Mining Drops Version: v0.3 Download: Link Source: Github Drops random crap when blocks break. No big deal. Features: Configurable item drop frequencies per block Any block other than air can drop an item Multiple drops per block (i.e. stone can have a chance of 1% for gold and 0.5% of diamond dropping) XOR (Exclusive or) Setting: you can make it so that multiple blocks don't drop at once Configuration: The configuration in plugins/AlbieRPG/Skills/Mining.yml works as follows: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Code: blocks: blocktobreakid: options: xor: true or false, do you want drops mutually exclusive (one or the other)? drops: drop1blockid: rate: integer from 1 - 10000, basically percentage of drop rate * 100 amount: amount of the item you want to drop Any questions on the above, please post here. I don't know how to make it more clear, but it looks kinda vague. You can have an unlimited amount of drops and blocks to break. Changelog: Version 0.3 Fixed an issue where it would still drop even if the block was protected. Internal renaming of files Git Updated for 950 Version 0.2 Added XOR YAML instead of Properties file Version 0.1 Release Todo: Integrate with AlbieRPG Core and make a simple leveling system Credits: #bukkitdev - Thanks for putting up with my lack of Java skill and annoying questions.