I know that this is an easy answer, and I am going to feel dumb for not knowing it but how do I get the player here? Code: public static Inventory getStarInventory() { Inventory inv = Bukkit.createInventory(null, 27, "§lSelect your Kit!"); { ItemStack item = new ItemStack(Material.EMERALD_BLOCK, 1); ItemMeta meta = item.getItemMeta(); meta.setDisplayName(ChatColor.GREEN + "§lPlayer Kits"); List<String> lore = new ArrayList<String>(); lore.add("§7These are all the player kits that you get from"); lore.add("§7joining the server!"); meta.setLore(lore); item.setItemMeta(meta); inv.addItem(item); } { ItemStack item = new ItemStack(Material.IRON_CHESTPLATE, 1); ItemMeta meta = item.getItemMeta(); meta.setDisplayName(ChatColor.GREEN + "§lKnight"); List<String> lore = new ArrayList<String>(); lore.add("§7The Knight is the classic Minecraft warrior. He doesn't"); lore.add("§7have any special abilities, although he has generally"); lore.add("§7better armour then other players and more health!"); lore.add(""); lore.add(ChatColor.RED + "Left Click" + ChatColor.GRAY + " to select."); meta.setLore(lore); item.setItemMeta(meta); inv.setItem(2, item); } { ItemStack item = new ItemStack(Material.DIAMOND_SWORD, 1); ItemMeta meta = item.getItemMeta(); meta.setDisplayName(ChatColor.GREEN + "§lAssassin"); List<String> lore = new ArrayList<String>(); lore.add("§7The assassin is a very strong in strength, although he"); lore.add("§7has one weakness: He has bad armor! Fortunately for him"); lore.add("§7his strength makes up for it"); lore.add(""); lore.add(ChatColor.RED + "Left Click" + ChatColor.GRAY + " to select."); meta.setLore(lore); item.setItemMeta(meta); inv.setItem(4, item); } { ItemStack item = new ItemStack(Material.BOW, 1); ItemMeta meta = item.getItemMeta(); meta.setDisplayName(ChatColor.GREEN + "§lArcher"); List<String> lore = new ArrayList<String>(); lore.add("§7The archer is most skilled with the bow, rumor has it"); lore.add("§7he once shot and killed someone from over 300 blocks"); lore.add("§7away! His one weakness is close quarters combat."); lore.add(""); lore.add(ChatColor.RED + "Left Click" + ChatColor.GRAY + " to select."); meta.setLore(lore); item.setItemMeta(meta); inv.setItem(6, item); } { ItemStack item = new ItemStack(Material.GOLD_BLOCK, 1); ItemMeta meta = item.getItemMeta(); meta.setDisplayName(ChatColor.YELLOW + "§lCurrency Kits"); List<String> lore = new ArrayList<String>(); lore.add("§7When you kill a player you get X currency, you"); lore.add("§7save these to rent or buy a kit!"); lore.add("§7"); lore.add("§cRent §7- Buys a kit, you have it till you die."); lore.add("§cBuy §7- Buys a kit, you keep it forever."); item.setItemMeta(meta); inv.setItem(9, item); } return inv; }