Get location of an entity

Discussion in 'Plugin Development' started by thorvaldemar, Nov 23, 2015.

Thread Status:
Not open for further replies.
  1. Offline


    Hey guys. I just want one little thing. How can i get the location of a snowball when it is in air??
  2. entity.getLocation()
  3. Offline


    @FisheyLP If i did that woulden i get all the entitys??
  4. Offline


    @thorvaldemar unless you're looping through all the entities in the world, then no.
  5. Offline


    @q8minecraft Okay i don't think i understand. Okay what i wanted to do is every time there is a snowball. The game will execute the snowball and then summon a firework at it every single tick. Do you know how that can be done??
  6. Offline


  7. Offline


    Every single tick?!?!?

    Repeating task with 1 as the delay and repeats as however many. Don't know what it is? Look it up.

    As for firework, you need to create the item stack and manipulate the object itself, I don't remember exactly how you do it, but you can look that up too.
  8. Offline


    I would suggest adding the snowball to a Set on ProjectileLaunchEvent and then having a scheduler run ever 1 tick to do the firework effect. If you need to see some code I can whip it up
  9. Offline


  10. Offline


  11. Offline


    @henderry2019 I'm sure you are trying to help me, but i'm actully learning best by getting a code and the experince with it and this is something i've tryed to do in a long time and i was about to give up, but i would give it one more chance. Thank you for the website. I think i will find i very useful :)
  12. Offline


    wrong, no one learns like that. Do you know java?
    Zombie_Striker likes this.
  13. Offline


    Woah slow down people let's not get into a fight.
    @thorvaldemar If you've never used schedulers before, here's something to look at to get you started. Obviously it will need tweaking but something generally like this ought to work to help you solve your problem
        public void onSnowballLaunch(ProjectileLaunchEvent evt){
            if(evt.getEntityType() == EntityType.SNOWBALL /*&& any other conditions*/){
                if(snowballList.getSize() == 1) runEffectLoop();
        //somwhere else in your code
        public void runEffectLoop(){
            getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable(){
                public void run(){
                    for(Entity entity : snowballList) playFireworkEffect(entity.getLocation());
                    if(!snowballList.isEmpty()) runEffectLoop();
            }, 1);//runs every 1 tick
  14. Offline


    You would do this by, Entity.getLocation();
  15. Offline


    If you are going to spoonfeed, at least do it right. This code makes no sense at all. Are you seriously trying to call a method within itself?

    Edit: My last post got cut off, I was going to say look at this for events:
    And this for schedulers:
  16. Offline


    @henderry2019 Methods can indeed call themselves-> e.g., recursive methods. Not always the best idea to, but sometimes very useful.
    Good idea posting the API refs, here's another to add to that handy list related to the topic:
  17. Offline


    You posted a recursive method inside a recursive method inside a for loop.

    I'd be amazed if the server didn't instantly crash
  18. Offline


    Lol, selfown.
    You flame people because you just cant understand what this really simple method does. Maybe you are the one who should take some java beginner lessons, instead of talking like a smart guy.
  19. Offline


    What? It wasn't inside a for loop. It was after one. It is still the wrong way to do it as he's creating a new runnable every tick rather than running a/many BukkitRunnable timer.
  20. Offline


    Ah you're right, my mistake

    Still, terrible
  21. Offline


    Yes i read a book.

    Thanks for all the help... And yes i'm not the best to java, but i can all ways learn and not every body learns the same way. XD
    Last edited: Nov 24, 2015
Thread Status:
Not open for further replies.

Share This Page