Inactive [GEN/MISC/FUN]PrizeRedemption 1.5 - Rewards for everyone! [1337]

Discussion in 'Inactive/Unsupported Plugins' started by Technius, Oct 2, 2011.

  1. Offline

    Technius

    PrizeRedemption 1.5
    By Technius

    Features:
    • Allows Ops and people with prizeredemption.create to make redeem codes
    • Allows everyone to redeem codes
    • Codes give items to people, and multiple items supported now!
    • Good for servers that have VIPs (give them diamonds!)
    • Each code can only be redeemed once per person, and codes can have limited uses!
    • Codes can now be deleted!
    • Code generators added! (thanks to beatcomet!)
    Commands:
    Show Spoiler

    /redeem <code> - redeems the specified code
    /code create <code> <rewards(id:damage:amount)> [modifiers] - creates a redeem code that gives the
    player items when used
    Detailed explanation of create (open)

    Create might seem a bit hard, so here's an explanation.
    An example of a code might look like this:
    /code create ExampleCode 10#3 20:2#64 -u 10
    It will create a code which gives 3 of 10, and 64 of 20 that has 2 damage. It can only be used ten times. Simple?

    /code delete <code> - deletes an existing redeem code
    /code generate <rewards(id:damage:amount)> [modifiers]- generates a random redeem code but you still need to put in the items

    Permission Nodes (SuperPerms):
    prizeredemption.create - allows you to create redeem codes
    prizeredemption.delete - allows you to delete redeem codes
    prizeredemption.* - allows all prizeredemption commands
    prizeredemption.generate - allows you to generate redeem codes

    Attention, /code create has been rewritten. Open the command spoiler to see the changes. Old codes also no longer work.

    Download

    Thanks to @staniboy for helping out with some bugs and for suggesting some things!

    Changelog
    1.5 - Code rewrite, multiple items, code usage, and an API! :)
    1.4 - Added /code generate (thanks to beatcomet!)
    1.3 - Added /code delete
    More Changelog (open)

    1.2 - Public release
    1.1 -Fixed more glitches, added perms
    1.0 - Fixed some glitches
    0.9 - Glitchy finished product
    0.1 - Initial development


    Update Progress: 70%
    Guaranteed updates:
    Invetory checks(It drops items on the ground, as not making it redeem doesn't work): Done
    Fix /code generate: Done
    Make undetermined amounts to a configurable amount: 10%
    Optional updates:
    Add support for block names(Crashes everytime)

    Todo List:
    Code life time
    Allow totally random code generation
    Allow random reward amounts

    Like this? A donation would be appreciated!
    [​IMG]
     
    Phiwa likes this.
  2. Offline

    EdenCampo

  3. Offline

    Technius

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    EdenCampo

    Well that's ok, Thanks anyway :D
    (BTW,your PluginManager is awesome..).
     
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    MikeA

    A nice addition would be deleting codes ^^ (/code delete <name>) - prizeredemption.delete
     
  6. Offline

    Technius

    I'll work on it.
     
  7. Offline

    beatcomet

    Hi man :)
    As mentioned above, I did devlope a plugin with some of the functions your plugin is having,
    So if you need any help or anything PM me ;)
    BTW you can check my awesome random code generator:

    code (open)

    Code:java
    1.  
    2. int maxlength = 8;
    3. final String chars = "abcdefghijklmnopqrstuvwxyz123456789-";
    4. String word = "";
    5. while(word.length() < maxlength){
    6. Random rand = new Random();
    7. int x = rand.nextInt(36 - 1 + 1) +1 ;
    8. word = word + chars.charAt(x);
    9. System.out.println(word.toUpperCase());
    10. }
    11.  



    just set the maxlength (Integer of course) and if you want you can change the chars String to you liking.
    Good job and again, If you need help contact me ;)
     
    kahlilnc likes this.
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    Technius

    Wow, thanks for the generator! I'll be sure to incorporate it in my plugin!
     
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    beatcomet

    If you want I can help you with multiple item support as well
    It's all about config file manipulation
     
  10. Offline

    Technius

    Don't worry, I already have it planned. Might take me some time though.
     
  11. Offline

    beatcomet

    Alright, anyways if you need any help PM me :)
    Here is an idea for you :
    per-world codes.

    hint (open)

    You can add a key to each code with the name of the world, and by using the redeem command, make it check the
    in which world the player is.
     
  12. Offline

    wassilij

    It would be nice if i can see how many people redeemed the code already.
    And Permission 3.* compatibility
     
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    Tomaz

    Awesome Plugin, Really usefull if you could set up a automated service!
     
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    GoofyGewber

    Awesome plugin! Great job :D
     
  15. Offline

    Technius

    Thanks for all your support guys!
    Um, Permissions 3.* is kinda dead, so I will just stick to SuperPerms.
    PermissionsEx is a good replacement for 3.*.
     
  16. Offline

    GoofyGewber

    agreed.
     
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    Phantom Index

    When will this get multi-item support?
     
  18. Offline

    Technius

    I'm looking into it, I have a lot of projects to work on right now.
     
  19. Offline

    MikeA

    By the way, I tested this last week and I could redeem a code more then once. Just though I would bring it to notice.
     
  20. Offline

    Technius

    Did you update it? You may have created a code twice.
     
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    MonsieurApple

    Please upgrade to latest RB
     
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    EnzomeLegions

    i cannot seem to /code create... the node does not work for me at all... also.. when /code generating... the given <.....> areas where filled but nothing happened when executed. I really want this plugin does anyone else have a 1337 build like this plugin??
     
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    kahlilnc

    Upgrade to PEX XD it has some of the same formatting / uses bukkit perms and is supported by most up to date plugins.
     
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    Raycrash

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    Windwaker

    Look's good :) It is highly recommended however that you create a page on dev.bukkit.org for this plugin because plugins.bukkit.org will eventually only show plugins from BukkitDev ;)
     
  26. Offline

    Technius

    I am still active, however, I'm not really working on this project as often.

    @WalkerCrouse
    It's on BukkitDev, just use the search.

    @Raycrash
    No need to "join forces", when they are perfectly fine.
     
  27. Offline

    Gravity

    This is pretty legit, I had not thought about something like this, but wow this could come in handy.
    Good work!
     
  28. Offline

    Raycrash

    I just thought that it would be a lot more effective to, instead of writing twice "the same thing" expanding upon one ;)
     
  29. Offline

    staniboy

    Hm, is there any reason for this awesomeness not to work on latest devBukkit?
     
  30. Offline

    Technius

    What does it say? Just saying "It doesn't work" doesn't really help.
     

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