Get block behind?

Discussion in 'Plugin Development' started by Urag, Aug 6, 2015.

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  1. What should I use to getBlock behind a block?

    It is not working good:
    Code:
                    if (e.getClickedBlock().getRelative(-1, 0, 0).getType() == Material.SPONGE){
                        e.getPlayer().sendMessage("§aGood button");
                        return;
                    } else if (e.getClickedBlock().getRelative(+1, 0, 0).getType() == Material.SPONGE){
                        e.getPlayer().sendMessage("§aGood button");
                        return;
                    } else if (e.getClickedBlock().getRelative(0, 0, -1).getType() == Material.SPONGE){
                        e.getPlayer().sendMessage("§aGood button");
                        return;
                    } else if (e.getClickedBlock().getRelative(0, 0, +1).getType() == Material.SPONGE){
                        e.getPlayer().sendMessage("§aGood button");
                        return;
                }
     
  2. Offline

    Shortninja66

    Since I have already done something similar to this myself, I will provide you with the directional part (it's also all over the forums...):
    Code:
                            int direction = (int) location.getYaw();
                            int pitch = (int) location.getPitch();
                          
                            if(direction < 0)
                            {
                                direction += 360;
                                direction = (direction + 45) / 90;
                            }else
                            {
                                direction = (direction + 45) / 90;
                            }
                          
                            if(pitch > 37)
                            {
                                //Player is looking up, I think..
                            }else if(pitch < -16)
                            {
                                //Player is looking down, I think..
                            }else if(direction % 2 == 0)
                            {
                                //Player is looking north or south.
                            }else if(direction % 2 == 1)
                            {
                                //Player is looking east or west.
                            }
    The north/south/east/west part may need to be changed a bit. Also, just use "block.getRelative(BlockFace.[direction])".
     
    Urag likes this.
  3. @Shortninja66
    I don't understand how to use it to get block behind...
     
    Last edited: Aug 6, 2015
  4. Offline

    Shortninja66

    @Urag Erm... There is no method to magically get the block behind a block. You need to get the players direction first! Using the way I showed, you can determine which way the player is looking. Once you get the direction they are looking, simply get the relative block by doing "block.getRelative(BlockFace.[direction])". For example, if the player is looking down, the block behind is "block.getRelative(BlockFace.DOWN)".
     
    Urag likes this.
  5. @Shortninja66
    What's wrong here? Only west works.
    Code:
                    if (direction < 180 & direction > 0){
                        if (e.getClickedBlock().getRelative(BlockFace.WEST).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aGood job! west");
                        }
                    }
                    if (direction < 90 & direction > -90){
                        if (e.getClickedBlock().getRelative(BlockFace.NORTH).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aGood job! north");
                        }
                    }
                    if (direction > -180 & direction < -0){
                        if (e.getClickedBlock().getRelative(BlockFace.EAST).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aGood job! east");   
                        }
                    }
                    if (direction < 90 & direction < -90){
                        if (e.getClickedBlock().getRelative(BlockFace.SOUTH).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aGood job! south");   
                        }
                    }
     
  6. Offline

    Shortninja66

    Ahh.. I see now, you do not care about up or down directions :p You can use this code from sk89q:
    Code:
    public String getCardinalDirection(Player player) {
            double rotation = (player.getLocation().getYaw() - 90) % 360;
            if (rotation < 0) {
                rotation += 360.0;
            }
             if (0 <= rotation && rotation < 22.5) {
                return "north";
            } else if (22.5 <= rotation && rotation < 67.5) {
                return "north";
            } else if (67.5 <= rotation && rotation < 112.5) {
                return "east";
            } else if (112.5 <= rotation && rotation < 157.5) {
                return "south";
            } else if (157.5 <= rotation && rotation < 202.5) {
                return "south";
            } else if (202.5 <= rotation && rotation < 247.5) {
                return "south";
            } else if (247.5 <= rotation && rotation < 292.5) {
                return "west";
            } else if (292.5 <= rotation && rotation < 337.5) {
                return "north";
            } else if (337.5 <= rotation && rotation < 360.0) {
                return "north";
            } else {
                return null;
            }
        }
     
    Urag likes this.
  7. @Shortninja66
    What should I do with "return north;", etc.? Replace it with return;?
     
  8. Offline

    Shortninja66

    @Urag No, you just check "if(getCardinalDirection(player).equalsIgnoreCase("north"))"
     
  9. Code:
                    } else if (337.5 <= rotation && rotation < 360.0) {
                        if(getCardinalDirection(p).equalsIgnoreCase("north")){
                         p.sendMessage("§aNorth");
                        return "north";
                        }
                    }
    Does not work.
    Eclipse underlines:
    - getCardinalDirection
    - return "north";
     
  10. Offline

    Shortninja66

    @Urag You clearly do not understand how methods work.. The code I sent is to be left alone! Just put that method in the same class as what you are working in and then do "if(getCardinalDirection(player).equalsIgnoreCase("north"))".
     
  11. @Shortninja66
    Code:
    package me.urag.randomteleport;
    
    import org.bukkit.Material;
    import org.bukkit.block.BlockFace;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.event.Listener;
    import org.bukkit.event.block.Action;
    import org.bukkit.event.player.PlayerInteractEvent;
    
    public class ButtonListener implements Listener {
    
        public String getCardinalDirection(Player player) {
            double rotation = (player.getLocation().getYaw() - 90) % 360;
            if (rotation < 0) {
                rotation += 360.0;
            }
             if (0 <= rotation && rotation < 22.5) {
                return "north";
            } else if (22.5 <= rotation && rotation < 67.5) {
                return "north";
            } else if (67.5 <= rotation && rotation < 112.5) {
                return "east";
            } else if (112.5 <= rotation && rotation < 157.5) {
                return "south";
            } else if (157.5 <= rotation && rotation < 202.5) {
                return "south";
            } else if (202.5 <= rotation && rotation < 247.5) {
                return "south";
            } else if (247.5 <= rotation && rotation < 292.5) {
                return "west";
            } else if (292.5 <= rotation && rotation < 337.5) {
                return "north";
            } else if (337.5 <= rotation && rotation < 360.0) {
                return "north";
            } else {
                return null;
            }
        }  
      
        @EventHandler
        public void onPlayerInteract(PlayerInteractEvent e){
            if (!(e.getAction() == Action.RIGHT_CLICK_BLOCK)) return;
                if (e.getClickedBlock().getType() == Material.STONE_BUTTON){
                    if(getCardinalDirection(e.getPlayer()).equalsIgnoreCase("north")){
                        if (e.getClickedBlock().getRelative(BlockFace.NORTH).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aNorth");
                        }
                    }
                    if(getCardinalDirection(e.getPlayer()).equalsIgnoreCase("east")){
                        if (e.getClickedBlock().getRelative(BlockFace.NORTH).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aEast");
                        }
                    }
                    if(getCardinalDirection(e.getPlayer()).equalsIgnoreCase("south")){
                        if (e.getClickedBlock().getRelative(BlockFace.NORTH).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aSouth");
                        }
                    }
                    if(getCardinalDirection(e.getPlayer()).equalsIgnoreCase("west")){
                        if (e.getClickedBlock().getRelative(BlockFace.NORTH).getType() == Material.SPONGE){
                            e.getPlayer().sendMessage("§aWest");
                        }
                    }
                }
        }
    }
    
    ==============================================================================
    Like dat?
     
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