EasyRPG - Version: v0.9.7 I am now going around and visiting public servers with my plugin. So if you want me to visit your server and get ideas from your people on your server please message me! I love doing it. NOW MCMMO COMPATIBLE! This is an easy RPG plugin (hence the name). There are currently four classes. Warrior, Mage, Rogue, and Archer. For each class there are two stats. A primary stat and a secondary stat. Each class has their own skills. Skills and stats will be explained below. Commands: /rpgstats - Displays your level, primary and secondary stats and current mana /points - Displays your points that you can distribute /class - Lists classes you can chose from or displays your own class /class [class_name] - Chooses your class /points [1 or 2] [points to add] - Adds points to your primary  or secondary  stat /xp - Displays how much XP you have left till your next level /skill - Skills you've unlocked and lists their mana requirements /skill [skill_name] - Switches your skill to that skill (Skill names are case sensitive) /changeclass [class name] - Changes your class but cuts all your xp and stats in half! /reloadrpg - Reloads all the constants and properties files /resetplayer - Removes the player from the database allowing him to start over Download the Plugin Download SQL Lite Put in the same directory as bukkit.jar Requires Permissions, Nodes: 'easyrpg.canrpg' for normal users and 'easyrpg.canreload' for OP's Source Code Admin Info: The plugin creates a EasyRPG.config file where it includes customizable xp values when you kill or break blocks. For now, don't add in any extra blocks because I haven't put in any block ID recognition yet. Stat Info: When you attack, the damage dealt to the mob/player goes like this. initial damage * 1.03 ^ firstStat And defense goes like this 1.06 ^ secondStat Very Simple When you level up, your mana will go up also. It goes up as much as your first stat. Mana regenerates every second and more regenerates when you add points to your second stat. All mage skill are used by a right clicking when holding stick (Wand or Redstone Torch). Archery skills work when you shoot an arrow. Depending on what your current skill is thats what will happen. Warrior skills are mostly passive. Leeching health is the only thing thats not passive. And it happens when you hit someone. Configuring Skills: To configure a classes' skill, you need to open up their config file. In there, you'll find the default skills. To make your own skills, you'll need to follow the format. The format should be included in the config file but here it is for reference anyways. The format goes like this [level of skill]:[skill name]:[skill effect]:[skill effectiveness]:[mana needed] So and example for a weak fire ball would be. 1:Weak Blast:fire:1:20 [level of skill] is just what level the player needs to be. [skill name] is the name that the user will have to type in to switch to that skill [skill effect] is the effect that the skill will have on impact. They are pretty easy to figure out. [skill effectiveness] is basically how hard the skill will hit. You can currently only put 1 or 2 in here currently. But a 2 will have more effect than a one basically. [mana needed] is just the amount of mana needed to cast a spell. Skill Effect List - These are the exact effects that need to be put into the config file Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Warrior - Can only use swords att_up - Passively increases warriors attack resist - Resists any skill effect cast on the warrior. The mana for this should be decently low to make the warrior a more appealing class. Note: Skill effectiveness will not change the efficiency of the skill. leech - Leeches health Mage - Can't use a bow or above an stone sword fire - Casts a fireball at the user, only catches on fire if the spell hits heal - A healing spell. Note: The efficiency if this spell should be set to 1 and the priests heal set to 2 just to make the priests a bit nicer. lightning - Casts one or five lightning bolts on the entity if the spell hits explode - Creates an explosion if the spell hits the entity Archer - Can't use above an stone sword fire - Same as mage, only if the arrow lands lightning - Same as mage poison - Right now, catches the user on fire for so long. So less powerful than the fire arrow. explode - Same as mage Rogue - Can use bows and swords vanish - Lets the user vanish from sight and do anything he likes. Until he reappears. Used by sneaking trap - Traps the user in a spider web so the rogue can finish them off poison - poisons the hit entity STEALING TO COME Priest - Can't use a bow or above an stone sword cure - Cures the user if the user is on fire. group_heal - Heals everyone in the priests range. ALSO HEALS OTHER PEOPLE ALSO heal - Recovers a certain amount of health. Note: Efficiency should be set to 2 barrier - Puts up a 3X3 barrier of cobble stone for protection. Note: Skill efficiency has no effect on this passive_heal - When this is the priests current skill, and mana permits, the priest will regain health over time cure_all - Cures everyone in the priests range of fire Known Issues: People can work around the weapon restriction. (will be fixed in v0.9.7) Fishing rods have the same effect as a arrow if the player is an archer TODO: Switch from sqlLite to mySql Changelog Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Version 0.9.7 - MORE BUG FIXES! Permissons support has been added! 'easyrpg.canrpg' for normal users 'easyrpg.canreload' for OP's Stat names now change along with the class Invisiblity issues are fixed The book scrolling is finally fixed, NOTE: In order for this to work correctly, in the config file, you must line the skills up going from lowest level needed to highest level needed. Leech SHOULD be fixed. Monsters are nastier and you can now defend against them Block xp should scale now. Fixed the stats disappearing and reload issues. You can now use /reload all with my plugin! Fixed the healing players when you attack them. (Thats probably why you couldn't kill anyone ) Version 0.9.6 - Mainly just a bug fix update Hopefully fixed the disappearing info for the players NOTE: Not completely Priests' barriers only last for 30 seconds The stat system has been redone. Monsters are now more powerful and you will now have defense against them. Added more commands, allows for my plugin to reload my constants CHANGED THE .CONFIG FILES TO .PROPERTIES YOU MUST SWITCH THE STATS OVER. This change was made due to some ftp clients not being able to handle .config files. Changed /add to /points Fixed the healing issues and mana draining NOTE: Nope... Group xp now hopefully working Half step disappearing when lit on fire SHOULD not happen now. Version 0.9.5 Fixed the rogue reappearing bug Xp now scales up when you are a higher level Fixed stupid typos in my source Version 0.9.4 Added priests and rogues Added skill effects for priests and rogues Version 0.9.3 No more sneaking for mana. Mana regens every second Heal actually heals Effect group_heal has been added, not tested yet. Inventory null pointer fix mcMMO compatible changed /stats to /info A redstone torch now acts as a wand Version 0.9.2 Bug fixes! No more negative mana Fast skill switching via right clicking while holding a book. Found bug that i was surprised that no one complained about... You will find a rouge.config, but don't screw around with it, it won't get you anything and you can't choose it yet. Thats in v0.9.3 I toned down the attacking a LOT. So all damage dealt is now multiplied by 0.2 so we don't have someone how just boosts his first stat a ton. Version 0.9.1 Fixed issues with fire destroying non-air blocks. Fixed the calculations for damaging mobs. Removed the weapon just disappearing and reassigned it to another empty inventory slot. All skills are customizable and scalable! They are in their own config files in the EasyRPG directory All you need is the jar file to run the plugin now. The plugin will take care of the rest. Version 0.9 Published the plugin This plugin may not be worth donating towards yet, so thats ok. Don't feel obligated.