[INACTIVE] iQuest v3.2.0 - Take NPC questing to the next level! [1060]

Discussion in 'Inactive/Unsupported Plugins' started by sddddgjd, Aug 2, 2011.

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    iQuest is no longer in active development!

    Yeah,that's right,i quit,you can all go home now...:D
    Jokes aside, i am forced to quit working on iQuest,for a number of reasons,including:​

    • The code was old...very old! Updating the entire thing just isn't possible!
    • I am really busy with 2 other,bigger,projects, so i can't spend that much time on this!
    • I am not as familiar with the code as i could be if i created it!
    • Big parts of the code just plain suck...i was a really bad coder when i starter this project! :D
    That being said,don't panic! I am going to recreate iQuest from SCRATCH, using just a small part of the main code! It will act the same,however some of the important changes will be:

    • Superperms support! It's the future,it's time for people to switch over...
    • More quest types!
    • Parties!
    • Speed improvements!
    • MySQL/SQLite database support!
    • Much easier commands,and interface
    • Spout support!
    • MASSIVE support for RPGWorld, one of the 2 big projects i'm working on...that thing will be INSANE!
    • New configuration support! Should be much harder to mess it up...

    You may be wondering,how am i going to pull this off? Well, first of all, i have @Samkio , @tips48, @r3Fuze , and the rest of our coding team to help me! However, we all have to work on separate parts of the plugin, so i will make yet another coding team, which will work exlusively at the questing part! (it will also work as a stand-alone,don't worry :D)

    So,that was it, i will start actually working on it now!
    If you want to take part in development,just PM me! If you have atleast one plugin,i'll probably know you already! :p


    You guys helped me the most during development...interested in joining this?

    For more details on the new plugin, click!

    chudy126p, Samkio, powback and 6 others like this.
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    Why is Citizens required when it's an optional thing to have quests come from NPC's? I don't want Citizens eating up memory at all, yet now I can't run iQuests without it.
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    i need help with something that i cant figure out. im using this in my server, i have the quests.yml that comes with the plugin there, i have all permissions for myself, which is being set by *, not each node. yet when i right click on an npc that ive given a quest, it says i dont have permission to take quests. im op, have all permissions, everytings set up right, so i dunno wtf is going on.
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    update,if it still doesn't work delete iquest.bin and dontdelete.bin!

    I AM SORRY! I had the stupid thought that people have already updated...really,sorry!
    It is now working perfectly with the normal permissions....

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    I have same problem but... Simple solution, try download this version of iQuest:

    For me works fine ;)

    Btw - awesome plugin, thanks for it and please continue work on it - this is only one quest related plugin that really works, so keep it up to date.
    P.S. Sorry for poor language, I was not sleep all night long and now it is aobut 9:30 so my mind is not as sharp as should be ;)
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    The npcs must have a quest assigned (this REALLY makes it easier for me to code,and takes less memory)
    So,you assign both of them a quest!
    Then,you do the commands...
    After that,to the npc which you don't want to give quests,you type /qn change disable [npcname]!
    Sorry it's so hard,but it opens a TON of posibilities for quests!

    Yeaaah,updated main link with that -.-!
    I had the feeling people updated,donno why...well,at least you figured it out!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Two questions.
    If there is any way to translate entirely plugin or make locale for it?
    And is there any chance to add perm nodes as a quest reward?
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    Is it somehow possible to get iQuest running with an older version of Citizens (1.0.9c)? Because that version hasn't got the annoying dissapearing NPCs bug.

