change jobs, strip it from your title and tack a new title at the front).
    Version 1.2.1

    • Base experience is now configurable
    • experience multiplier is not configurable (for those who want lower economies). If you want to give 0.2 of your currency to per item, then set the multiplier to 10.
    Version 1.2.0

    • A little code cleanup.
    • Permissions support
    • customizable flat rate pay
    • customizable skill titles.
    Version 1.1.2

    • Cleaned up sql commands more to make them more specific and avoid errors as much as possible. Hard to test this since neither my testing server and my proper server have any problems seen by other people.
    • Fixed the system to work with /reloadall command. The experience was still being saved, you just needed to log out. I didn't even know that this command existed, so i never thought i'd have the plugin enable with people in the server. It now takes that into account and online users will not need to log out to see their stats and work on their jobs.
    Version 1.1.1 [fire] RECOMMENDED [fire]

    • Cleaned up SQL commands to be more exact, should result in less errors.
    • New configuration for what kind of prefix to add to the username (job, skill level, both or none).
    • New configuration to toggle the option of broadcasting messages when users reach the next skill level.
    • [Stats & Achievements] - further integration, this plugin now also adds the iConomy money amount to the stats table. (will always be 1 block behind)
    • URGENT FIX - tables were not getting cleared and players ended up having multiple jobs with multiple levels instead of one job and one set of levels. Code written to auto correct this.
    Version 1.1.0

    • Added BOSEconomy integration. This should be automatically detected.
    • Added flatfile functionality for server admins who don't want to use mysql.
    • EXPERIMENTAL : Added sqlite functionality, I sadly couldn't get sqlite to work properly on my testing machine so i haven't tested it. It should work though.
    Version 1.0.1

    • Small fix on /jobs stats command. It now rounds off the two decimal places and is less annoying to look at when it gives you the price for placing/destroying a block
    Version 1.0

    • Initial build, spent the weekend on it, pretty satisfied with it, added all mentioned functionality.
    [\SPOILER]

    TODO:



    See sourceforge for requested features and bugs.
     
  2. no its just this:
    CONSOLE: Jobs 1.3.3b not started, there's an error with the configuration
     
  3. Offline

    flametornado

    can you upload the config file? Please use the upload a file option.
     
  4. i did @ the top of this page!
     
  5. Offline

    flametornado

    sorry. i found the error. Purple doesn't exist either.
     
  6. sorry... what?
     
  7. Offline

    flametornado

    Your priest class has the chat colour purple. Minecraft doesn't recognise that as a colour.
     
  8. wrong file but ok thanks her is my code:
    Code:
    # storage method, can be MySQL, sqlite, flatfile
    storage-method: flatfile
    
    # Requires Mysql.
    mysql-username: root
    mysql-password:
    mysql-database: minecraft
    mysql-url: jdbc:mysql://localhost:3306/
    sqlite-url: jdbc:sqlite:test.db
    
    # base experience needed to level up from level 1 to 2
    # experience to level up is base-exp*(1+levelingProgressionRate)^level
    base-exp: 100
    
    # mutiplier for xp. xp-multiplyer*jobPay = experience
    xp-multiplyer: 1.0
    
    # choose the prefix in chat- full = job and skill level, skill = skill level only,
    # job = job level only, none = no prefix
    chat-display: full
    
