[INACTIVE][FUN/RPG] Praecantatio v1.2 - A magic plugin based on Incantatio - now with permissions!

Discussion in 'Inactive/Unsupported Plugins' started by Omnicrash, Jul 6, 2011.

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  1. Congrats, very cool plugin. I have a request though... It would be nice to have the possibility to change the spells' spellings (><) in a config file...

    EDIT :: Forget it ! I'm on my way to buy a new pair of glasses !!
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    @Xandaros: Woops, fixed!
    And the op-only spell is just there until permissions is implemented.

    Working on it some more right now, there's a whole bunch of features, spells and bugfixes added already, once I add permissions I'll release the new version.
  3. Oh, one thing I hope you could add. I was talking about the spell names earlier. I'd like that ops were able to use aliases that allow them to cast their spells faster. For instance, "fulmen" could be cast as "fu" by an op but that would still show as fulmen in chat.

    Also, it comes to my mind that there is redundancy in chat when you cast a spell. Is there any possibility to remove either the chat when a player casts a spell, or the RP text saying "X mutters that spell's name" ?

    EDIT :: Oh, and being able to replace "magna" for something else as well ?

    Everytime I use "ignifera", I fumble and throw an egg each and every time ! (tested about 20 times)
    When I use "glacia", the following text appears
    does it add the string '\ntest' for any reason ?
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    Already added an option to change this in the upcoming version.

    Will add.

    That's because the way it works at the moment. At lvl 1 you throw an egg, at lvl 2 you throw a snowball, and at lvl 3 you cast a fireball. This will be changed though.

    Testcode that I forgot to remove, already fixed for the next version.
  5. Looks like I always find something to do :D I noticed that the teleport spell doesn't keep the direction you're looking towards. That would be a nice fix too.

    Oh, and if you want some spell ideas, I might try to find some as well...
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    You should look into bookworm's source, since they managed to attach some data to objects, making unique instances of the same object ( + the data persistence with storage )

    Also, something awesome would be to have a scroll function : with the scripto spell, mages would attach a spell to a scroll, which could be used to cast the spell one time whithout having permission/knowing the spell
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    Thanks, I'll take a look. If I manage to implement it I will definitely add scrolls, it's a great idea!
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    I know this has been stated quite a good bit, but this is quite important. Please add permissions support. This plugin is great and its whats stopping me from downloading the new rpg plugin "Heroes". But i cant implement it onto my server because i only want certain classes using certain skills.
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    BAM! BIG new release here, check out the 1st post for more info. And yes, there are permissions!
    There's still a LOT I want to add, and a lot of requests that will be added for the next version!
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    I had the 1.1 version on my server i saw you had updated so I downloaded it and the new spells don't work and when the blocks disappeared in 1.1 they don't do this anymore. I deleted the config files but it doesn't seem that the new config files that get created have any of the new spells in it.
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    Try downloading it again, and first delete both the original Praecantatio.jar as well as the full Praecantatio folder.

    If that doesn't work, try updating bukkit. And if you use permissions, update that also.

    EDIT: There was something strange going on, I reuploaded a version of 1.2 that definitely works now.
  12. I'm going to use this in combination with Heroes to create a wizard class. :)
  13. Excuse me, but is there a way that you could possibly make this compatible with bookworm? I know a lot of people are using this plugin for rpg servers, which they also might be using bookworm in, and it's just difficult and weird to have every book be your spell book instead of a unique book. Sorry, but I love everything about this plugin except it's weird to use with books :( also, trading spellbooks and buying spellbooks from people would be cool! :D
  14. Great update !! I just came to ask for a fix for superaquas (falling off ice whne walking fast) and you already added it !!

    Can't wait to test the new spells. I'll update as soon as I get back from work. :D
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    Unique spellbook is in the works, however, it might be hard to make it compatible with bookworm since it will use the same system to define unique books. I will give it a try though.
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    when exactly is that new update and will it contain the hide in the shadows spell
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    I have an issue. The plugin works fine on start, but if I do a reload, the console spams me with :

    2011-07-29 20:44:45 [SEVERE] Could not pass event PLAYER_MOVE to Praecantatio
    2011-07-29 20:44:45 [SEVERE] Could not pass event ENTITY_DAMAGE to Praecantatio

    It's too fast to see if there's some errors at the beginning, but i'll try to catch if there are some. Any idea what's causing this ?

    Edit: here it is :

        at me.omnicrash.praecantatio.Watcher.getTicks(Watcher.java:144)
        at me.omnicrash.praecantatio.PraecantatioPlayerListener.onPlayerMove(PraecantatioPlayerListener.java:50)
        at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:286)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:164)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    Never heard of the reload command before. I tried it and got the same error, I'll fix it sometime tomorrow probably, and upload a bugfix release.
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    Using iConomy money as a reagent would be fantastic. It's tiring carrying 20 stacks of redstone. :p
  20. A level -1 for the SpellAnnounceLevel (not even the caster) or the possibility to change that SpellAnnounce text would be cool.
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    I'm having some problems with this plugin.
    It is great and works just fine, but after some time on the server, it stops working for no reason, and people have to relog for it to work again.
    Any solutions?
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    I really like this magic plugin but I have a few ideas/ requests...
    could you add a sign system for learning spells?
    The idea being that only the admin can place them and the players must find them to learn the spell on the sign?

    Also with the ice spells can you make the ice just disappear? (no water torrents afterward?)
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    Love the plugin I have noticed that when you cast sphaera the shadow of the sphere stays after the sphere is gone, not a huge issue just though I would let you know.
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    b00m he@d $h0t

    for some reason when i try try doing levle 3 spells it doesnt work ao i tryed changing the word (dint work) tryed changing it back and still doesnt work
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    Hey, Omnicrash.

    This plug-in is definitely interesting and works like a charm in-game.

    I was curious, though, how players are supposed to find/learn spells? Is it just a matter of looking up the spells in your OP, or is up to me, as the admin, to set a designated area in the world that will hold the spell name/reagent requirements on a sign?

    Keep up the great work.
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    Nice plugin! The only issue we have, "glacia" will lockup the server when used. On CB1000 not sure if other have the same problem. Everything else works as expected!
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    Is there a spell that works like implete aquas from incantatio?
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    I hate to be a bother, but the man who runs the server I frequent has just installed this mod for us, and the mod dying on reload is a major problem. Have you worked out a fix, or are you in the process of doing so?
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    the break and activate spells will not cast with a spellbook left click
    my enscription command is scrible is that makes a difference

    I figured out why it wasn't working. the use wand only option was set to true on those items and book is not acting as wand when casting from spellbook.
    1 more thing. the plugin breaks when I /reload all

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Great plugin! [​IMG] [​IMG] [​IMG]
    I combined this with Bookworm and changed every spell name, the idea is that you search the whole world for challanges and quests (Quests are some sort of text-based adventures using books) and everytime you beat/complete one, you get a new spell! works great, me and my friends are already duelling (maybe some more cool offensive spells, i guess you're already working on that :p ) But... There's One Bug!
    The Bug: I can use the Transmute Spell on cobble, then changes it into Redstone, is this a bug, or is it intended?
    and if it's intended, then could you please add an extra option in the config so that you can disable it, it almost ruined my economy! (and some extra config options for setting immune timers for the Entomb and Silence spell would be nice too C: )
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