[INACTIVE][ECON] ecoCreature 0.0.5b - PvM/E Rewards [740]

Discussion in 'Inactive/Unsupported Plugins' started by ChrisB, Mar 18, 2011.

  1. Offline

    ChrisB

    ecoCreature 0.0.5b - PvM/E Rewards

    Description:
    Based upon the stories of iMonster and CookieMonster, this nifty little plugin will allow you, the server owner to hand out more than the default, boring sets of items dropped from creatures on your server.

    Apart from allowing extra drops, how about economy support through iConomy & Essentials Economy as well as BOSEconomy? But... we just forgot one, MineConomy! (it works, too!)

    Did you like how iMonster treated your currency rewards without those decimals? Fully optional here!
    As if that wasn't enough, reward and penalty messages, fully customizable from your end!
    -------------------------------------------------------------------------------------------------------------------------
    Features:
    • Currencry rewards through iConomy. Messages are customizable.
    • Currency penalties, if thats your wish - with customizable messages.
    • Extra drops from all animals and monsters.
    • Prevent camping around monster spawners, fully optional.
    • Prevent rewards through the use of bow and arrow, optional with custom message.
    • Penalty for dieing, fully optional and can be set at percentage level. Custom messages.
    • Beloved donors and special members can earn more money through a simple permission switch, set in percentage gain.
    • Silent rewards, through the options. No more messages about rewards, penalties and such.
    • + more! (Read the config file for all the juicy details!)
    -------------------------------------------------------------------------------------------------------------------------
    !!! Requirements:
    • iConomy 4.6.5
    • Permissions 2.7.2
    • CraftBukkit 740
    • * BOSEconomy 0.6.2 (Only required if you do not have iConomy)
    • * Essentials 2.1.x (Only required if you do not have iConomy)
    • * MineConomy 0.5.6 (Only required if you do not have iConomy)
    -------------------------------------------------------------------------------------------------------------------------
    Permissions Setup for ecoCreature

    Each and every creature available! (If you do not add any of them, you won't get rewards)
    Code:
    - 'ecoCreature.Creature.CraftCreeper'
    - 'ecoCreature.Creature.CraftSkeleton'
    - 'ecoCreature.Creature.CraftZombie'
    - 'ecoCreature.Creature.CraftSpider'
    - 'ecoCreature.Creature.CraftPigZombie'
    - 'ecoCreature.Creature.CraftGhast'
    - 'ecoCreature.Creature.CraftSlime'
    - 'ecoCreature.Creature.CraftChicken'
    - 'ecoCreature.Creature.CraftCow'
    - 'ecoCreature.Creature.CraftPig'
    - 'ecoCreature.Creature.CraftSheep'
    - 'ecoCreature.Creature.CraftSquid'
    - 'ecoCreature.Creature.CraftWolf'
    - 'ecoCreature.Creature.Spawner'
    
    ======== Or if you just want them all. ========
    - 'ecoCreature.Creature.*'
    
