Hi, So I'm trying to get when TNT is ignited in my plugin. I need to do this because I'm trying to make a plugin that explodes TNT instantly when a redstone signal is applied to it. I want to either cancel the event and use the createExplosion() method in the World class, or set the ticks before the TNT explosion to 0. From my understanding, I can't use ExplosionPrimeEvent because that's activated the tick before the explosion. Versus I don't want there to be a blinking effect with the TNT. I just want to make it explode (or create an explosion where it's at) immediately upon being ignited. Any ideas? Thanks in advance!