Introducing BukkitDev, a new service by Bukkit and Curse!

Discussion in 'Bukkit News' started by EvilSeph, Aug 24, 2011.

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  1. Offline

    EvilSeph

    [​IMG]

    BukkitDev is the missing link in the project management chain prevalent in the Minecraft community. The popular solution of making use of forum software - something designed specifically for single-threaded discussion - leaves developers painfully scavenging through threads made up of hundreds of pages simply to get to that one bug report you finally addressed. It is all very tedious and time-consuming; time lost that could be better spent doing what you love - bringing to life those mad, awesome ideas you have running around in your head. With BukkitDev, each project has their own mini-community and tools that developers are free to moderate and make use of; per-project issue trackers and forums are just a few of the advantages BukkitDev has over using a traditional forum based solution.

    As detailed below, BukkitDev provides you with a complete project management solution that makes maintaining and updating your project a breeze. While many of the things BukkitDev has to offer were what we planned Fill to eventually be, there is no way we would be able to achieve the level of maturity and polish that BukkitDev currently has without the support and backing we now have from Curse. Moving forward, with the support of Curse, we are able to provide the community with some much-needed resources and support that we simply could not do alone. Thanks to Curse's support, we can now confidently provide stable, long lasting download hosting to every project within the community and since this takes advantage of the extensive and powerful Curse.com distribution platform, the reach and exposure your projects have will increase significantly. Since BukkitDev makes use of the Curse.com platform, your Bukkit community accounts won't work - you will have to use Curse accounts instead.

    The Bukkit Project has been about giving the community what they need from day one and with Curse backing the project, we're now provided with a unique opportunity to make that happen. With the help of Curse we've been in active discussion and working closely with Mojang to help them with testing and provide us with the ability to have updates ready shortly after a Minecraft update goes live, reducing the amount of downtime the community run servers face to virtually no time at all, allowing you to experience the full update in your own time and not ours.

    Looking toward the future, the Bukkit Project hopes to work with Mojang and Curse to continue to provide the Minecraft community with the tools they need to continue to make magic happen. As a first step, we're offering the BukkitDev service to client modders to help manage and promote their project just as efficiently as server modders can. We hope to expand this service in the future by exploring the possibility of providing a central client mod base with the cooperation and support of Mojang.

    Presentable project page:
    [​IMG]

    Issue Tracker:
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    [​IMG]

    Per-project forums and pages:
    [​IMG]
    [​IMG]

    Other improvements over our current implementation for plugin releases:
    • Multiple authors per project with permissions handling (for example, you can have a Project Manager, Project Owner, Documenter, Translator, etc).
    • Per-project subscriptions so people interested in your project can follow its progress.
    • Curse provided hosting for your downloads
    • Extra exposure through Curse.com, a high traffic content hub for Minecraft, as well as other games.
    While it is still a little rough on the edges, both Curse and Bukkit are committed to providing the Minecraft community with the best solution we can offer developers to make sharing, managing and supporting their projects as smooth as possible. Please feel free to get your project up and running on BukkitDev (http://dev.bukkit.org) and let us know what you think of the new system (please report issues you have with the site here: http://www.curseforge.com/projects/curseforge/tickets/)!

    If all goes well, we hope to have this new site up and running in place of the unwieldy forum solution we currently employ as soon as possible. Once the majority of the active projects within the community have moved over, we'll be pushing towards phasing out our temporary forum solution.
     
  2. Offline

    Rigby90

    Nope, I believe luke is mistaken, we can't undelete it either.
    AFAIK this is an error and has been reported to HOPEFULLY be resolved.

    However I can't be 100% sure, I am at least hoping so anyways as the MD5 stuff is annoying and OTT.
     
  3. Offline

    Relick

    Yeah that's the error I was trying to report.

    Also my curse is Zantom07, if you still need it.
     
  4. Offline

    lukegb

    Woah, woah, where did I say I was undeleting it? I merely wanted to look into it.

    Honestly.
     
  5. Offline

    Rigby90

    Apologies, don't hurt me :(.
     
  6. Offline

    Relick

    Ok thanks, the project is called BanRecipe if you need to know.
     
  7. Offline

    lukegb

  8. Offline

    Rigby90

  9. Offline

    lukegb

    I call SHENANIGANS!!!
     
  10. Offline

    Drakia

    Thanks for proving we truly have no control over our files on BukkitDev. When a file is removed it should be removed, there should have been no way for that file to be un-deleted besides re-uploading it.
     
  11. Offline

    Relick

  12. Offline

    SpaceManiac

  13. Offline

    lukegb

    GitHub doesn't do that. Their ToS only guarantees that on account deletion. Try deleting a file from GitHub; there's a long, LONG pause before it's removed from their CDN.
     
  14. Offline

    Drakia

    Delete a repo and the files are gone or atleast inaccessible instantly. I don't use GitHub for binary releases.
     
  15. Offline

    Nick2253

    Something I'd really like to see added to this is a rating system. The one thing that always bothered me about the forums; there wasn't any way to rate the quality of the plugin. You could look at the number of views and the number of replies, but that wasn't a perfect indicator. It seems like the new system doesn't have anything of the sort yet, and I feel it should be added.
     
  16. Offline

    Relick

    I would like some sort of API to link it into my own site, such as an XML file which is automatically filled per mod (with possibly an RSS file for file updates).
     
  17. Offline

    cyberdude

    Hi again Rigby, sorry to disturb, but we had this discussion earlier where I claimed file approval taking hours. You apparently didn't agree, and were asking where I got those figures from.
    So why is it my 4 character bug fix so far has taken 2 hours to be approved?
    You keep claiming the file approval process will be almost instantly, but it's not.
    It just can't be true that I am forced to use external resources with such a fine system because the approval process takes too long.
    I can't use the download counter for anything because I now have a external link. 4 users have already downloaded the version that is not bugfixed in the last 2 hours, when in those two hours I have already released a bugfix.

    I'm sorry to keep pointing this out. But I really don't see how the File Approval makes any difference but to annoy the plugin developers.

    Edit:
    Now it's been more than 6 hours, and still nothing! Hurray for fast File Approval process ;)
     
  18. Offline

    feildmaster

    Copy the file link (the Filename.jar url) and link it in the main post. That will work (and it will add to the download count).
     
  19. Offline

    rcth

    Why it's offline at this moment?
     
  20. It's not.
     
  21. Offline

    rcth

    Yes it is...
     
  22. Offline

    Celtic Minstrel

    Nope. I can access it just fine.
     
  23. Offline

    rcth

    Here and a other person can't...
     
  24. Offline

    Relick

    What browser do you use?
     
  25. Offline

    Drakia

    It's most likely a dns issue. Use OpenDNS or Google DNS
     
  26. Offline

    SilverstarX

    How may I associate my profile with my curseforges' like @EvilSeph has?
     
  27. Offline

    Celtic Minstrel

    If I'm not mistaken, that feature is not open to the public due to being buggy or something.
     
  28. Offline

    SilverstarX

    Ah, okey. I thought I may be blind because in every user profile you open you get noticed that he/she has not associated his/her profile but I couldn't find that associate option here nor on curse.
    Thanks.
     
  29. Offline

    rcth

    Still can't connect to dev.bukkit.org with firefox!
     
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