    + Note that the permissions are case sensitive! +
    -------------------------------------------------------------------------------------------------------------------------
    Colour Codes @ ecoCreature.yml
    &0: Black
    &1: Dark Blue
    &2: Dark Green
    &3: Teal
    &4: Dark Red
    &5: Purple
    &6: Gold
    &7: Light Grey
    &8: Dark Gray
    &9: Light Blue
    &a: Light Green
    &b: Turquoise
    &c: Light Red
    &d: Pink
    &e: Yellow
    &f: White
    -------------------------------------------------------------------------------------------------------------------------
    Warnings / Notes:
    • I might of have missed something, if I did, just leave a message in the thread.
    -------------------------------------------------------------------------------------------------------------------------
    Known Issues:
    • None.
    -------------------------------------------------------------------------------------------------------------------------
    Suggestions / TODO:
    • Suggestions are welcome.
    -------------------------------------------------------------------------------------------------------------------------
    Downloads:
    ecoCreature.jar via gamebin.org
    Full working server setup, for reference via gamebin.org
    -------------------------------------------------------------------------------------------------------------------------
    Changelog:
    v0.0.5b
    • Updated for the latest stable bukkit.
    • Some features are still being worked on, in case you're wondering.
    v0.0.5a
    • Fixed messages with no colors.
    • Fixed death penalty.
    • Added FixedDrops, open your ecoCreature.yml and add FixedDrops: false right under OverrideDrops. You can set the value true or false, if true... creatures will only drop the specified amount in your loot table, otherwise when false it takes a random number between 0 and the amount you wanted. This only needs to be added if upgrading from 0.0.5 and don't want to re-generate your config.
    v0.0.5 - Lederhosen!
    • uQuest hooking, if a creature dies, it can give a random quest.
    • Spawner drops items now.
    • Dollar signs as your currency now works.
    • Updated to work with MineConomy 0.5.6
    • Flat or percentage for the death penalty.
    • Misc random stuff that didn't work should work.
    • Tested against iConomy, didn't have time for the others - but should work, report what doesn't work if thats the case.
    • THIS RELEASE IS A CONFIG-BREAKER, GENERATE A NEW ONE AND COMPARE TO YOUR OLD CONFIG, CHANGE WHERE REQUIRED!
    v0.0.4g4 - Cows with laserguns!
    • uQuest hooked, but doesn't do anything yet.
    • MineConomy support added.
    • If camping near a spawner, mobs shouldn't drop anything.
    • Minor fixes and tweaks here and there, hopefully working better and warns when not working.
    v0.0.4g3 - Crispy Milk!
    • Drops under 1% are working.
    • Added a check to see whether or not Permissions are hooked and enabled.
    • Minor fixes.
    v0.0.4g2 - Maintenance overdrive, supreme drift!
    • Fixed up some permission checking.
    • Tweaked some hooks.
    • Compiled and tested with RB 670
    • Minor maintenance, no config changes required.
    v0.0.4g1 - Maintenance maintenance of the maintenance extreme extreme release.... deluxe
    • Toggler for No Reward message fixed.
    v0.0.4g - Jeeeez man ;/
    • Hopefully nailed the DEATH and RESPAWN issues.
    • Added BOSEconomy, its back in the game.
    • PigZombie is PigZombie, and no longer Zombie :p
    • Permissions are back in, and there has been changes made.
    • Extra gains work on group-level, you'll see what I mean inside the config.
    • No Reward message can now be toggled on or off.
    • Drop overrides can also be toggled on or off.
    • Random acts of fiddling around with the code
    • You must backup, remove & let ecoCreature generate a new config with this release.
    v0.0.4f - Ohsnap
    • Default drop tables are overriden by ecoCreature, default table is added to the config. Will be optional later.
    • Fixed a serious bug, where the players inventory would be wiped upon death. (very random and not always happening - but could)
    • Specifying a drop amount for a creature will give it a random between 0 and the specified amount now.
    • Essentials Economy is again supported and seems to be working better than ever.
    • Where did all the permissions go? VIP is left in for now, everything should per default yield rewards for now.
    v0.0.4e - More
    • Pigs no longer looked upon as Creepers
    • IntegerCurrency fixed, and working again.
    v0.0.4d - Maintenance Deluxe
    • Drops should override default creatures drops now.
    • Drops should now drop at the location of the creature which died.
    • Minor fixes.
    v0.0.4c - Extra Maintenance Release
    • Should be working fine with RB617, two test servers reporting no errors.
    • Configuration file fixed.
    • Tiny fixes.
    v0.0.4b - Maintenance release.
    • Check and option to see whether or not a player is under sea level.
    • Wolves added and supported.
    • Expanded list of items held.
    • Configuration changes, backup and re-generate, make sure you are up to date!
    v0.0.4a- Maintenance release.
    • Small bugfixes and tweaks.
    • Mob/monster spawner camping checks both the player and creature if near the spawner now, not just the player.
    v0.0.4
    • New permission available.
    • New configurable messages, send a message even if there aren't any rewards!
    • Option for configuring spawncamping message, or turn it off.
    • Empty messages should no longer output to players.
    • VIP group permission, reward your donors or special players with extra cash!
    • Penalty upon death (optional, drop some money when you die)
    • New and improved configuration,back up and generate a new one to see the newlyadded awesome.
    • + some other changes and fixes.
    v0.0.3
    • Fixed a bug with iConomy adding money even though a negative amount was entered.
    • Small tweaks.
    v0.0.2
    • Quick bugfix for proper messages.
    v0.0.1
    • Initial Release.
    -------------------------------------------------------------------------------------------------------------------------

    Special Thanks & Stuff
    mudzereli, Mirage & Mineral, for initial testing & ideas.
    Nijikokun for iConomy, testing, code and ideas.
    Essentials Team for Essentials & Essentials Economy.
    Brotherhood Of Slaughter for their economy plugin.
     
  2. Offline

    MiracleM4n

    It seems the error goes away if you delete the ecoCreature folder and allow the plugin to recreate the config.yml. Maybe its something to do with one of the settings in the old config.yml that is messing it up? No errors yet after doing the above stated. THANKS :D

    Nevermind.. It's back..

    Tis the error I get.

    Code:
    2011-04-14 05:12:27 [SEVERE] null loading ecoCreature v0.0.5a (Is it up to date?)
    java.lang.NullPointerException
        at se.crafted.chrisb.ecoCreature.utils.ecoEcon.initEcon(Unknown Source)
        at se.crafted.chrisb.ecoCreature.ecoCreature.onEnable(Unknown Source)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:578)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:115)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:93)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    Same as above stated.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  3. Offline

    ChrisB

    So, the error comes even after you delete the ecoCreature folder inside plugins, start it up, let it generate a new file, close it down to configure, then start it back up?
     
  4. Offline

    MiracleM4n

    Plugins I Am Using Are.... Here Comes The List:

    Code:
    AutoRepair.jar
    AutoSave.jar
    Backpack.jar
    BackToBody.jar
    Backup.jar
    Bedrock.jar
    bFlight.jar
    BlockConsoleMessages.jar
    BukkitSpeak.jar
    BukkitVote.jar
    Cabinet.jar
    Citizens.jar
    Cleaner.jar
    ClothColor.jar
    CommandBook.jar
    ContainerProtect.jar
    CowPaths.jar
    creaturebox.jar
    DeathStick-1.0.jar
    DeathTpPlus.jar
    DelayedStop.jar
    ecoCreature.jar
    EpicGates.jar
    ExtendDay.jar
    godPowers.jar
    Help.jar
    iChat.jar
    iConomy.jar
    InvTools.jar
    IOBookcase.jar
    iZone.jar
    kFriendFinder.jar
    LocalShops.jar
    LogBlock.jar
    MakeEmSpawn.jar
    mcMMO.jar
    MCTelnet.jar
    MinecartManiaAdminControls.jar
    MinecartManiaAutocart.jar
    MinecartManiaAutomations.jar
    MinecartManiaChestControl.jar
    MinecartManiaCore.jar
    MinecartManiaPressurePlates.jar
    MinecartManiaSignCommands.jar
    MinecartManiaStation.jar
    MinecartManiaTeleport.jar
    Minequery.jar
    MobRider.jar
    NewPixl.jar
    Permissions.jar
    PermissionsPlus.jar
    PickBoat.jar
    PlugMan.jar
    powerarmour.jar
    PvP.jar
    SecretDoors.jar
    SlowHealth.jar
    Snowballz.jar
    SpawnMob.jar
    Stackable.jar
    TelePlusPlus.jar
    Tunnelr.jar
    Vanish.jar
    VoxelSniper.jar
    Warpz0r.jar
    WorldEdit.jar
    WorldGuard.jar
    xAuth.jar
    I can give versions as well if you want. I want to see this plugin continue it's success :D

