Does any one here know if Minecraft or Bukkit will be supporting IPv6? As most of you (should) know the IPv4 addresses are sheduled to be exausted either this year or next. http://www.computerworld.com/s/arti...st_IPv4_addresses?taxonomyId=167&pageNumber=1 I personally have little experience with IPv6 as my university has not switched over, so I was wondering if anyone here has heard anything.
I haven't heard anything, but technically, IPv4 addresses will never be completely exhausted, as there's always some in reserve for emergencies. However, the IPv4 pool as we [consumers] know it has virtually already been exhausted. I'm planning on migrating the lab I manage over to IPv6, but I'm kind of hesitant to do so, since it's only been a month or two since the last major hiccup.
Everything needs to be dual stack. ipv4 at iana is empty. ipv4 at the local RIR are OK still and will be for awhile. Ipv4 needs to die and v6 needs to be standard. there's no point any more in single stacking anything. must have dual stack to support ipv6 and ipv4 Its not hard to work out which to use app writers just lack ipv6 knowledge and keep using a split at : to work out the ip and port. The server seems to listen on ipv6 Client doesn't know how to connect to ipv6. I dont think it understands how to do [ipv6 addr]ort even with a ipv6 saved hostname it only tries to resolve it v4 not v6 native port and just the ipv6 address and it doesn't understand it as it treats anything) as an unknown port. So in summery the client needs ipv6 support.
Yes, Minecraft does work with IPv6, you can test it yourself using ::1 as localhost and it'll connect as long as your local machine supports IPv6 and has it active.
I tried this on a vanilla server i set up on my machine and I was "able to connect" but i just kept falling and eventually I got a Code: Internal exception java.net.SocketException: Software caused connection abort: recv failed It seems this is a minecraft issue and not related to Bukkit.
You should check your IPv6 settings and enable them if they're off. You can check how to do that at IPv6day.org
everything is enabled and i have a link local address but my university does not support IPv6 yet so i dont have an external one
Yeah, my ISP is still using IPv4 until the switch happens, but they already support IPv6 so our internet will be fine.
Sorry for reviving an old thread, but last time I checked Minecraft Supported IPv6 just fine. I havent received the error kjab had. Myself and a few of my players use IPv6 just fine to connect. You can try it yourself by going to multiplayer and connecting to: minecraftv6.digiex.net Note: That domain won't give out a IPv4 address, so your DNS provider must be able to supply AAAA records (IPv6) and you must have a working IPv6 Address.
I am very #dissapointed to know that #minecraft no longer support #IPv6. How #depressing is the "protocol family unavailable" msg, @notch... It was working, even with bukkit it was working, now it is unavailable. How can such a important emergent technology UNAVOIDABLE AND NEEDED by the whole world, be unavailable? I am a IPv6 Sage. My server has IPv6, my network has it, my ISP has it, my country has it. It is a BIG shame on you, mojang! Fortunately, I see here that at least some people care about it.
So the internet has moved on and I'm propably one of the first people which have no private IPv4 any more. Only IPv6. I AM able to connect to IPv4 shit via a public IP, but nobody can reach me. Only via IPv6 and it really is a shame that Mojang hasn't done anything about that. It looks like Minecraft has had support for IPv6 in the past just fine, so I'm wondering, why has this feature been removed???
I don't believe IPv4 and IPv6 networks can talk to each other natively. You have to have a bridge that translates one network to another. So if you LAN is IPv6 and your IPS is IPv4, you need to have hardware on your LAN that can bridge between the two different types of networks. I may be outdated on this info but when I researched the topic back in collage quite a few years ago, the IPv6 networks were completely separate and unable to communicate to IPv4 networks unless there was some kind of bridging device. LHammonds