I made a command to set a player's head to whatever name's head he wants, here's my code: Code: @SuppressWarnings("deprecation") ItemStack skull = new ItemStack(397, 1, (short) 3); SkullMeta meta = (SkullMeta) skull.getItemMeta(); meta.setOwner(args); skull.setItemMeta(meta); p.getInventory().setHelmet(skull); However it shows up as Steve or Alex skinned! I know you can fix the head by placing it down, destroying it, picking up the drop and wearing it. However, I want the skin to be there when it spawns in! Any idea how to do this? Thanks!