Filled InfiniteJustice

Discussion in 'Plugin Requests' started by Resoluciones, Jul 9, 2019.

Thread Status:
Not open for further replies.
  1. Offline

    Resoluciones

    Plugin category: Mechanics

    Minecraft version: Paper version git-Paper-124 (MC: 1.14.3) (Implementing API version 1.14.3-R0.1-SNAPSHOT)

    Suggested name:
    InfiniteJustice

    What I want: I would like a plugin that avoids/blocks/disables drops from living entities when they are not killed directly by a player with anything or with a weapon from https://dev.bukkit.org/projects/qualityarmory

    Ideas for commands: Not needed

    Ideas for permissions: Not needed

    Ideas for configuration: Not needed

    When I'd like it by: whenever it's possible.

    Thanks!
     
  2. Online

    KarimAKL

    @Resoluciones When you say "directly by a player", what exactly do you mean? Does arrows count as directly killed by the player? What about if the player throws a snowball/egg and the victim dies to fall damage because of it?
     
  3. Offline

    Resoluciones

    Hello @KarimAKL ! I'm glad you are interested! Yes, arrows should count as killed by the player obviously. Regarding snowball/egg it is not so important, in this case pls. the priority would be to keep the plugin as simple as possible, so in case snowball/eggs gives more complexity to the plugin, do no take them into account, in fact I would prefer the victim does not drop anything if killed by eggs or snowballs. But arrows, yes, they are important as they are a weapon.
     
  4. Online

    KarimAKL

  5. Offline

    Resoluciones

    hi @KarimAKL ! Thanks for the plugin I'm testing it. I think I made the mistake to not clarifying that I needed this plugin only for the non player entities. For players I didn't want to change the vanilla behavior.

    Do you think you could do this change in the plugin in case you have time in the future?

    Thanks!!!
     
  6. Online

    KarimAKL

  7. Offline

    Resoluciones

    I can confirm it is working perfect!!!! Thanks Developer!
     
    KarimAKL likes this.
Thread Status:
Not open for further replies.

Share This Page