    And yes for the error.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  5. Offline

    ChrisB

    I see, I will be checking out some of these plugins.
    Would it be possible for you to stop by on IRC? irc.esper.net, in the room #iConomy
     
  6. Offline

    LucidLethargy

    uh... what is wolverine mode? XD
    It's not explained anywhere as far as I can tell o.0

    Also, is it possible to restrict quests from certain types of monsters/animals? I would love to make quests where you find notes in zombie's pockets, and ways to redeem one's money from killing wolves (which on our server is a 50 drake fine) by doing some sort of penance at an alter!

    Anyway, I imagine this is simply a work in progress... but I figured I would ask! Absolutely amazing work so far, the attention to detail in this plugin is what makes it absolutely remarkable!
     
  7. Offline

    ChrisB

    Ah, wolverine mode... doesn't work at all till wolves are less messed up, but once they work properly in bukkit, they should allow wolf kills to reward the player / owner of the wolf if he or she is online (doesn't have to be though). *magic*

    Regarding the uQuest hook, I have't really begun to explore the API that much, it just throws a random quest out there, but I'm fairly certain that I can make something work for specific quests depending on what is killed :)

    And thank you, for you kind words :)
     
  8. Offline

    LucidLethargy

    Oh! Also I know I'm just nitpicking at this point... but I noticed in the new version it states the reward with a ".00" after it even when in integer mode. Not sure if you intended that or not, and it's really far from a big deal, but I'm sure those using the system would appreciate that being left out. Either way, these are small concerns that are blotted out by everything else that works and looks so great :p
     
  9. Offline

    ChrisB

    Well aware of that little thing, I'll have it cleared out in the next version, just need more things to fix before pushing that ;)
     
  10. Offline

    Cryt

    Hello,

    I return to give an information which seems to me important. I forgot to specify it yesterday... Excuse me.
    The previous version of ecoCreature, showed me (with the same parameter settings) this message when I approach of one mob or still when I break a block (whatever, strange not?) :

    [​IMG]

    If this information can help you to resolve my problem, I would be the happiest:)
     
  11. Offline

    genma123

    Hi Chris,

    Don't want to rush you, but have you located the problem that I probably have with permissions? Everything works fine for me, but OverrideDrops doesn't work for any other group.

    I also tested FixedDrops and it works like it should, thanks!
     
  12. Offline

    ChrisB

    It means your permissions are not working like they should, that message only showed up if a group or member did not have any permission for killing creatures....
    try to add the animals to your permissions and have a go at it again.

    Still haven't located that issue, looking around for it though ;/
     
  13. Offline

    EZSPECIAL

    I'm getting a null pointer error when loading configuration, what can cause that?
     
  14. Offline

    ChrisB

    Download the jar again, I just updated it slightly, then post the error here.
    If you updated from 0.0.4g4, you have to delete the old config, 0.0.5+ has new variables
     
  15. Offline

    EZSPECIAL

    It's the first time I use the plugin, I installed it today, version 0.0.5a

    EDIT: Maybe a conflict with iConomyDeath plugin? Though it doesn't seem like it

    Code:
    2011-04-14 16:23:54 [INFO] [ecoCreature] v0.0.5a (Lederhosen) loaded.
    2011-04-14 16:23:54 [INFO] [ecoCreature] Failed to retrieve configuration from directory.
    2011-04-14 16:23:54 [INFO] [ecoCreature] Please back up your current settings and let ecoCreature recreate it.
    2011-04-14 16:23:54 [SEVERE] null initializing ecoCreature v0.0.5a (Is it up to date?)
    java.lang.NullPointerException
        at se.crafted.chrisb.ecoCreature.ecoCreature.onLoad(Unknown Source)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:87)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
     
  16. Offline

    ChrisB

    That error pops up if it fails to find the ecoCreature folder inside plugins, and fails if it can't find ecoCreature.yml inside that folder. Does it have write permissions to /plugins/ ?
    And, did you rename ecoCreature.jar to something else?
     
  17. Offline

    EZSPECIAL

    it's all there, no renaming. About the write permissions, the /plugins/ folder is unchecked for read-only and I'm admin of the OS

    EDIT: Just tried deleting the config and using default values and it worked, ofc setting the Read, Understand to true. It's something I'm configuring wrong
     
  18. Offline

    ChrisB

    Alright, glad it works... I'm going to add more checks and some commands for the upcoming version, hopefully it will handle anything that messes up :p
     
  19. Offline

    EZSPECIAL

    Can we set reward money to 0? I think that was the problem
     
  20. Offline

    ChrisB

    It shouldn't cause any problems, but if you don't want certain creatures to give rewards, don't add it to their permissions... you can add creatures individually :)
     
  21. Offline

    Cryt

    Quite my players have ecoCreature.Creature.* in their list... The pluging does not still work...