    I get the error "You don't have permission to get quests!" even though I'm admin with full permissions (*) and I'm set as OP...
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    Try to read at least part of the thread and then ask unnecessary questions. The answer to your issue is a whole two posts above your ...
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    download it again! fixed that!
    And it will work with ANY version of citizens,as long as it has the method to check if a player is a npc!
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    Thanks for your fast responses and your patience :)

    Now I'm having the issue again that nothing happens on right click... Seems like I have to stick to chat based quests *sigh*
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    noooo,come on!
    there has to be something wrong somewhere if it doesn't work!
    if the server is public,give me the ip
    if it's not,install hamachi,create a network,and give me the ip!
    if you can't install hamachi,get teamviewer,and give me the id and pass! :D
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    Well done m8, you need a methods whipped up etc? Remember, I'm on the team too, and my speciality is algorithms
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    The log:
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    nah, after i finish option to do only one quest,i'll stop developing for this :(! I got an offer to work on something really exciting, and i won't have any time for releasing plugins!
    Ofc,i will keep updating it to the latest builds,but that will be it!
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    Shall I then take over?
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    nope, i've just realised my new project will include iQuest! That means i'll keep developing on this! :D :D
    AND i will get some heavy help,but im good right now!
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    now the left clic dont do anything for me :(
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    so you can get quests,but can't drop them?
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    and the item is not needed to take a quest

    my config.yml :

    usePermissions: true
    pluginTimerCheck: 5
    MoneyPlugin: Iconomy
    moneyName: Cubdors
    The required item's ID: 339
    'Use NPC based questing ': true
    SaveQuestersInfoIntervalInMinutes: 60
    broadcastSaving: false
    useSQLite: false
    hideQuestRewards: true
    questRewards: 87,Netherrack Blocks,10~88,Soul Sand Blocks,10~89,Glowstone Blocks,10~18,Leaf Blocks,10~344,Eggs,10~348,Glowstone Dust,10
    useDefaultiQuest: true
    questRewardInterval: 50
    questAnnounceInterval: 50
    Require item in hand for NPC questing: true
    scaleQuestLevels: true
    questLevelInterval: 100
    dropQuestCharge: 1000
    dropQuestInterval: 60
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    waait,so players can take quests even if they don't have the item in hand????
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    yes they can !
    i delete the .bin , /reload , and get the same probleme
    no drop with the leftclic , nothing happen

    did the last .jar updated ? i dont really understand the problem :/

    no error in the log
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    BTW, Am i still on the team, It doesnt say I am
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    wierd...didnt noticed you got deleted :confused:
    i'lll put you back in a few mins
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    Can you tell me more about the "Move" quest and also if you dont mind can u update it so that it says 3.1.9 so i know im not doing anything wrong.Thanks!:D
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    Read in the original post!
    Or watch the video,i do some of the commands there too!
    If even after that you dont understand,ill explain! :D
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    What's this? Happend's when I start the server...
    2011-08-13 22:06:36 [SEVERE] Error occurred while enabling iQuest v3.1.0 (Is it up to date?): null
        at sddddgjd.iquest.questclasses.QuestLoader.getymlObjectivesFromHashMap(QuestLoader.java:328)
        at sddddgjd.iquest.questclasses.QuestLoader.getYamlQuestFromHashMap(QuestLoader.java:294)
        at sddddgjd.iquest.questclasses.QuestLoader.loadAllQuests(QuestLoader.java:125)
        at sddddgjd.iquest.iQuest.theQuestsLoadAllIntoArray(iQuest.java:411)
        at sddddgjd.iquest.iQuest.onEnable(iQuest.java:197)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:878)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:272)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:162)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:146)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:284)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:271)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:148)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:335)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    get the rest of the files from the original post...
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    Alright, this is working perfectly for my server now. I just have a few things I'd like to see if you could quickly add. All my NPCs are normal quest givers and give any quest in the list. However I want to make a NPC have 1 specific quest and make sure that quest doesn't show up from the random quest giver.

    I want to make a quest that has NPC A give a quest to rescue NPC B from a dungon and only NPC B can complete the quest (I know you can already do this). However I don't want random quest give NPC C to be able to give NPC A's quest. Anyway to make this happen?

    Thanks for the great work and all the help you've provided me!
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    You got me really confused -.-
    But if you wont want a npc to give a quest,type /qn change disable [npcname]
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    I perfectly installed Citizens and this, and they are both working, I can create npc's.
    But when I use, "/qn create [botname] 1 the confirmation text appears, ("adding npc to quester list, with quest number")

    But when I right-click the npc with the desired item I've chosen, he only says his word from Citizens mod!

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