How to send message to player on login?

Discussion in 'Plugin Development' started by dafen, Jan 25, 2012.

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    Hi Bukkit,

    I am new to Bukkit Plugins programming and I'm just learning at the moment.

    I want to send a message to a player as that player joins the server. I have tried this:

    public void playerLogin(PlayerLoginEvent event) {
        playerJoined = event.getPlayer();
        playerJoined.sendMessage("Willkommen, "+ playerJoined.getName());
    I have also tried:
    Bukkit.getServer().broadcastMessage("Hi, "+ playerJoined.getName());
    But they both do not work, why? No errors and no message...

    Thanks for help!
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    Did you make sure to register the event in the main class or in the listener class? You register an event by using Bukkit.getServer().getPluginManager().registerEvents(<listener goes here>, this);
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    Yeah the event is working fine because using:
    Code:"<playername> joined the server");
    prints a message in the console on a player's login.

    Thanks for your reply!

    Thanks a lot! It's working just like I want. =)

    Greets from Berlin.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 23, 2016
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    How did you do finally ?
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    Did you swap PlayerLoginEvent for PlayerJoinEvent ? That's how I would have done it!
    ringknight05 likes this.
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    Yeah you should have used PlayerJoinEvent. Also for reference, there's PlayerQuitEvent, not PlayerLogout.
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    Yep but all the rest of my plugin is running on player login. So i have to do a list with my messages for the players set onplayerlogin and write the message onplayerjoin ? Is there no better way ?
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    Yup, you have to use onPlayerJoin to interact with the player through the network. This is because, during the login event, the player has no real connection (netServerHandler is null or not used). Any attempt to send a packet will fail at that point, including messages.

    Getting the network address will fail as well, since no network socket is made yet.
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    I use his ip, when he is not refused kick message contains his ip. So I finally used onPlayerJoin to send the message even if the verification is made onPlayerLogin. I store my message into a list and I send it to the player when he joins.
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