    My ecoCreature.yml :

    Code:
    # Welcome new and old user of ecoCreature!
    # ----------------------------------------
    # It is vital that you go through the configuration from start to end before you continue
    # using this plugin, to make sure that it is functioning with your server configuration.
    #
    # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
    #
    # Now then ...
    #
    # Which economy system are you running? ecoCreature supports the following four.
    # iConomy, BOSEconomy, Essentials, MineConomy
    #
    # As an example, you have BOSE, you should change the CORE setting to Core: BOSEconomy
    #
    # IntegerCurrency set to true will round the reward to a whole number, no decimals.
    # While if it is set to false, it will give rewards with a decimal value.
    #
    # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
    # This setting is followed by CampRadius - what it does is that it prevents camping within the set
    # amount of blocks in all directions. Both can be changed to suit your needs.
    #
    # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
    # true, and if false, it will allow regular creature drops.
    #
    # OverrideDrops, if set to true... default drops will be overriden by the drops specified
    # for ecoCreature. This only applies to the player killed monsters.
    # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
    # this in mind.
    #
    # BowRewards
    # If this value is set to false, there will be no gains from killing with a bow.
    #
    # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
    # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
    #
    # PenalizeType, this has two values: true or false.
    # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
    # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
    # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
    #
    # PenalizeAmount - How much money should they drop, from the amount they already have?
    # This depends on what you set the type to, flat or percent (false or true).
    # An example;
    # PenalizeType: true <---- we want to punish with percentage of held money
    # PenalizeAmount: 5 <---- draw 5% of the players held money
    #
    # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
    # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
    # you will not get rewards for kills below sea level. This applies to everything under sea level.
    #
    # Message Options!
    # ----------------
    # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
    # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
    # output anything to the player when they get no reward.
    # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
    # Having this option set to false will not send them the spawn/mobspawn camping message.
    #
    # Extra Hooks!
    # ------------
    # uQuest, true or false... should it be enabled or not
    # uQuestRQP, how big a chance does a player have to receive a random quest from killing a creature?
    #
    # Gains!
    # -----
    # These are per group on your server, if a player is in a group called Donors in your permissions
    # they will gain the base amount * value specified in the amount bit for the group.
    # You may freely add additional groupnames and specify your own amount here.
    # The group names must match those within your Permissions configuration, ecoCreature compares.
    System:
        Economy:
            Core: 'iConomy'
            IntegerCurrency: false
        Hunting:
            AllowCamping: false
            ClearCampDrops: true
            OverrideDrops: true
            CampRadius: 15
            BowRewards: true
            PenalizeDeath: true
            PenalizeType: 'Percent'
            PenalizeAmount: 3
            AllowUnderSeaLVL: true
            WolverineMode: false
        Messages:
            Output: true
            NoReward: true
            Spawner: false
            NoCampMessage: '[&4Warning&f] Camping around the Monster Spawn gives no rewards.'
            NoBowMessage: '[&9???&f] You can''t seem to find any currency on this creature.'
            DeathPenaltyMessage: 'You wake up to find that &6<amt> &fis missing from your pockets!'
        ExtraHooks:
            uQuest: false
            uQuestRQP: 0.5
    
    Gain:
        Default:
            Amount: 1
        Donors:
            Amount: 2.5
    
    # HOW DO I DROPS!?
    #     - format: 'item:amount:percent'
    #     - more drops: Seperate the items with ; add next
    #         - format example: 'item:amount:percent;item2:amount:percent'
    # This means, first you input the item id, second the item max amount upon drop, and third
    # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
    #
    # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
    #       it selects a random amount, there's no guarantee that it will be fixed to 10.
    #       ---> This will later be optional.
    #
    # Coin_Minimum - Minium amount of coins to drop.
    # Coin_Maximum - The max amount of coins to drop.
    # !!! With a low minimum and high maximum, you will get a random amount between those values
    #
    # OH GOD, FIXED AMOUNT ... ALL THE WAY!
    # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
    # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
    #
    # Coin_Percent - What are the odds to receive any currency at all?
    #
    # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
    #
    # Reward_Message - Every creature destroyed can have its personal reward message upon death
    #     - Acceptable codes:
    #     - &colourcode - Check out the forum post for the colour codes!
    #     - <crt> - Will display creature name
    #     - <amt> - Will display the amount + currency
    #     - <itm> - Will display the item you held in your hand at the time
    #
    # Penalty_Message - If you have a negative amount for a creature, this is the custom message
    # for when the player is penalized with a deduction.
    RewardTable:
        Creeper:
            Drops: '289:3:10'
            Coin_Minimum: 0.01
            Coin_Maximum: 10.00
            Coin_Percent: 75
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &c<crt>'
    