    # choose to broadcast when the user goes up a skill rank to everyone
    broadcast-skill-up: true
    
    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10
    
    # money you get paid for any block placed or destroyed not in the list for your job
    flat-rate-payout: 0.0
    
    # Create Jobs
    # All jobs must follow this framework, <...> means optional
    #
    # Jobs:
    #     [NAME]
    #         ChatColour: [COLOUR]
    #         levelingProgressionRate: [double]
    #         incomeProgressionRate: [double]
    #         Break:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Place:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Kill:
    #             <creature_name: [price]>
    #             ...
    #             <creature_name: [price]>
    #
    # * In the break section they users will be given or subtracted money on breaking the object.
    # * In the place section they users will be given or subtracted money on placing the object.
    # * In the kill section they users will be given or subtracted money on killing a creature.
    # * levelingProgressionRate is the rate at which the experience required to get to the next
    # level increases between levels.
    # * incomeProgressionRate is the rate at which the money gained per item.
    # * ChatColour is the colour of the title.
    #
    # NOTE: the object name must be exactly what the material is in the code. e.g:
    # cobblestone      -> COBBLESTONE
    # diamond ore      -> DIAMOND_ORE
    # tree trunks(any) -> LOG
    # wooden boards    -> WOOD
    #
    Jobs:
        Hunter:
            ChatColour: GREEN
            levelingProgressionRate: 0.40
            incomeProgressionRate: 0.10
            Kill:
               Chicken: 5.0
               Cow: 5.0
               Pig: 5.0
               Sheep: 5.0
               Wolf: 20.0
               Creeper: 30.0
               Giant: 200.0
               Skeleton: 20.0
               Zombie: 20.0
               PigZombie: 30.0
               Squid: 5.0
               Ghast: 30.0
               Player: 30.0
               Slime: 10.0
        Woodcutter:
            ChatColour: GREEN
            levelingProgressionRate: 0.20
            incomeProgressionRate: 0.05
            Break:
                LOG: 6.0
            Place:
                SAPLING: 2.0
                WOOD: 2.0
        Miner:
            ChatColour: DARK_GRAY
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Break:
                STONE: 2.0
                COAL_ORE: 3.0
                REDSTONE_ORE: 3.0
                IRON_ORE: 4.0
                GOLD_ORE: 5.0
                LAPIS_ORE: 5.0
                DIAMOND_ORE: 6.0
                OBSIDIAN: 7.5
            Place:
                RAILS: 2.0
                IRON_ORE: -5.0
                GOLD_ORE: -6.0
        Builder:
            ChatColour: WHITE
            levelingProgressionRate: 0.10
            incomeProgressionRate: 0.05
            Place:
                COBBLESTONE: 2.0
                STONE: 3.0
                GLASS: 5.0
                BRICK: 7.0
                WOOL: 3.0
                IRON_BLOCK: 5.0
                DOUBLE_STEP: 4.0
                STEP: 2.0
                MOSSY_COBBLESTONE: 7.0
                OBSIDIAN: 7.0
                WOOD_STAIRS: 2.0
                DIAMOND_BLOCK: 20.0
                WOODEN_DOOR: 2.0
                COBBLESTONE_STAIRS: 2
        Digger:
            ChatColour: YELLOW
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Break:
                DIRT: 2.0
                GRASS: 2.0
                GRAVEL: 2.0
                SAND: 2.0
    # Create titles
    # to create a title, they must follow this patter.
    # Titles:
    #     [Title Name]:
    #         ChatColour: [ChatColor]
    #         levelReq : [Integer]
    #
    # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
    # but not neccessary to have a title at 0.
    Titles:
        Apprentice:
            ChatColour: WHITE
            levelReq: 0
        Novice:
            ChatColour: GRAY
            levelReq: 30
        Journeyman:
            ChatColour: GOLD
            levelReq: 60
        Master:
            ChatColour: BLACK
            levelReq: 90
     
  9. Offline

    flametornado

    cobblestone_stairs payout is 2 not 2.0
     
  10. Offline

    EmanuxJade

    latest version of Jobs don't work for me, im from build 766 and iConomy 5+ on ArchLinux x64

    no errors in console log but IG commands doesn't works.. and i have ' * ' on Permissions.
     
