[INACTIVE][ECON] ecoCreature 0.0.5b - PvM/E Rewards [740]

Discussion in 'Inactive/Unsupported Plugins' started by ChrisB, Mar 18, 2011.

  1. Offline

    ChrisB

    ecoCreature 0.0.5b - PvM/E Rewards

    Description:
    Based upon the stories of iMonster and CookieMonster, this nifty little plugin will allow you, the server owner to hand out more than the default, boring sets of items dropped from creatures on your server.

    Apart from allowing extra drops, how about economy support through iConomy & Essentials Economy as well as BOSEconomy? But... we just forgot one, MineConomy! (it works, too!)

    Did you like how iMonster treated your currency rewards without those decimals? Fully optional here!
    As if that wasn't enough, reward and penalty messages, fully customizable from your end!
    -------------------------------------------------------------------------------------------------------------------------
    Features:
    • Currencry rewards through iConomy. Messages are customizable.
    • Currency penalties, if thats your wish - with customizable messages.
    • Extra drops from all animals and monsters.
    • Prevent camping around monster spawners, fully optional.
    • Prevent rewards through the use of bow and arrow, optional with custom message.
    • Penalty for dieing, fully optional and can be set at percentage level. Custom messages.
    • Beloved donors and special members can earn more money through a simple permission switch, set in percentage gain.
    • Silent rewards, through the options. No more messages about rewards, penalties and such.
    • + more! (Read the config file for all the juicy details!)
    -------------------------------------------------------------------------------------------------------------------------
    !!! Requirements:
    • iConomy 4.6.5
    • Permissions 2.7.2
    • CraftBukkit 740
    • * BOSEconomy 0.6.2 (Only required if you do not have iConomy)
    • * Essentials 2.1.x (Only required if you do not have iConomy)
    • * MineConomy 0.5.6 (Only required if you do not have iConomy)
    -------------------------------------------------------------------------------------------------------------------------
    Permissions Setup for ecoCreature

    Each and every creature available! (If you do not add any of them, you won't get rewards)
    Code:
    - 'ecoCreature.Creature.CraftCreeper'
    - 'ecoCreature.Creature.CraftSkeleton'
    - 'ecoCreature.Creature.CraftZombie'
    - 'ecoCreature.Creature.CraftSpider'
    - 'ecoCreature.Creature.CraftPigZombie'
    - 'ecoCreature.Creature.CraftGhast'
    - 'ecoCreature.Creature.CraftSlime'
    - 'ecoCreature.Creature.CraftChicken'
    - 'ecoCreature.Creature.CraftCow'
    - 'ecoCreature.Creature.CraftPig'
    - 'ecoCreature.Creature.CraftSheep'
    - 'ecoCreature.Creature.CraftSquid'
    - 'ecoCreature.Creature.CraftWolf'
    - 'ecoCreature.Creature.Spawner'
    
    ======== Or if you just want them all. ========
    - 'ecoCreature.Creature.*'
    