        Skeleton:
            Drops: '352:2:10;262:2:20'
            Coin_Minimum: 0.05
            Coin_Maximum: 10.00
            Coin_Percent: 35
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Zombie:
            Drops: '288:2:15'
            Coin_Minimum: 0.01
            Coin_Maximum: 6.00
            Coin_Percent: 65
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Spider:
            Drops: '287:1:8'
            Coin_Minimum: 0.01
            Coin_Maximum: 5.70
            Coin_Percent: 10
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        PigZombie:
            Drops: '320:2:3;288:2:8'
            Coin_Minimum: 0.01
            Coin_Maximum: 20.00
            Coin_Percent: 20
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Ghast:
            Drops: '289:2:15'
            Coin_Minimum: 0.15
            Coin_Maximum: 25.00
            Coin_Percent: 15
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Slime:
            Drops: '341:2:5'
            Coin_Minimum: 0.08
            Coin_Maximum: 13.00
            Coin_Percent: 65
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Giant:
            Drops: ''
            Coin_Minimum: 0.30
            Coin_Maximum: 55.00
            Coin_Percent: 60
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Chicken:
            Drops: '288:2:30'
            Coin_Minimum: 1.00
            Coin_Maximum: 2.00
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Cow:
            Drops: '334:2:25'
            Coin_Minimum: 1.00
            Coin_Maximum: 3.00
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Pig:
            Drops: '320:2:100'
            Coin_Minimum: 1.00
            Coin_Maximum: 2.50
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Sheep:
            Drops: ''
            Coin_Minimum: 1.00
            Coin_Maximum: 1.50
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Squid:
            Drops: '351:2:25'
            Coin_Minimum: 0.04
            Coin_Maximum: 4.75
            Coin_Percent: 5
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Wolf:
            Drops: ''
            Coin_Minimum: 0.04
            Coin_Maximum: 3.82
            Coin_Percent: 3
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Spawner:
            Drops: ''
            Coin_Minimum: 0.01
            Coin_Maximum: 30.00
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &2<crt> &fexplodes from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
    DidYou:
        Read:
            Understand:
                Configure: true
    
    # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
    # Switch the Configure: false to Configure: true
    #
    # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
    # If this value is still false when you start your server, the plugin will be disabled.
    #
    # WHY!?
    # Because. It simply just explains itself. Don't even think about starting an argument about it.

    And my Permissions.yml :

    Code:
    plugin:
        permissions:
            system: default
            copies: null
    groups:
        Default:
            default: true
            info:
                prefix: Voyageur
                suffix: ''
                build: false
            inheritance: null
            permissions:
            - foo.bar
        V.I.P:
            default: false
            info:
                prefix: V.I.P
                suffix: ''
                build: true
            inheritance:
            - Default
            permissions:
            - essentials.signs.sell.use
            - essentials.signs.buy.use
            - essentials.home
            - essentials.sethome
            - essentials.afk
            - essentials.list
            - essentials.helpop
            - iConomy.payment
            - iConomy.access
            - iConomy.list
            - iConomyChestShop.shop.buy
            - iConomyChestShop.shop.sell
            - iConomyChestShop.shop.create
            - ecoCreature.Creature.*
        Admins:
            default: false
            info:
                prefix: Admin
                suffix: ''
                build: true
            inheritance: null
            permissions:
            - '*'
    users:
        Cryt:
            group: Admins
            permissions: null
        alexispouti:
            group: V.I.P
            info:
                prefix: null
                suffix: null
            permissions:
            - essentials.signs.sell.use
            - essentials.signs.buy.use
            - essentials.home
            - essentials.sethome
            - essentials.afk
            - essentials.list
            - essentials.helpop
            - iConomy.payment
            - iConomy.access
            - iConomy.list
            - iConomyChestShop.shop.buy
            - iConomyChestShop.shop.sell
            - iConomyChestShop.shop.create
            - ecoCreature.Creature.*
        Yenlu:
            group: V.I.P
            permissions:
            - essentials.signs.sell.use
            - essentials.signs.buy.use
            - essentials.home
            - essentials.sethome
            - essentials.afk
            - essentials.list
            - essentials.helpop
            - iConomy.payment
            - iConomy.access
            - iConomy.list
            - iConomyChestShop.shop.buy
            - iConomyChestShop.shop.sell
            - iConomyChestShop.shop.create
            - ecoCreature.Creature.*
        Castou:
            group: V.I.P
            permissions:
            - essentials.signs.sell.use
            - essentials.signs.buy.use
            - essentials.home
            - essentials.sethome
            - essentials.afk
            - essentials.list
            - essentials.helpop
            - iConomy.payment
            - iConomy.access
            - iConomy.list
            - iConomyChestShop.shop.buy
            - iConomyChestShop.shop.sell
            - iConomyChestShop.shop.create
            - ecoCreature.Creature.*
    
    Okay, I think that the problem come only from Permissions. Because in my permissions.yml we can see that the players can create shop. Now, any player can make him. My problem with ecoCreature has to be of the same origin... Of what think of it you? How could I make to settle it concerns ? My permissions.yml is badly configured?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  22. Offline

    LucidLethargy

    Awesome! :D
    You always seem to have those details pinned down! I'm just about in debt in real life right now, but if I find myself some work pretty soon I will definitely donate to encourage this kind of attention! I can only hope you find others doing the same, and that from this other developers will find themselves working towards the same level of attention.
     
  23. Offline

    bakon balázs

    ooom Wolverine mode?
    what do this options:)
    i dont see anything from this in config file : )
     
  24. Offline

    ChrisB

    Try to rename the group V.I.P to just VIP instead, so you have no dots... I don't think dots will actually work :/

    I try to pin down the details that I would like to see myself, and do the occasional adding that makes total sense :)
    Speaking of that, got something else up my sleeve for later as well :p

    Ah, it will allow players to use their wolves to get rewards, for instance if your pet wolf kills an animal, you are rewarded... but, wolves are messy in bukkit right now :p
     
  25. Offline

    bakon balázs

    Ohhhh :)
    iiiits so so clear :D
    my fault ;)
    Thanks
     
  26. Offline

    BioRage

    oops

    --solved--
    What's wrong with my config?
    http://pastebin.com/gqxNbVib

    It doesn't load... I'll triple check it, but the server doesn't even notice it.

