Help with Custom Player Class

Discussion in 'Plugin Development' started by PandazNWafflez, May 20, 2012.

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    I want to create a custom player class. I have done this so far:

    • Made a LcPlayer interface, it extends SpoutPlayer (SpoutPlayer extends Player).
    • Made a LcCraftPlayer class, it extends SpoutCraftPlayer. It has a constructor that calls super.
    What I need to know is how to use it properly. I haven't looked thoroughly, but I presume a new instance of the Player class is called whenever a player joins. How do I make it so there is a new instance of LcPlayer / LcCraftPlayer along with Player / CraftPlayer and SpoutPlayer / SpoutCraftPlayer?
    This may be a bit of a complicated question, because not many people make custom player classes.
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    Why do you need a custom player class?
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    For custom player methods. This can't be done any other way without a LOT of code. I just need it to work in the way SpoutPlayer / SpoutCraftPlayer does.

    I also know that NoCheatPlus uses a custom player class, so it's not just Spout.
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    You might just look at there code, and if it isn't open source you just decompile it:p
    greetz blackwolf12333
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    Indeed, actually it is open source. But their code confuses me, I'm not sure how much of it I need, as they add a lot of other custom things as well. I kinds need to know how to do it as simply as possible without adding a lot of things that won't end up being necessary.

    This is still not solved.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 25, 2016
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    You do know that you can easily replace any instance method (e.g. player.method(args)) with a static method (e.g. PlayerFuncs.method(player, args))? Thus as long as you don't have to override any methods you don't need to make subclasses.
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    I do have to override a small amount, but still some.

    Would it work if I just used Player as normal then cast it to my player class when wanting to use it?
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    No, that does not work.

    Which methods do you want to override exactly? I'd first try to rule out any possibility not to use a custom player class.

    If it is simply not possible without a custom class, I guess you have to listen to PlayerJoinEvent (or similar) and replace the player instance in Bukkit. By quickly looking at CB's source I found the following:
            for (Object obj : server.getHandle().players) {
                EntityPlayer player = (EntityPlayer) obj;
                if ( {
                    return (player.netServerHandler != null) ? player.netServerHandler.getPlayer() : null;
    Instead of returning the player you would want to set the player of course.
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    Mind telling me which class that's in so I can have a more detailed look?
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    This snipplet is from CraftOfflinePlayer.getPlayer(), and CraftServer.getOnlinePlayers() is similar.
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    As far as I can tell, NoCheatPlus just uses a wrapper class, they don't actually extend Player.
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