I did a quick search and couldn't find anthing already posted about ItemStacks Vanishing. So I have made a plugin. To make me Stupidly OverPowered. STUPIDLY OVERPOWERED (Move your mouse to reveal the content) STUPIDLY OVERPOWERED (open) STUPIDLY OVERPOWERED (close) Code:java player.getInventory().clear();ItemStack boots = new ItemStack(313);boots.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);boots.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);boots.addEnchantment(Enchantment.PROTECTION_FALL, 4);boots.addEnchantment(Enchantment.PROTECTION_FIRE, 4);boots.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);player.getInventory().setBoots(boots);player.getInventory().getBoots().setDurability((short) 0);System.out.println("boots dur: " + boots.getDurability());ItemStack pants = new ItemStack(312);pants.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);pants.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);pants.addEnchantment(Enchantment.PROTECTION_FIRE, 4);pants.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);player.getInventory().setLeggings(pants);player.getInventory().getLeggings().setDurability((short) 0);System.out.println("pants dur: " + pants.getDurability());ItemStack chest = new ItemStack(311);chest.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);chest.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);chest.addEnchantment(Enchantment.PROTECTION_FIRE, 4);chest.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);player.getInventory().setChestplate(chest);player.getInventory().getChestplate().setDurability((short) 0);System.out.println("chest dur: " + chest.getDurability());ItemStack helm = new ItemStack(310);helm.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);helm.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);helm.addEnchantment(Enchantment.PROTECTION_FIRE, 4);helm.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);helm.addEnchantment(Enchantment.WATER_WORKER, 1);helm.addEnchantment(Enchantment.OXYGEN, 1);player.getInventory().setHelmet(helm);player.getInventory().getHelmet().setDurability((short) 0);System.out.println("helmet dur: " + helm.getDurability());ItemStack sword = new ItemStack(276);sword.addEnchantment(Enchantment.FIRE_ASPECT, 2);sword.addEnchantment(Enchantment.DAMAGE_ALL, 4);sword.addEnchantment(Enchantment.DAMAGE_ARTHROPODS, 4);sword.addEnchantment(Enchantment.DAMAGE_UNDEAD, 4);sword.addEnchantment(Enchantment.KNOCKBACK, 2);sword.addEnchantment(Enchantment.LOOT_BONUS_MOBS, 3);System.out.println("sword dur: " + sword.getDurability());player.getInventory().addItem(sword);ItemStack shovel = new ItemStack(277);shovel.addEnchantment(Enchantment.DURABILITY, 3);shovel.addEnchantment(Enchantment.LOOT_BONUS_BLOCKS, 3);shovel.addEnchantment(Enchantment.SILK_TOUCH, 1);player.getInventory().addItem(shovel);System.out.println("shovel dur: " + shovel.getDurability());ItemStack pick = new ItemStack(278);pick.addEnchantment(Enchantment.DURABILITY, 3);pick.addEnchantment(Enchantment.LOOT_BONUS_BLOCKS, 3);pick.addEnchantment(Enchantment.SILK_TOUCH, 1);player.getInventory().addItem(pick);System.out.println("pick dur: " + pick.getDurability());ItemStack axe = new ItemStack(279);axe.addEnchantment(Enchantment.DURABILITY, 3);axe.addEnchantment(Enchantment.LOOT_BONUS_BLOCKS, 3);axe.addEnchantment(Enchantment.SILK_TOUCH, 1);player.getInventory().addItem(axe);System.out.println("axe dur: " + axe.getDurability());player.updateInventory();player.sendMessage(ChatColor.GRAY+"Enjoy your OverPoweredNess."); But as soon as i do anything with the item... Drop it, use it, interact with it... It will just vanish. I checked out the JavaDocs and I still couldn't find out why. I noticed updateInventory() was depricated though. Thanks for any help, ~Phys.