    Yes, I reinstalled it + let the new config.yml create a new one.

    Edit:

    Installed v0.0.5a
    And it does not configure me a new .yml.

    Only creates a folder

    Fixed

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  27. Offline

    DoctorFedora

    ecoCreatures seems to be not loading. In the console, it gives out the error:
    Code:
    16:13:46 [INFO] [ecoCreature] Denied usage because Permissions can not be found.
    
    But under the permissions, I have these set:
    Code:
                - 'ecoCreature.Creature.*'
                - 'ecoCreature.Creature.CraftCreeper'
                - 'ecoCreature.Creature.CraftSkeleton'
                - 'ecoCreature.Creature.CraftZombie'
                - 'ecoCreature.Creature.CraftSpider'
                - 'ecoCreature.Creature.CraftPigZombie'
                - 'ecoCreature.Creature.CraftGhast'
                - 'ecoCreature.Creature.CraftSlime'
                - 'ecoCreature.Creature.CraftChicken'
                - 'ecoCreature.Creature.CraftCow'
                - 'ecoCreature.Creature.CraftPig'
                - 'ecoCreature.Creature.CraftSheep'
                - 'ecoCreature.Creature.CraftSquid'
                - 'ecoCreature.Creature.CraftWolf'
                - 'ecoCreature.Creature.Spawner'
    This is the entirety of the permissions:

    Code:
    
    groups:
        Default:
            default: true
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - 'foo.bar'
                - 'iConomy.payment'
                - 'towny.town.claim'
                - 'towny.town.new'
                - 'ecoCreature.Creature.CraftCreeper'
                - 'ecoCreature.Creature.CraftSkeleton'
                - 'ecoCreature.Creature.CraftZombie'
                - 'ecoCreature.Creature.CraftSpider'
                - 'ecoCreature.Creature.CraftPigZombie'
                - 'ecoCreature.Creature.CraftGhast'
                - 'ecoCreature.Creature.CraftSlime'
                - 'ecoCreature.Creature.CraftChicken'
                - 'ecoCreature.Creature.CraftCow'
                - 'ecoCreature.Creature.CraftPig'
                - 'ecoCreature.Creature.CraftSheep'
                - 'ecoCreature.Creature.CraftSquid'
                - 'ecoCreature.Creature.CraftWolf'
                - 'ecoCreature.Creature.Spawner'
    
    
        Moderator:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
                - Default
            permissions:
                - 'bar.foo'
        Admins:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - 'iConomy.access'
                - 'iConomy.rank'
                - 'iConomy.list'
                - 'iConomy.payment'
                - 'iConomy.admin.grant'
                - 'iConomy.admin.set'
                - 'iConomy.admin.reset
                - 'iConomy.admin.hide'
                - 'iConomy.admin.account.create'
                - 'iConomy.admin.account.remove'
                - 'iConomy.admin.stats'
                - 'worldedit.chunkinfo'
                - 'worldedit.listchunks'
                - 'worldedit.delchunks'
                - 'worldedit.clipboard.clear'
                - 'worldedit.clipboard.load'
                - 'worldedit.clipboard.save'
                - 'worldedit.clipboard.copy'
                - 'worldedit.clipboard.flip'
                - 'worldedit.clipboard.rotate'
                - 'worldedit.clipboard.cut'
                - 'worldedit.clipboard.paste
                - 'worldedit.reload'
                - 'worldedit.generation.cylinder'
                - 'worldedit.generation.sphere'
                - 'worldedit.generation.forest'
                - 'worldedit.generation.pumpkins'
                - 'worldedit.history.clear'
                - 'worldedit.history.redo'
                - 'worldedit.history.redo'
                - 'worldedit.history.undo'
                - 'worldedit.navigation.unstuck'
                - 'worldedit.navigation.ascend'
                - 'worldedit.navigation.descend'
                - 'worldedit.navigation.thru'
                - 'worldedit.navigation.jumpto'
                - 'worldedit.navigation.ceiling'
                - 'worldedit.navigation.up'
                - 'worldedit.region.overlay'
                - 'worldedit.region.walls'
                - 'worldedit.region.faces'
                - 'worldedit.region.smooth'
                - 'worldedit.region.replace'
                - 'worldedit.region.stack'
                - 'worldedit.region.set'
                - 'worldedit.region.move'
                - 'worldedit.scripting.execute'
                - 'worldedit.selection.chunk'
                - 'worldedit.selection.pos'
                - 'worldedit.selection.hpos'
                - 'worldedit.wand'
                - 'worldedit.wand.toggle'
                - 'worldedit.selection.contract'
                - 'worldedit.selection.outset'
                - 'worldedit.analysis.distr'
                - 'worldedit.analysis.count'
                - 'worldedit.selection.size'
                - 'worldedit.selection.shift'
                - 'worldedit.selection.expand'
                - 'worldedit.selection.inset'
                - 'worldedit.snapshots.list'
                - 'worldedit.snapshots.restore'
                - 'worldedit.superpickaxe'
                - 'worldedit.superpickaxe.area'
                - 'worldedit.superpickaxe.recursive'
                - 'worldedit.tool.replacer'
                - 'worldedit.tool.data-cycler'
                - 'worldedit.brush.sphere'
                - 'worldedit.brush.cylinder'
                - 'worldedit.brush.clipboard'
                - 'worldedit.brush.smooth'
                - 'worldedit.tool.info'
                - 'worldedit.tool.tree'
                - 'worldedit.fill.recursive'
                - 'worldedit.fixlava'
                - 'worldedit.fixwater'
                - 'worldedit.removeabove'
                - 'worldedit.removebelow'
                - 'worldedit.removenear'
                - 'worldedit.replacenear'
                - 'worldedit.snow'
                - 'worldedit.thaw'
                - 'worldedit.extinguish'
                - 'worldedit.butcher'
                - 'worldedit.remove'
                - 'worldedit.fill'
                - 'worldedit.drain'
                - 'towny.town.claim'
                - 'ecoCreature.Creature.*'
                - 'ecoCreature.Creature.CraftCreeper'
                - 'ecoCreature.Creature.CraftSkeleton'
                - 'ecoCreature.Creature.CraftZombie'
                - 'ecoCreature.Creature.CraftSpider'
                - 'ecoCreature.Creature.CraftPigZombie'
                - 'ecoCreature.Creature.CraftGhast'
                - 'ecoCreature.Creature.CraftSlime'
                - 'ecoCreature.Creature.CraftChicken'
                - 'ecoCreature.Creature.CraftCow'
                - 'ecoCreature.Creature.CraftPig'
                - 'ecoCreature.Creature.CraftSheep'
                - 'ecoCreature.Creature.CraftSquid'
                - 'ecoCreature.Creature.CraftWolf'
                - 'ecoCreature.Creature.Spawner'
                - '*'
    