    + Note that the permissions are case sensitive! +
    -------------------------------------------------------------------------------------------------------------------------
    Colour Codes @ ecoCreature.yml
    &0: Black
    &1: Dark Blue
    &2: Dark Green
    &3: Teal
    &4: Dark Red
    &5: Purple
    &6: Gold
    &7: Light Grey
    &8: Dark Gray
    &9: Light Blue
    &a: Light Green
    &b: Turquoise
    &c: Light Red
    &d: Pink
    &e: Yellow
    &f: White
    -------------------------------------------------------------------------------------------------------------------------
    Warnings / Notes:
    • I might of have missed something, if I did, just leave a message in the thread.
    -------------------------------------------------------------------------------------------------------------------------
    Known Issues:
    • None.
    -------------------------------------------------------------------------------------------------------------------------
    Suggestions / TODO:
    • Suggestions are welcome.
    -------------------------------------------------------------------------------------------------------------------------
    Downloads:
    ecoCreature.jar via gamebin.org
    Full working server setup, for reference via gamebin.org
    -------------------------------------------------------------------------------------------------------------------------
    Changelog:
    v0.0.5b
    • Updated for the latest stable bukkit.
    • Some features are still being worked on, in case you're wondering.
    v0.0.5a
    • Fixed messages with no colors.
    • Fixed death penalty.
    • Added FixedDrops, open your ecoCreature.yml and add FixedDrops: false right under OverrideDrops. You can set the value true or false, if true... creatures will only drop the specified amount in your loot table, otherwise when false it takes a random number between 0 and the amount you wanted. This only needs to be added if upgrading from 0.0.5 and don't want to re-generate your config.
    v0.0.5 - Lederhosen!
    • uQuest hooking, if a creature dies, it can give a random quest.
    • Spawner drops items now.
    • Dollar signs as your currency now works.
    • Updated to work with MineConomy 0.5.6
    • Flat or percentage for the death penalty.
    • Misc random stuff that didn't work should work.
    • Tested against iConomy, didn't have time for the others - but should work, report what doesn't work if thats the case.
    • THIS RELEASE IS A CONFIG-BREAKER, GENERATE A NEW ONE AND COMPARE TO YOUR OLD CONFIG, CHANGE WHERE REQUIRED!
    v0.0.4g4 - Cows with laserguns!
    • uQuest hooked, but doesn't do anything yet.
    • MineConomy support added.
    • If camping near a spawner, mobs shouldn't drop anything.
    • Minor fixes and tweaks here and there, hopefully working better and warns when not working.
    v0.0.4g3 - Crispy Milk!
    • Drops under 1% are working.
    • Added a check to see whether or not Permissions are hooked and enabled.
    • Minor fixes.
    v0.0.4g2 - Maintenance overdrive, supreme drift!
    • Fixed up some permission checking.
    • Tweaked some hooks.
    • Compiled and tested with RB 670
    • Minor maintenance, no config changes required.
    v0.0.4g1 - Maintenance maintenance of the maintenance extreme extreme release.... deluxe
    • Toggler for No Reward message fixed.
    v0.0.4g - Jeeeez man ;/
    • Hopefully nailed the DEATH and RESPAWN issues.
    • Added BOSEconomy, its back in the game.
    • PigZombie is PigZombie, and no longer Zombie :p
    • Permissions are back in, and there has been changes made.
    • Extra gains work on group-level, you'll see what I mean inside the config.
    • No Reward message can now be toggled on or off.
    • Drop overrides can also be toggled on or off.
    • Random acts of fiddling around with the code
    • You must backup, remove & let ecoCreature generate a new config with this release.
    v0.0.4f - Ohsnap
    • Default drop tables are overriden by ecoCreature, default table is added to the config. Will be optional later.
    • Fixed a serious bug, where the players inventory would be wiped upon death. (very random and not always happening - but could)
    • Specifying a drop amount for a creature will give it a random between 0 and the specified amount now.
    • Essentials Economy is again supported and seems to be working better than ever.
    • Where did all the permissions go? VIP is left in for now, everything should per default yield rewards for now.
    v0.0.4e - More
    • Pigs no longer looked upon as Creepers
    • IntegerCurrency fixed, and working again.
    v0.0.4d - Maintenance Deluxe
    • Drops should override default creatures drops now.
    • Drops should now drop at the location of the creature which died.
    • Minor fixes.
    v0.0.4c - Extra Maintenance Release
    • Should be working fine with RB617, two test servers reporting no errors.
    • Configuration file fixed.
    • Tiny fixes.
    v0.0.4b - Maintenance release.
    • Check and option to see whether or not a player is under sea level.
    • Wolves added and supported.
    • Expanded list of items held.
    • Configuration changes, backup and re-generate, make sure you are up to date!
    v0.0.4a- Maintenance release.
    • Small bugfixes and tweaks.
    • Mob/monster spawner camping checks both the player and creature if near the spawner now, not just the player.
    v0.0.4
    • New permission available.
    • New configurable messages, send a message even if there aren't any rewards!
    • Option for configuring spawncamping message, or turn it off.
    • Empty messages should no longer output to players.
    • VIP group permission, reward your donors or special players with extra cash!
    • Penalty upon death (optional, drop some money when you die)
    • New and improved configuration,back up and generate a new one to see the newlyadded awesome.
    • + some other changes and fixes.
    v0.0.3
    • Fixed a bug with iConomy adding money even though a negative amount was entered.
    • Small tweaks.
    v0.0.2
    • Quick bugfix for proper messages.
    v0.0.1
    • Initial Release.
    -------------------------------------------------------------------------------------------------------------------------