  11. fixed thanks

    add some new things and it won't work again *rage*
    sorry dude
    Code:
    # storage method, can be MySQL, sqlite, flatfile
    storage-method: flatfile
    
    # Requires Mysql.
    mysql-username: root
    mysql-password:
    mysql-database: minecraft
    mysql-url: jdbc:mysql://localhost:3306/
    sqlite-url: jdbc:sqlite:test.db
    
    # base experience needed to level up from level 1 to 2
    # experience to level up is base-exp*(1+levelingProgressionRate)^level
    base-exp: 100
    
    # mutiplier for xp. xp-multiplyer*jobPay = experience
    xp-multiplyer: 1.0
    
    # choose the prefix in chat- full = job and skill level, skill = skill level only,
    # job = job level only, none = no prefix
    chat-display: full
    
    # choose to broadcast when the user goes up a skill rank to everyone
    broadcast-skill-up: true
    
    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10
    
    # money you get paid for any block placed or destroyed not in the list for your job
    flat-rate-payout: 0.0
    
    # Create Jobs
    # All jobs must follow this framework, <...> means optional
    #
    # Jobs:
    #     [NAME]
    #         ChatColour: [COLOUR]
    #         levelingProgressionRate: [double]
    #         incomeProgressionRate: [double]
    #         Break:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Place:
    #             <object_name: [price]>
    #             ...
    #             <object_name: [price]>
    #         Kill:
    #             <creature_name: [price]>
    #             ...
    #             <creature_name: [price]>
    #
    # * In the break section they users will be given or subtracted money on breaking the object.
    # * In the place section they users will be given or subtracted money on placing the object.
    # * In the kill section they users will be given or subtracted money on killing a creature.
    # * levelingProgressionRate is the rate at which the experience required to get to the next
    # level increases between levels.
    # * incomeProgressionRate is the rate at which the money gained per item.
    # * ChatColour is the colour of the title.
    #
    # NOTE: the object name must be exactly what the material is in the code. e.g:
    # cobblestone      -> COBBLESTONE
    # diamond ore      -> DIAMOND_ORE
    # tree trunks(any) -> LOG
    # wooden boards    -> WOOD
    #
    Jobs:
        Hunter:
            ChatColour: GREEN
            levelingProgressionRate: 0.40
            incomeProgressionRate: 0.10
            Kill:
               Chicken: 5.0
               Cow: 5.0
               Pig: 5.0
               Sheep: 5.0
               Wolf: 20.0
               Creeper: 30.0
               Giant: 200.0
               Skeleton: 20.0
               Zombie: 20.0
               PigZombie: 30.0
               Squid: 5.0
               Ghast: 30.0
               Player: 30.0
               Slime: 10.0
        Woodcutter:
            ChatColour: GREEN
            levelingProgressionRate: 0.20
            incomeProgressionRate: 0.05
            Break:
                LOG: 6.0
            Place:
                SAPLING: 2.0
                WOOD: 2.0
        Miner:
            ChatColour: DARK_GRAY
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Break:
                STONE: 2.0
                COAL_ORE: 3.0
                REDSTONE_ORE: 3.0
                IRON_ORE: 4.0
                GOLD_ORE: 5.0
                LAPIS_ORE: 5.0
                DIAMOND_ORE: 6.0
                OBSIDIAN: 7.5
            Place:
                STONE: -5.0
                COBBLESTONE: -5.0
                RAILS: 2.0
                IRON_ORE: -5.0
                GOLD_ORE: -6.0
        Builder:
            ChatColour: WHITE
            levelingProgressionRate: 0.05
            incomeProgressionRate: 0.05
            Break:
                COBBLESTONE: -5.0
                STONE: -5.0
            Place:
                COBBLESTONE: 2.0
                STONE: 3.0
                GLASS: 5.0
                BRICK: 7.0
                WOOL: 3.0
                IRON_BLOCK: 5.0
                DOUBLE_STEP: 4.0
                STEP: 2.0
                MOSSY_COBBLESTONE: 7.0
                OBSIDIAN: 7.0
                WOOD_STAIRS: 2.0
                DIAMOND_BLOCK: 20.0
                WOODEN_DOOR: 2.0
                COBBLESTONE_STAIRS: 2.0
        Digger:
            ChatColour: YELLOW
            levelingProgressionRate: 0.15
            incomeProgressionRate: 0.05
            Break:
                DIRT: 2.0
                GRASS: 2.0
                GRAVEL: 2.0
                SAND: 2.0
    # Create titles
    # to create a title, they must follow this patter.
    # Titles:
    #     [Title Name]:
    #         ChatColour: [ChatColor]
    #         levelReq : [Integer]
    #
    # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
    # but not neccessary to have a title at 0.
    Titles:
        Apprentice:
            ChatColour: WHITE
            levelReq: 0
        Novice:
            ChatColour: GRAY
            levelReq: 30
        Journeyman:
            ChatColour: GOLD
            levelReq: 60
        Master:
            ChatColour: BLACK
            levelReq: 90
     
