[INACTIVE][INFO/MISC] teclp v1.22 - live player updates for tectonicus [531]

Discussion in 'Inactive/Unsupported Plugins' started by wallnuss, Feb 7, 2011.

1. Offline

wallnuss

teclp

Live player updates for tectonicus

Version: v1.22

What does it do? teclp updates the positions of your players on your tectonicus map dynamically.

===MAJOR UPDATE COMING SOON===

Howto:
• Setup tectonicus:
• Setup teclp:
• Unzip teclp.zip.
• Copy the content to yout plugins folder.
• Switch into the plugins/teclp directory and edit the config.yml (More infos under options).
• Have fun.
• Options:
• distance-for-update: Values between 1 to 100, should be good.
Low values: teclp updates often.
High values: teclp updates seldom.
Explanation: If a player moves more then the given distance. All players locations will be updated.
• worlds:
Each world for which teclp should create a tectonicus players.js must be specified.
In the following form.
Code:
worlds:
world: #First world
- '/Path/to/output/'
- '/Path/to/second/output/'
nether: #Second world
- 'C:\Windows\path\to\output\' 
You can add as many worlds and as many output paths for them as you wish.
• debug: Default value false.
If true gives you additional informations about whats happening.

Features:

• Live update for players positions (only tectonicus supported).
• Variable update frequency (distance-for-update).
• Multiple outputs for one world.
• Multiple worlds supported.
Source Code: github

Changelog:
• Version 1.0
• First public release.
• Version 1.01
• Fixed warp/teleport bug.
• Version 1.10
• Added cavemap support.
• Version 1.11
• Fixed multiple outputs
• Added multiple worlds (Not yet fully functional)
• Version 1.2
• Fixed multiple worlds
• Added proper error messages.
• Version 1.21
• Fixed TSLC
• Version 1.22
• some small fixes and refactoring
Planned/Feature Requests:

• Hide/display player command. LOW
• Fixed/Low update frequency for large servers. LOW
Know Bugs:

• Depending on the plugin you use, you might need to do a manual reload before teclp sees multiple worlds.

#1
harakiwi, Hrdkr and Steve Cole like this.
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crazydog

Needs an update for build 600!

#61
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wallnuss

Good to know will be done this we.

#62
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grizzlymann

Are you planning to support 1.4? Either way just wanted to say thanks for this plugin!

#63
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wallnuss

Planning to hope I will get it done today

#64
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Maxinova

Hello, do you get it done? It will be very cool when you finished it.

#65
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Hrdkr

Yep, I am waiting for it too.

#66
8. Offline

wallnuss

The thing is I'm waiting for OrangyTang (the creator of Tectonicus), for adding one feature I need for the upcoming release of teclp, ich will include pretty much everything dynmap has. So you guys want a fast (and somewhat dirty) update for 600, or do you rather want to wait some more time till OrangyTang manages to add the feature?

#67
9. Offline

killgoblen

This looks great! I'll use it if I ever get tectonicus set up.

I'm running a headless Amazon ec2 server with some obscure Amazon version of fedora. Can you please explain in plain English how I can get tectonicus set up on it? I'm not too good with linux... Thanks!

#68
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Hrdkr

We want fast and dirty update for the latest recommended CraftBukkit snapshot and later the updated version after OrangyTang will releases a version with feature you mentioned.

Take a look at the official thread here: http://www.minecraftforum.net/viewtopic.php?f=1022&t=95739
Need to be said, running Tectonicus on a headless machine is a very, very complex. If you're not too good with Linux, your chances to get it working are vanishes.
It's better to copy your world directory to your home machine, Linux or Windows (didn't important while it is not headless), render the map and upload it to the server.

EDIT by Moderator: merged posts, please use the edit button instead of double posting.

Last edited by a moderator: May 8, 2016
#69
11. Offline

wallnuss

You might get it to run unter a Debian/Ubuntu system but other then that it really hard.

@Hrdkr: I feared that. I will start hacking asap.

#70
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Hrdkr

Thanks, mate, you are doing a great job.

#71
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killgoblen

Ok, thanks, I guess that's the easiest way to do it.

#72
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wallnuss

Hey I'm nearly done, but I would need some testers.

#73
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DrummerB

I'll gladly help testing.

#74
16. Offline

Me too.

#75
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wallnuss

Hm at the moment it felt asleep. I'm still working on it but due to RL I'm currently not able fix it.

#76
18. Offline

Hrdkr

RL = Real Life?

#77
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wallnuss

Yeah. I'm doing my final exams really soon.

#78
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Hrdkr

Good luck then.

#79
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wallnuss

Hey guys just a short update. I managed to get back to working at teclp and I MAY release some sort of beta this evening. Sadly I completly throw away backwards compatibility, but it is now faster, better an feature richer then ever before ;-)

Ok forget that. I never said that I will release something today right ? You never heard it ...
Here you go http://dl.dropbox.com/u/23297274/Projects/Bukkit/teclp/beta/teclp-beta.zip

BUT BE WARNED. ONLY FOR TEMPORARY TESTING.
As long as teclp is running nobody will be able to login on your server .... (Sad, sad penguin) and to get teclp running you will need to copy (or do a ln there) your tectonicus output to plugins/teclp/data/ and you will need to modify the config.yml to something that works (Report back) or just delete it.

I'm away over the we so don't expect anything till next week (tm)

EDIT by Moderator: merged posts, please use the edit button instead of double posting.

Last edited by a moderator: May 8, 2016
#80
22. Offline

Naga

I develop a similar plugin as yours and maybe adding a few functions to the web like built in webserver and/or weather+time.
Would you allow me to use some of your .js and .html parts?
It would help my lazyness

#81
23. Offline

wallnuss

I'm afraid I'm not in a position of allowing it ;-) The web code is based upon the orignal code of OrangyTang and is further redeveloped by DarkLiKally. So I'm not the one to ask.

#82
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Forge_User_42708436

Is there a Solution for theProblem with?
I tried the installation readme on wiki.

I tested it to start it with:
and with
Using Debian 6 x64

25. Offline

wallnuss

The Question wich distibution of linux are you using, you might have to fix xvfb

#84
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Forge_User_42708436

I use Debian 6 with 64 Bit

27. Offline

Zarloc

An idea of when you will support 2.00 and 860 ?

#86
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wallnuss

As soon as I get some free time, I will update the codebase and hopefully get everything to work they way I want it to ;-9

#87
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Beaverbeliever

Are you planning on updating this soon? I would definitely love to use it!

30. Offline

ihatetn931

Has any one actually figured out a way to make the icons move on the map while players move in game without refreshing the page?

#89
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wallnuss

I'm going to add that as soon as I have updated the plugin.

#90