[FUN] ZombieSurvival-R3.4 [1.5.1]

Discussion in 'Archived: Plugin Releases' started by Bjornke, Jul 18, 2012.

  1. Offline

    loopyd

    have u fixed the spawn link bug
     
  2. Offline

    Bjornke

    Updated to 3.4!!

    <Edit by Moderator: Redacted bit url>
     
    Last edited by a moderator: Feb 19, 2017
  3. Offline

    Northern

    Hi, I'm experiencing ZS 3.3 and 3.4 crash on server start. I'm running Bukkit 1.5.1-R0.1 #2735
    Plugins:
    ZombieSurvival, CoreProtect, Vault, PermissionsEx, Modifyworld, Multiverse-Core, LWC, RemoteToolkitPlugin, PwnFilter, dynmap, Essentials, EssentialsSpawn, Multiverse-Portals, EssentialsChat

    Output:
    Code:
    2013-04-06 08:51:23 [INFO] [ZombieSurvival] Enabling ZombieSurvival vR-3.4
    2013-04-06 08:51:23 [WARNING] [ZombieSurvival] Could not save language.yml to plugins/ZombieSurvival/language.yml because language.yml already exists.
    2013-04-06 08:51:23 [WARNING] [ZombieSurvival] Could not save awards.yml to plugins/ZombieSurvival/awards.yml because awards.yml already exists.
    2013-04-06 08:51:23 [WARNING] [ZombieSurvival] Could not save classes.yml to plugins/ZombieSurvival/classes.yml because classes.yml already exists.
    2013-04-06 08:51:23 [INFO] [ZombieSurvival] Using Vault for Economy Access!
    2013-04-06 08:51:23 [INFO] [ZombieSurvival] ZombieSurvival Enabled!
    2013-04-06 08:51:23 [SEVERE] java.lang.NullPointerException
    2013-04-06 08:51:23 [SEVERE]    at com.bjornke.zombiesurvival.main.parseToStr(main.java:629)
    2013-04-06 08:51:23 [SEVERE]    at com.bjornke.zombiesurvival.main.saveSigns(main.java:2525)
    2013-04-06 08:51:23 [SEVERE]    at com.bjornke.zombiesurvival.main.LoadConfig(main.java:260)
    2013-04-06 08:51:23 [SEVERE]    at com.bjornke.zombiesurvival.main.onEnable(main.java:200)
    2013-04-06 08:51:23 [SEVERE]    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
    2013-04-06 08:51:23 [SEVERE]    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457)
    2013-04-06 08:51:23 [SEVERE]    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
    2013-04-06 08:51:23 [SEVERE]    at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282)
    2013-04-06 08:51:23 [SEVERE]    at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264)
    2013-04-06 08:51:23 [SEVERE]    at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:301)
    2013-04-06 08:51:23 [SEVERE]    at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:280)
    2013-04-06 08:51:23 [SEVERE]    at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:240)
    2013-04-06 08:51:23 [SEVERE]    at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150)
    2013-04-06 08:51:23 [SEVERE]    at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:379)
    2013-04-06 08:51:23 [SEVERE]    at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
    2013-04-06 08:51:23 [SEVERE] [ZombieSurvival] ZombieSurvival failed to start correctly! Disabling!
    2013-04-06 08:51:23 [SEVERE] [ZombieSurvival] java.lang.NullPointerException
    
    Any ideas?
     
  4. Offline

    loopyd

    if your using both 3.3and 3.4 remove 3.3 if not then check the top of ur server console if it says for version 1.5 then update ur minecraft_server(if ur running it with extra ram) or craftbukkit... to the betabuild for 1.5.1
     
  5. Offline

    Op_Saster

    the zombie spawning works great but if you create a door a wool block gets in the place and destroys the door
    also zombies don't destroy barricades plz answer me
     
  6. Offline

    loopyd

    the doorlink feature still dosnt work until you fix this could u at least re add the ability to enable close zombie spawns so that ppl dont keep asking where the zombies are

    for barriers the problem is the zombies cant path find through blocks use a door in a 2x1 hole and select the bottom half of the door for a barrier and the bottom half will stay there and zombies will see it as a path too you 1 disadvantage is that half doors are now invisible but theres nothing we or the maker can do about that and as for doors i think you problem is ypur using actual doors instead of blocks use blocks instead so that they arent destroyed

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 27, 2016
  7. Offline

    Brett_Haythorpe

    Check your inbox
     
  8. Offline

    WillBoy20101

    Why is there haven't been an update for this yet?
     
  9. Offline

    hmongyaj

    y does my zs keep saving language classes and award
     

Share This Page