  12. Offline

    flametornado

    Works for me, any console errors?

    Do you mean 1.3.3 or 2.0 wip?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  13. again just:
    CONSOLE: Jobs 1.3.3b not started, there's an error with the configuration
    maybe i have to deleted the old jobs.data?
     
  14. Offline

    flametornado

    I doubt you'd have to do that.
    Also i'm 90% sure that anytime it says that jobs has not started, there's a stack trace around there as well
     
  15. this is all

    Code:
    CONSOLE: This server is running Craftbukkit version git-Bukkit-0.0.0-729-g5ee3f0f-b766jnks (MC: 1.5_02)
    CONSOLE: Entities enhanced[0] subclassed[1]
    CONSOLE: While loading MobSpawner (plugins/mobSpawner.jar) found old-data folder: plugins/mobSpawner next to the new one: plugins/MobSpawner
    CONSOLE: DataSourcePool [HeroMagic] autoCommit[false] transIsolation[SERIALIZABLE] min[2] max[20]
    CONSOLE: SubClassFactory parent ClassLoader [org.bukkit.plugin.java.PluginClassLoader]
    CONSOLE: Entities enhanced[0] subclassed[2]
    CONSOLE: LightVote 1.59 initialized
    CONSOLE: LightVote 1.59 scanning properties file.
    ColorSheep: version 0.5 is enabled.
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    ColorSheep: Permissions enabled.
    CONSOLE: Blockremover is now enabled!
    CONSOLE: Blockremover: Directory already exists
    GravelClay: version 1.2.5 by [Darklust] is enabled.
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    CONSOLE: Found permissions. Using them for SpyerAdmin.
    CONSOLE: SpyerAdmin has completed updating the script successfully.
    CONSOLE: SpyerAdmin module version 1.0, a spying utility for administrators and moderators, is active. Part of the Spyer package by [nickguletskii200]
    iConomy: Logging is currently disabled.
    iConomy: v5.01 (Eruanna) loaded.
    iConomy: Developed by: [Nijikokun]
    CONSOLE: SimpleSignEdit v1.3.4 enabled.
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    CONSOLE: Using Permissions for sign editing.
    CONSOLE: VoxelDoop version 1.7 is enabled!
    pathogenPlayerLives: Loading Pathogen playerLives...
    pathogenPlayerLives: Load config...
    pathogenPlayerLives: Done loading Pathogen playerLives.
    SpawnMob: Using ops.txt!
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    CONSOLE: BedRespawn v1.4 enabled
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    MultiGod: v1.0 - Permissions support enabled for MultiGod
    MultiGod: v1.0 - God mode enabled on 0/10 worlds.
    MultiGod: v1.0 - MultiGod enabled.
    CONSOLE: VehicleZap v1.1.0 enabled.
    pathogenCactusClub: Loading Pathogen cactusClub...
    pathogenCactusClub: Done loading Pathogen cactusClub.
    CONSOLE: Jobs 1.3.3b not started, there's an error with the configuration
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    CONSOLE: MobRider enabled
    CONSOLE: MobRider - Permissions Plugin Detected
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    CONSOLE: MobSpawner 1.3.2 enabled
    CONSOLE: SecretDoors v0.2 by MrChick enabled
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    MotherNature: Using Permissions version 2.5.1 for permission handling
    MotherNature: Plugin enabled! (version 1.2)
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    OpenInv: version 1.2.1 is enabled!
    CONSOLE: EggRenade version 1.7.1 is enabled!
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    FishPeople: version 1.5 is enabled!
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    CONSOLE: HeroMagic v1.0.9 enabled.
    CONSOLE: SimpleHome: Loading homelist...
    CONSOLE: SimpleHome version 1.5 is enabled!
    CONSOLE: McMyAdmin Compatibility Plugin version r13 started.
    CONSOLE: Fake Permissions version 2.5.1 is disabled!
    CONSOLE: Fake Permissions version 2.5.1 is enabled!
    