    Special Thanks & Stuff
    mudzereli, Mirage & Mineral, for initial testing & ideas.
    Nijikokun for iConomy, testing, code and ideas.
    Essentials Team for Essentials & Essentials Economy.
    Brotherhood Of Slaughter for their economy plugin.
     
  2. Offline

    ChrisB

    Did you make sure to remove the old configuration file? And if there was none - did it create on for you?
    Are you running the official CB 617 with non-modded Permissions 2.5.5?

    When the uQuest hook is done and working properly, it will check whether or not you're on a quest - and will hopefully work without the player having to type out /q give or /uquest give

    Multiworld is currently the item being the one on the list with highest priority :)
     
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    Scipione

    Sry, found the Problem, seems BigBrother breaks your plugin (and several others) without is everythin seems to work fine
     
  4. Offline

    ChrisB

    I might be able to track down the error from my end and have it fixed, be sure to tell BB devs too :)
     
  5. Offline

    Scipione

    well BB atm breaks ecocreature, lwc, myhome, citizens on my server (not sure which else) i already informed them, so i don't think the failure is on your side :)
     
  6. Offline

    timmaeh

    Hi there, got a problem with this plugin. If PenalizeDeath true then every player has to pay money. Not only the players that are in the specified group.
     
  7. Offline

    Guvnors

    Had a search for h2 but no luck, could you point me in the direction please?
     
  8. Offline

    ksevelyar

    Minecraft_2011-04-07_02-00-57.png

    b617 + v0.0.4g
     
  9. Offline

    Scipione

    you sure you set the "Coin_Percent:" value for the pigzombies to 100
    if its below, you will not always get a money reward.
     
  10. Offline

    Poinball

    ChrisB , Where can i see your list to do and the progress ??
     
  11. Offline

    MatCat

    Ok just noticed that even though I have slimes set to 0.01 to 5, with a 30% chance, people are getting up to 10, about 70% of the time. Also I have drops set to false, yet everything is dropping 4+ items at a time when killed... this is not good on my server
     
  12. Offline

    ChrisB

    Is it possible that you can somehow prove this unlikely event?

    Fixed, didn't see the error I made myself first, but it should be okay now.

    Thank you :D

    It's jotted down on a piece of paper, I will digitalize it some day and put it up for display

    Please show me the slime bit of your config file, I will take it as a reference and go through the calculation method in the code
     
  13. Offline

    timmaeh

    Sure. I set it to false and no one has to pay money. I set it to true and every one has to pay no matter what group they are.
     
  14. Offline

    ChrisB

    So let me get this straight;

    PenalizeDeath: true
    a player dies, he has to pay money.... another player dies, he has to pay money... thats how it should work to begin with. But if its a wanted feature for just ONE group or those of choice to receive penalty upon death, I can certainly add this of my list of things to do.

    But if its like what I thought at first, from reading your post that if PenalizeDeath: true = one player dies, everyone pays for his death, its something I haven't heard of.
     
  15. Offline

    timmaeh

    Ah ok. Just my fault youre right.
     
  16. Offline

    riuthamus

    Can you turn off the death cost and such... i have another PVP plugin already doing this. Dont want them to be double charged!
     
  17. Offline

    ChrisB

    Theres an option in the config, set PenalizeDeath to false :p
     
  18. Offline

    tha d0ctor

    is it me or with every update do I need to remake my YML file... this is starting to bug me :(
     
  19. Offline

    ChrisB

    New features, larger changes... there are config updates there because they need to be there, I will start announcing with red fat text in the changelog once a config update must be made, or send a config file with the download.
     
