Generate world before player joins.

Discussion in 'Archived: Plugin Requests' started by Ineentho, Jun 7, 2011.

  1. Offline

    Ineentho

    Hello,

    I got a server with 3 worlds:
    • A main world where people can build
    • A second normal world, that resets itself each 4 hours.
    • A nether world.
    Now, my problem is that if somebody log out in the second world, and log in again the whole world have to generate itself again, and I even managed to die below bedrock after a world reset. The world is reseted in this way:
    1. Kicks all players and stops the server.
    2. Run a batch script, that first removes the second world directory, and then copies a map that only contains [map dir]/region/r.0.0.mcr to import a portal into the new map
    3. Starts the server, and (I think) AncientGates generates a new world for me, however the spawn is randomly placed around the x:0 and z:0 coordinates (?) so the portal is usually outside of the generated world.
    In order to fix this I am searching for a plugin that can:
    • Generate the world around selected coordinates (The portal in my case).
    • Generate the world around players that logged out in world two during the last [Configurable time], maybe just 3x3 chunks or something, to protect them from falling under the world.
    Thanks for any help!
     
  2. Offline

    Ineentho

    Bump, somebody think they can do this? I would do, but I don't have skills enough for this.
     

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