Inactive [GEN] Toggle Game Mode v0.3 - does what the name says [1317]

Discussion in 'Inactive/Unsupported Plugins' started by K900, Sep 17, 2011.

  1. Offline

    K900

    Whoo. Another edge case :) I'll take a look now.
     
    MiStAWaFFlEZZ likes this.
  2. Offline

    MiStAWaFFlEZZ

    Thanks for the quick reply!
     
  3. Offline

    K900

    @Everyone I uploaded a beta of 0.3.2, which has nether portals, respawn fix and a new tgm.ignore permission.
    @Mikerman50 @MiStAWaFFlEZZ This one likely has fixes for your problems, please test and reply.

    I tested it a bit more, and now I'm pretty sure that I'll release 1.0 until the end of the week if no bugs are found. So I'm asking again: what do you want to see implemented in TGM? I'll probably add stuff you suggest during the week or at weekend to have a release out by Monday.
    After that, I'll be working on something new: it's very very experimental Magicka-style element-combo spellcasting. I'm not yet sure if it will work or not, but it's going to be a lot of fun if it does.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  4. Offline

    GravelSocks

    Thank you for correctly versioning your plugin & plugin filename.
     
  5. Offline

    MiStAWaFFlEZZ

    Works perfectly now! Thanks. As for new features, maybe (an optional) bedrock protection, or a list of blocks that cannot be destroyed in a single click?
     
  6. Offline

    K900

    That's completely out of my working zone :) Creative mode is not implemented by me, it's a vanilla feature, so it's likely up to Notch/Jeb to fix it.
     
  7. Offline

    contre

    Something that will force a person to always be in a mode regardless of what world they're on or what its settings may be.
     
  8. Offline

    K900

    Hm. Might not be a good idea, because sometimes you want to switch your gamemode. Give me a use case and I'll see how it can be done without breaking the current idea...
     
  9. Offline

    K900

  10. Offline

    kevinkrw

    Could you add /c as a default alias, because /m interferes with another plugin.
     
  11. Offline

    K900

    Why /c ? /mode and /tgm are enough IMO. You can edit plugin.yml with 7zip or winrar.
     
  12. Offline

    kevinkrw

    I know, but I don't want to edit the plugin.yml every time an update happens. And /c stands fro /creative.
     
  13. Offline

    K900

    Well, maybe. Also, why not use the hotkey?
     
  14. Offline

    kevinkrw

    I can't use the hotkey because I don't use Spoutcraft. I don't use Spoutcraft because I can't use my favorite mods with it.
     
  15. Offline

    contre

    The situation is that I have players who only want to play in creative who I can trust to be responsible and not abuse it and I'd like to give them the ability to always be in creative mode on the same server that others are in survival mode. They like to build the big infrastructure things while the survival players do their thing.
     
  16. Offline

    K900

    Why not just give them tgm.self permission? They'll be able to switch any time.
     
  17. Offline

    contre

    Don't want to hassle them with having to change their own setting. I'll just write my own plugin. Good exercise anyways.
     
  18. Offline

    K900

    I think that locking people to one game mode is a generally bad idea. Sorry.
     
  19. Offline

    PhantomServer

    Useless, Doesn't work with [Yeti] Permissions 3.1.6
     
  20. Offline

    netraameht

    Permission 3.x? Let's test!
     
  21. Offline

    K900

    Won't work.
     
  22. Offline

    netraameht

    Yea, but I keep it, I LIKE SPOUT :D
     
  23. Offline

    K900

    Thanks. At least you're not saying it's useless.
     
  24. Offline

    netraameht

    Its usefull! Finally a normal switch plugin, normal i had to type /gamemode <fullname ARG> <1/0> or /creative /survival... But this is great, one question, can I combinate Permissions 3.iDunno and BukkitPerms?
     
  25. Offline

    K900

    Why not migrate? I did for my server and noone even noticed until I put that up on the notice board :)
     
  26. Offline

    netraameht

    I hate BukkitPermissions, but I love Permissions 3!
     
  27. Offline

    tombik

    Notice after changing other's player mod should be great (/tgm <player>)
     
  28. Offline

    K900

    Well, my idea was that when you issue a command, it shouldn't tell you if all's well (but for server-wide changes that have broadcasts), but it should tell you when something goes wrong.
     
  29. Offline

    bjoen

    Nice plugin! :D
    Could you add save inventorys, did not know how say it :S
    Hope you get it...
     

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