  20. Offline

    jasonhu

    hey can u help me i got this problem when i start up the server

    Code:
     [SEVERE] The following file couldn't pass on Parser. plugins\GroupManager\worlds\world1\groups.yml loading ecoCreature v0.0.4g (Is it up to date?) java.lang.IllegalArgumentException: The following file couldn't pass on Parser. plugins\GroupManager\worlds\world1\groups.ym
     
  21. Offline

    tha d0ctor

    thanks! I guess its bittersweet but new features are always well worth a little extra configuration ;)
     
  22. Offline

    Godknown

    Lol, these update release names are just getting out of hand. However, I've gotta say that your plugin is one of the best. You update it consistently, and that I commend you for.
     
  23. Offline

    ChrisB

    I've never touched GroupManager, so I have no idea how it works... this uses Permissions 2.5.5. If the demand is high, I might look into adding full support for GroupManager as well
     
  24. Offline

    overlordror

    Just curious, you mentioned in your original post that this plugin may not play nice with MCMMO. MCMMO is a bit part of our server and I recently installed ecoCreature as it appears to be the best PvM plugin available right now. We're having a bit of weird lag issues and this didn't happen until the ecoCreature install, so I'm wondering what sort of conflicts the two might have?

    Do you have any plans on resolving the conflicts if so? I really don't want to have to use another PvM plugin as their configuration options aren't as robust as yours.
     
  25. Offline

    ChrisB

    The only thing related to lag may be an old iConomy version running in flatfile mode, but the more important issue would be mcMMO when slaying monsters, I believe there is a damage tick controller there somewhere, that sometimes when attacking and killing a monster too fast simply yields no reward at all - as if the monster wouldn't die (but does). Kind of hard to explain.
     
  26. Offline

    pRagmata

    Hello. First off this is a great plugin and it treated me well before all the updates, but it doesn't appear to be working now. I am running fully updated everything and my config file has been completely checked through.

    What is happening is, well, nothing. There are no errors, but also no rewards. The only part that appears to be working is the death penalty and message. Everything else just doesn't work.

    Here is my config:
    (side note: I realize where ESSTC is I have set to money, but I just did that for visual appeal. I had tried with leaving it default.)
    Show Spoiler

    Code:
    # Welcome new and old user of ecoCreature!
    # ----------------------------------------
    # It is vital that you go through the configuration from start to end before you continue
    # using this plugin, to make sure that it is functioning with your server configuration.
    #
    # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
    #
    # Now then ...
    #
    # Which economy system are you running? There are currently two enabled out of three.
    # 1 for iConomy
    # 2 for BOSEconomy
    # 3 for Essentials Economy *** ESSTC IS THE TEMPORARY FIX FOR NAMING YOUR ESSENTIALS CURRENCY! ***
    #
    # IntegerCurrency set to true will round the reward to a whole number, no decimals.
    # While if it is set to false, it will give rewards with a decimal value.
    #
    # AllowCamping should be set to false, it will prevent camping around mobspawners / dungeons etc.
    # This setting is followed by CampRadius - what it does is that it prevents camping within the set
    # amount of blocks in all directions.
    #
    # OverrideDrops, if set to true... default drops will be overriden by the drops specified
    # for ecoCreature.
    #
    # BowRewards
    # The bow and arrow is a dangerous weapon and can be considered overpowered in some way.
    # If this value is set to false, there will be no gains from killing with a bow.
    #
    # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
    # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
    #
    # PenalizePercent - How much money should they drop, from the amount they already have? Specified in percentage.
    #
    # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
    # What does it do? If you are under the sealevel when hunting, rewards are enabled. If this is set to false,
    # you will not get rewards for kills below sealevel. This applies to everything under sealevel.
    #
    # Message Options!
    # ----------------
    # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
    # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
    # output anything to the player when they get no reward.
    # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
    # Having this option set to false will not send them the spawn/mobspawn camping message.
    #
    # Extra Hooks!
    # ------------
    # Unfinished business.
    #
    # Gains!
    # -----
    # These are per group on your server, if a player is in a group called Donors in your permissions
    # they will gain the base amount * value specified in the amount bit for the group.
    # You may freely add additional groupnames and specify your own amount here.
    System:
        Economics:
            Which: 1
            ESSTC: 'money'
            IntegerCurrency: false
        Hunting:
            AllowCamping: false
            OverrideDrops: false
            CampRadius: 15
            BowRewards: true
            PenalizeDeath: true
            PenalizePercent: 3
            AllowUnderSeaLVL: true
        Messages:
            Output: true
            NoReward: true
            Spawner: true
            NoCampMessage: '[$4Warning$f] Camping around the Monster Spawn gives no rewards.'
            NoBowMessage: '[$9???$f] You can''t seem to find any currency on this creature.'
            DeathPenaltyMessage: 'You wake up to find that $6%c $fis missing from your pockets!'
        ExtraHooks:
            uQuest: false
            #### UQUEST HOOK IS NOT DONE YET ####
    