    
    [comments and users removed for clarity]

    Nothing happens ingame and that is the only ecoCreatures-related error I get.
     
  28. Offline

    DragonSupremacy

    Well, if you have this node ('ecoCreature.Creature.*'), you don't need any specific other node since that'd be redundant.
    The whole "*" means it's wildcard, aka "all"

    Also, Admin doesn't need any other node besides '*' cause that means "all commands are available"

    Also, for the author: Is there a way to limit the total amount of coin a player can earn per day, and can it be linked to an iConomy account (created with /money create "account") somehow, or is it just defaulting to the player's account?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  29. Offline

    ChrisB

    I'll consider adding a total earnings pool for the players, either have to run with path A or path B on that one, to database or not :p

    @DoctorFedora
    Something is messy with your install, ecoCreature can't actually find Permissions, the plugin

    @BioRage
    So everything is resolved? I'll have to look at it to see why it would not generate a config file
     
  30. Offline

    filthyklean

    Cant seem to load plugin, keep getting following error;
    [ecoCreature] Please configure ecoCreature (plugins/ecoCreature.yml) before continuing. Plugin disabled.

    Any ideas on what im doing wrong?

    Code:
    # Welcome new and old user of ecoCreature!
    # ----------------------------------------
    # It is vital that you go through the configuration from start to end before you continue
    # using this plugin, to make sure that it is functioning with your server configuration.
    #
    # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
    #
    # Now then ...
    #
    # Which economy system are you running? ecoCreature supports the following four.
    # iConomy, BOSEconomy, Essentials, MineConomy
    #
    # As an example, you have BOSE, you should change the CORE setting to Core: BOSEconomy
    #
    # IntegerCurrency set to true will round the reward to a whole number, no decimals.
    # While if it is set to false, it will give rewards with a decimal value.
    #
    # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
    # This setting is followed by CampRadius - what it does is that it prevents camping within the set
    # amount of blocks in all directions. Both can be changed to suit your needs.
    #
    # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
    # true, and if false, it will allow regular creature drops.
    #
    # OverrideDrops, if set to true... default drops will be overriden by the drops specified
    # for ecoCreature. This only applies to the player killed monsters.
    # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
    # this in mind.
    #
    # FixedDrops
    # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
    # and the creature / spawner will drop the amount of items you specified.
    #
    # BowRewards
    # If this value is set to false, there will be no gains from killing with a bow.
    #
    # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
    # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
    #
    # PenalizeType, this has two values: true or false.
    # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
    # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
    # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
    #
    # PenalizeAmount - How much money should they drop, from the amount they already have?
    # This depends on what you set the type to, flat or percent (false or true).
    # An example;
    # PenalizeType: true <---- we want to punish with percentage of held money
    # PenalizeAmount: 5 <---- draw 5% of the players held money
    #
    # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
    # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
    # you will not get rewards for kills below sea level. This applies to everything under sea level.
    #
    # Message Options!
    # ----------------
    # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
    # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
    # output anything to the player when they get no reward.
    # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
    # Having this option set to false will not send them the spawn/mobspawn camping message.
    #
    # Extra Hooks!
    # ------------
    # uQuest, true or false... should it be enabled or not
    # uQuestRQP, how big a chance does a player have to receive a random quest from killing a creature?
    #
    # Gains!
    # -----
    # These are per group on your server, if a player is in a group called Donors in your permissions
    # they will gain the base amount * value specified in the amount bit for the group.
    # You may freely add additional groupnames and specify your own amount here.
    # The group names must match those within your Permissions configuration, ecoCreature compares.
    System:
        Economy:
            Core: 'iConomy'
            IntegerCurrency: false
        Hunting:
            AllowCamping: false
            ClearCampDrops: true
            OverrideDrops: true
            FixedDrops: false
            CampRadius: 15
            BowRewards: true
            PenalizeDeath: true
            PenalizeType: true
            PenalizeAmount: 3
            AllowUnderSeaLVL: true
            WolverineMode: false
        Messages:
            Output: true
            NoReward: true
            Spawner: false
            NoCampMessage: '[&4Warning&f] Camping around the Monster Spawn gives no rewards.'
            NoBowMessage: '[&9???&f] You can''t seem to find any currency on this creature.'
            DeathPenaltyMessage: 'You wake up to find that &6<amt> &fis missing from your pockets!'
        ExtraHooks:
            uQuest: false
            uQuestRQP: 0.5
    
