SpoutBackpack - Give your players a Backpack w/ Spout: Version: v1.2 - JarDownload INACTIVE!!! NEW THREAD CAN BE FOUND -HERE- I ported captainawesome7s cool BCBackpack plugin to Spout. The plugin provides an inventory for your players, that are using Spout! I just added some functions to save the inventory at different points, so that some bug with duping and loosing items should be fixed! Features: Pressing "B" opens and closes your backpack Size and name can be customized Saved on server Works even on reload Drop on death (configurable) Requirements: This plugin requires Spout which you can find HERE. If your players don't have installed the client mod, they just have no access to the backpack. Configuration: Code: DropItemsOnDeath: false InventoryName: Backpack BackPackSize: 36 SaveInterval: 5 LogSaving: false The InventoryName is the name of your Backpack that appears when opened - just change it to your needs (I call it Rucksack). Your BackPackSize is the size of the inventory. It's like a chest so try using a multiple of nine and a maximum of 54 or the game will crash!! With DropItemsOnDeath you can configure if the player looses the items in the Backpack when he dies. SaveInterval is the delay between inventory saves of all players in minutes (default: 5 minutes) LogSaving enables or disables "Saving" messages in server log. Downloads: SpoutBackpack v1.2 - JAR (Source included) Credits: All credits go to captainawesome7 for his awesome BCBackpack plugin!! If you want to donate, send all of your money to him! TO-DO: Permissions! multiple chest sizes Multiworld iConomy close on "B" Fixing game crash when inventory is too big Notes: If you put something in your Backpack and close Minecraft by clicking the "X" without closing your backpack, all items you put in since opening your Backpack are lost. That's not a bug - It's a feature to prevent duping. Changelog: Version 1.2 Now the Backpack closes(!!) on "B". Fixed Drop on Death bug Inventory size is automatically adjusted on wrong values Version 1.1 Many dupe bugs fixed (hopefully all) Save timer Player inventories get stored in memory until next save Version 1.0 Initial release!