     
  16. Offline

    flametornado

    I really have no idea to be honest.
    Try re-downloading and see if the default everything works.
     
  17. yes its don't work with default :( i try it later thanks
     
  18. Offline

    EmanuxJade

    2.0wip
     
  19. Offline

    flametornado

    Do you have mysql set up?
    Currently it only handles mysql (my server is mysql, so i started the testing on that, saving in another format is usually very error free compared to the logic code)
    I'll porbably get around to the flatfile version tomorrow.

    Secondly. A lot of the commands aren't outputting text (mostly cos i havn't gotten around to them).
    /jobs browse should work, esp if you have permissions as '*'

    If it didn't load any jobs, It should say that you have no jobs, otherwise list the jobs.
     
  20. Offline

    EmanuxJade

    ah crap...i forgot to the read it...so i don't use mysql, my settings are for flatfile..

    i have tried all commands..and /jobs join [job] "report an internal error blablabla"
     
  21. Offline

    flametornado

    It's fairly stable atm. It needs a buch more testing :p especially to make sure that the configurations give out useful error messages. And that the plugin actually disables itself :p.

    It's missing a couple of features (e.g. payday and crafting), but they'll come in time.

    It's also missing a fair few messages :(
     
  22. Offline

    EmanuxJade

    np mate i can waite for stable build without mysql :p
     
  23. Offline

    matan7890

    I found a very little bug, Fix it if you want:
    Code:
    jobs
    2011-05-17 14:07:23 [WARNING] Unexpected exception while parsing console command
    
    org.bukkit.command.CommandException: Unhandled exception executing command 'jobs
    ' in plugin Jobs v1.3.3b
    Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.command.Coloured
    ConsoleSender cannot be cast to org.bukkit.entity.Player
    I wrote "jobs" in the console and thats what i got >.<
    I think that you send the message to the console like it's a player, and thats what did the bug.
    Anyway, you have a great plugin! :D
     
  24. Offline

    SpaceTime

    One question, How come only i the admin can see the jobs but my friends who are moderators or players can't see the available jobs? And i already gave them the permission nodes?
     
  25. Offline

    flametornado

    i'm assuming you send a join job command from the console

    That's fixed in 2.0 ... at least i think it's fixed :p

    what permissions did you give the players?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  26. Offline

    SpaceTime

    This -'jobs.join.<jobname>'
     
  27. Offline

    flametornado

    You have to actually give the people the job name e.g. jobs.join.Woodcutter

    yes, it is case sensitive. Sorry

    Also, those permissions are for 2.0 wip only.

    Lastly, job.join.* is pretty useful and i recommend using that unless you have special jobs.
     
  28. Offline

    SpaceTime

    So in order for my friends to see the available jobs, i must put four nodes for Woodcutter,Digger,Miner and Builder?
     
  29. Offline

    flametornado

    or jobs.join.*
     
  30. Offline

    SpaceTime

    Ok! Thanks for your help:D
    This plugin is amazing btw:)
     
  31. Offline

    GmK

    We removed the plugin again - was fun testing it. But we had people that made 200.000 money in 6-7hours (when starting with 1.0 money for destroying a sugarcane and the default levelling rates!) and it totally ruined the economy :D

    Fun plugin though, works really really well!
     
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