    Gain:
        Default:
            Amount: 1
        Donors:
            Amount: 2.5
    
    # HOW DO I DROPS!?
    #     - format: 'item:amount:percent'
    #     - more drops: Seperate the items with ;, add next
    #         - format example: 'item:amount:percent;item2:amount:percent'
    # This means, first you input the item id, second the item max amount upon drop, and third
    # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
    #
    # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
    #       it selects a random amount, there's no guarantee that it will be fixed to 10.
    #       ---> This will later be optional.
    #
    # Coin_Minimum - Minium amount of coins to drop.
    # Coin_Maximum - The max amount of coins to drop.
    # !!! With a low minimum and high maximum, you will get a random amount between those values
    #
    # OH GOD, FIXED AMOUNT ... ALL THE WAY!
    # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
    # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
    #
    # Coin_Percent - What are the odds to receive any currency at all?
    #
    # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
    #
    # Reward_Message - Every creature destroyed can have its personal reward message upon death
    #     - Acceptable codes:
    #     - $colourcode - Check out the forum post for the colour codes!
    #     - %m - Will display creature name
    #     - %c - Will display the amount + currency
    #     - %i - Will display the item you held in your hand at the time
    #
    # Penalty_Message - If you have a negative amount for a creature, this is the custom message
    # for when the player is penalized with a deduction.
    RewardTable:
        Creeper:
            Drops: ''
            Coin_Minimum: 5.00
            Coin_Maximum: 10.00
            Coin_Percent: 85
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $c%m'
    
        Skeleton:
            Drops: ''
            Coin_Minimum: 2.00
            Coin_Maximum: 8.00
            Coin_Percent: 85
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Zombie:
            Drops: ''
            Coin_Minimum: 1.00
            Coin_Maximum: 6.00
            Coin_Percent: 85
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Spider:
            Drops: ''
            Coin_Minimum: 1.00
            Coin_Maximum: 6.00
            Coin_Percent: 85
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        PigZombie:
            Drops: ''
            Coin_Minimum: 15.00
            Coin_Maximum: 20.00
            Coin_Percent: 90
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Ghast:
            Drops: ''
            Coin_Minimum: 25.00
            Coin_Maximum: 30.00
            Coin_Percent: 90
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Slime:
            Drops: ''
            Coin_Minimum: 15.00
            Coin_Maximum: 20.00
            Coin_Percent: 95
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Giant:
            Drops: ''
            Coin_Minimum: 33.00
            Coin_Maximum: 55.00
            Coin_Percent: 95
            NoReward_Message: '[$9!$f] The $c%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $c%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Chicken:
            Drops: ''
            Coin_Minimum: 0.01
            Coin_Maximum: 1.50
            Coin_Percent: 10
            NoReward_Message: '[$9!$f] The $2%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Cow:
            Drops: ''
            Coin_Minimum: 0.01
            Coin_Maximum: 3.00
            Coin_Percent: 6
            NoReward_Message: '[$9!$f] The $2%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Pig:
            Drops: ''
            Coin_Minimum: 0.01
            Coin_Maximum: 2.50
            Coin_Percent: 7
            NoReward_Message: '[$9!$f] The $2%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Sheep:
            Drops: ''
            Coin_Minimum: 0.01
            Coin_Maximum: 1.50
            Coin_Percent: 8
            NoReward_Message: '[$9!$f] The $2%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Squid:
            Drops: ''
            Coin_Minimum: 4.00
            Coin_Maximum: 10.00
            Coin_Percent: 45
            NoReward_Message: '[$9!$f] The $2%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Wolf:
            Drops: ''
            Coin_Minimum: 0.04
            Coin_Maximum: 3.82
            Coin_Percent: 3
            NoReward_Message: '[$9!$f] The $2%m $fdies from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
        Spawner:
            Drops: ''
            Coin_Minimum: 200
            Coin_Maximum: 350
            Coin_Percent: 100
            NoReward_Message: '[$9!$f] The $2%m $fexplodes from a blow with your $3%i'
            Reward_Message: '[$2:)$f] You have been awarded $6%c $ffor slaying a $2%m'
            Penalty_Message: '[$4:($f] You have been penalized with a deduction of $6%c $ffor slaying a $2%m'
    
