Heart Exchange (players gain/lose base health in PvP)

Discussion in 'Archived: Plugin Requests' started by Vexilum, Aug 28, 2014.

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    I have an idea for a plugin that would need to exist if I were to carry out my plans in creating a new PvP server. This plugin is similar to the Zelda Hearts plugin. Here's how it would work specifically on my server, but all these values would be configurable so that other servers could use it:

    Players would join the server with 5 hearts (max health). If a player kills another player, the killer would gain 1 heart and the victim would lose 1 heart. The max amount of hearts a player could have would be 10 and the minimum would be 1. Players would have their max health displayed in the chat or in the player list so that low-health players could target other low-health players.

    In other words, you'd gain a heart for every player you kill, and you'd lose a heart every time you're killed by another player. I think it would be a fun game mechanic. Thanks to anyone who even considers making this plugin for me
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    Vexilum Having max health broadcast seems a little stupid to me. Then players with high max health could just target people with low max health and get hearts easily?
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    Valid point. I guess that part could be toggled. Maybe only 5 or below heart players could see it.
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