    Gain:
        Newbie:
            Amount: 1
        Builder:
            Amount: 1
        Admin:
            Amount: 1
    
    # HOW DO I DROPS!?
    #     - format: 'item:amount:percent'
    #     - more drops: Seperate the items with ; add next
    #         - format example: 'item:amount:percent;item2:amount:percent'
    # This means, first you input the item id, second the item max amount upon drop, and third
    # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
    #
    # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
    #       it selects a random amount, there's no guarantee that it will be fixed to 10.
    #       ---> This will later be optional.
    #
    # Coin_Minimum - Minium amount of coins to drop.
    # Coin_Maximum - The max amount of coins to drop.
    # !!! With a low minimum and high maximum, you will get a random amount between those values
    #
    # OH GOD, FIXED AMOUNT ... ALL THE WAY!
    # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
    # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
    #
    # Coin_Percent - What are the odds to receive any currency at all?
    #
    # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
    #
    # Reward_Message - Every creature destroyed can have its personal reward message upon death
    #     - Acceptable codes:
    #     - &colourcode - Check out the forum post for the colour codes!
    #     - <crt> - Will display creature name
    #     - <amt> - Will display the amount + currency
    #     - <itm> - Will display the item you held in your hand at the time
    #
    # Penalty_Message - If you have a negative amount for a creature, this is the custom message
    # for when the player is penalized with a deduction.
    RewardTable:
        Creeper:
            Drops: '289:3:10'
            Coin_Minimum: 10.00
            Coin_Maximum: 20.00
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &c<crt>'
    
        Skeleton:
            Drops: '352:2:10;262:2:20'
            Coin_Minimum: 5.00
            Coin_Maximum: 10.00
            Coin_Percent: 50
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Zombie:
            Drops: '288:2:15'
            Coin_Minimum: 5.00
            Coin_Maximum: 10.00
            Coin_Percent: 50
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Spider:
            Drops: '287:1:8'
            Coin_Minimum: 5.00
            Coin_Maximum: 10.00
            Coin_Percent: 25
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        PigZombie:
            Drops: '320:2:3;288:2:8'
            Coin_Minimum: 10.00
            Coin_Maximum: 20.00
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Ghast:
            Drops: '289:2:15'
            Coin_Minimum: 15.00
            Coin_Maximum: 25.00
            Coin_Percent: 15
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Slime:
            Drops: '341:2:5'
            Coin_Minimum: 8.00
            Coin_Maximum: 13.00
            Coin_Percent: 65
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Giant:
            Drops: ''
            Coin_Minimum: 30.00
            Coin_Maximum: 55.00
            Coin_Percent: 60
            NoReward_Message: '[&9!&f] The &c<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &c<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Chicken:
            Drops: '288:2:30'
            Coin_Minimum: 1.00
            Coin_Maximum: 2.00
            Coin_Percent: 10
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Cow:
            Drops: '334:2:25'
            Coin_Minimum: 1.00
            Coin_Maximum: 6.00
            Coin_Percent: 40
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Pig:
            Drops: '319:2:25'
            Coin_Minimum: 1.00
            Coin_Maximum: 3.00
            Coin_Percent: 20
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Sheep:
            Drops: ''
            Coin_Minimum: 1.00
            Coin_Maximum: 4.00
            Coin_Percent: 15
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Squid:
            Drops: '351:2:25'
            Coin_Minimum: 4.00
            Coin_Maximum: 10.00
            Coin_Percent: 5
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Wolf:
            Drops: ''
            Coin_Minimum: 4
            Coin_Maximum:15
            Coin_Percent: 30
            NoReward_Message: '[&9!&f] The &2<crt> &fdies from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
        Spawner:
            Drops: ''
            Coin_Minimum: 10.00
            Coin_Maximum: 25.00
            Coin_Percent: 100
            NoReward_Message: '[&9!&f] The &2<crt> &fexplodes from a blow with your &3<itm>'
            Reward_Message: '[&2:)&f] You have been awarded &6<amt> &ffor slaying a &2<crt>'
            Penalty_Message: '[&4:(&f] You have been penalized with a deduction of &6<amt> &ffor slaying a &2<crt>'
    
    DidYou:
        Read:
            Understand:
                Configure: true
    
    # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
    # Switch the Configure: false to Configure: true
    #
    # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
    # If this value is still false when you start your server, the plugin will be disabled.
    #
    # WHY!?
    # Because. It simply just explains itself. Don't even think about starting an argument about it.
     
  31. Offline

    ChrisB

    @filthyklean
    Did you just reload the server after changing the config option? Try stopping and starting.
    Also, you haven't renamed any of the files have you? I'll be looking into the issue myself right away
     

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