I'd like a plugin that is able to store player inventories to a database like SQL or Redis to preserve player inventories between multiple servers. InventorySQL - Similar but the author doesn't understand how to incorporate NBT data which mods use heavily. SharedInventories - Similar but the author doesn't have time really to implement this feature. Both of the above solutions do NOT grab NBT data and so any item with an NBT tag loses it when switching. I wondered if the NBTSerializer in ProtocolLib might be a clue, or help, but I have no idea. Maybe using BKCommonLib for NBT API? Nentify and I both would love a solution to this. Please ask if you'd like me to clarify.