    DidYou:
        Read:
            Understand:
                Configure: true
    
    # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
    # Switch the Configure: false to Configure: true
    #
    # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
    # If this value is still false when you start your server, the plugin will be disabled.
    #
    # WHY!?
    # Because. It simply just explains itself. Don't even think about starting an argument about it.
    


    And I currently have both 'ecoCreature.Creature.*' and 'ecoCreature.Rewarding.*' in my permissions however I have tried both individually as well.

    Here are my plugins:
    Show Spoiler
    Code:
    BackupPlugin
    ContainerPortect
    DynamicMarket
    ecoCreature
    FoundDiamonds
    iChat
    iConomy
    KitPlugin
    LoginMessage
    MultInv
    MultiVerse
    OddGive
    OddItem
    otherblocks
    Permissions
    Powerarmour
    SimpleHome
    TentThis
    TweakedCycle
    uQuest
    War
    WorldEdit
    


    There are no errors on startup but ecoCreature does just report "loading" and never finishes with "loaded" or anything but I highly doubt that is indicitive of anything. I tried looking through all the posts but I didn't see anything kinda like this.

    If it's something I missed on that has been already posted I apologize for being ignorant. :(

    Thanks
     
  27. Offline

    ChrisB

    To be frank, it's the first time I hear of this happening at all. Everything looks good from what I gather.
    Could you perhaps disable plugins one by one, to see whether or not it starts working? It's a tedious task, but perhaps any plugin that deal creatures besides ecoCreature, or anything that may affect drops / rewards in any other way or form?

    I know that uQuest, WorldEdit, iConomy, Permissions and SimpleHome works without interference issues.

    Also, are you running any newer version than CB 617? And if you have the time, find me in #iConomy on irc.esper.net using an IRC client.
     
  28. Offline

    pRagmata

    I am using CB617. I guess I will go through the plugins. xD
     
  29. Offline

    ChrisB

    Right, do that :)
    Remember, live support is available on IRC :)
     
  30. Offline

    knownerror

    I get an error when i kill a mob, and i receive no items.
    My plugins are:
    Towny
    iConomy
    LocalShops
    Spawnr
    SimpleHome
    Permissions

    Code:
    19:15:28 [SEVERE] Could not pass event ENTITY_DEATH to ecoCreature
    java.lang.NoClassDefFoundError: com/nijiko/permissions/PermissionHandler
        at se.crafted.chrisb.ecoCreature.entities.ecoRewardHandler.doYourThing(Unknown Source)
        at se.crafted.chrisb.ecoCreature.entities.ecoEntityListener.onEntityDeath(Unknown Source)
        at org.bukkit.plugin.java.JavaPluginLoader$39.execute(JavaPluginLoader.java:405)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at net.minecraft.server.EntityLiving.p(EntityLiving.java:466)
        at net.minecraft.server.EntityLiving.a(EntityLiving.java:445)
        at net.minecraft.server.EntityLiving.a(EntityLiving.java:393)
        at net.minecraft.server.EntityHuman.d(EntityHuman.java:508)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:720)
        at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    Caused by: java.lang.ClassNotFoundException: com.nijiko.permissions.PermissionHandler
        at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
        ... 17 more
    
     
  31. Offline

    MCbyWay

    You added BOS again :eek:

    YOU ARE GODLY!!![sheep]
     

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