Inactive [FUN] ThunderJoin 2.0 - Join with a bang [953]

Discussion in 'Inactive/Unsupported Plugins' started by Dreadreaver, Apr 23, 2011.

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    You can [​IMG] if you want to support me and my plugins

    ThunderJoin creates harmless lightning bolts whenever a player joins the server at the players join location.

    • Creates harmless lightning bolts on player join at the players location
    • Very leightweight
    • No commands
    Changelog 2.0:
    • No more Permissions
    Older Changelog (open)
    Changelog 1.6:
    • Reworked some code
    • Changed the permissionnode from "ThunderJoin.join" to "thunderjoin.join"
    Changelog 1.5.1:
    • Reworked code
    • Fixed some small and very rare issues
    Changelog 1.5:
    • Only CB761+
    • Using Bukkits native harmless lightning bolts now
    • Removed 80% now unneeded code
    Changelog 1.4:
    • Reworked major parts of the code
    • Fixed a new bug from 1.3 concerning the block damage
    Changelog 1.3:
    • Official support for CB740
    • Reworked the system to properly stop all block and entity damage
    • Won't accidently power up Creepers anymore
    • Won't accidently zap Pigs into ZombiePigmen anymore
    Changelog 1.2:
    • Official support for CB733
    • Fixed damage to entities
    • Removed all debug output
    Changelog 1.1:
    • Added Permissions
    • Fixed damage to blocks
    Changelog 1.0:
    • Initial release
    Averus, lucasdidur, Patschi and 8 others like this.
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    >.> Could have sworn I saw bed related stuff in the How to use... must have been flicking between threads and confused myself :)
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    Pushed out a new version, changelog:
    • Reworked major parts of the code (same as in the hotfix I pushed for 1.3 but as the hotfix didnt have a seperate name I add this here)
    • Fixed a new bug from 1.3 concerning fire
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    New version! This one is for CB761 and above, enjoy! Changelog:
    • Switched over to Bukkits native harmless lightning bolts
    • Removed 80% code
  5. Would it be possible to also make this happen when we use /tp and /tphere?
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    You obviously haven't read the thread, and you are a bad person because of it.

    To save you the time, the answer was no.
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    Wellm it would be POSSIBLE. I only implement features that I would use myself or features requested by donors - as neither I nor any of my donors want this feature I won't implement it.

    By the way, anyone already using CB761+ and ThunderJoin 1.5? If so please give me some feedback - for me it's working perfect and it's 75% less code as I don't need to make the bolt harmless myself! Awesome :D
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    Please, please don't make this into another bloated plugin that does a bajillion other things which are also done by countless other plugins :3

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    Dude relax, I always keep my plugins as leightweighted as possible. But I would add TeleportLightning as a seperate plugin or as a special ThunderJoin version if enough donors would request it. Anyway, this plugin will stay as leightweight as possible at its core and to be honest: Right now I don't have any plans for this plugin left. It's size is under 3KB(for CB761) and right now I only know that I will update always this plugin to support newer CB builds - but thats it. Unless somebody donates and ask for a (reasonable) feature to be implemented ...
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    Miriam MacLaren

    I have been having trouble with this app lately. Sometimes, when I 'thunderjoin', it will cause a painting to light on fire. Most of the time, the painting doesn't actually burn, and the fire goes away. At times, paintings have actually burned away.

    All that isn't so bad, but this morning I logged in, and my character was set on fire. It caused me 5 points of damage (wearing diamond armour) before I stopped burning. There is no doubt that the app causes it as it only happens when I log in, in rooms that I log in to.

    I just logged in again and it almost killed me this time, and another painting is gone. I've had the admin turn it off.
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    ^^^ This happened to me twice. But never burned. I don't get harmed either. I'm using ThunderJoin 1.4 - my plugins are listed here. CB 740. If any other info is needed, I'll do my best to provide. It does not produce any console errors.
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    Just tested this on CraftBukkit build 764, a freshly generated world, and only this plugin installed.
    I logged in a few times just to test for consistency. Sometimes fire would be ignited but do no damage to me. I tested it standing on different types of blocks (dirt and sand) in different areas, the results seem random.
    Also, the lightning doesn't always show up (I had 3rd-person view on by default.) Sometimes it's just thunder, other times thunder + lightning, and of course the random fire.
    No messages showed up in the console whatsoever. The last line it had listed was from when I had logged in; nothing else.
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    @Miriam MacLaren
    Sounds like a plugin conflict to me, try CraftBukkit 761+ and ThunderJoin 1.5

    Are you using ThunderJoin 1.5 or ThunderJoin 1.4?
    The fire is random as it depends on wether the client forces you to see a fire or not which isnt my fault.
    Maybe there are some hickups with the thunder on 1.5 as Im using strikeLightningEffect instead of strikeLightning, that I gotta test.

    Okay now for the 200th time, the fire is CLIENT side, if the fire actually hurt you there was a plugin conflict or something like that - but the fire will always be there as its hardcoded into the client.

    When using ThunderJoin 1.5 there should be NO WAY that this plugin actually harms you or anything else. As Im using Bukkits native harmless lightning it should be 100% safe and plugin conflicts should be gone.
    So if you have/had issues just update to CB761 and use ThunderJoin 1.5
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    I was using ThunderJoin 1.5
    Good to know the fire is indeed harmless.
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    So I log out due to lag, log back in again, the Thunderjoin caused my 4-hours-to-build-wooden-mansion to burst into flames. Cheers.
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    I tried installing this mod today on a clean version of my server, when i threw the .jar file in the plugin folder (I may have installed it incorrectly, im still very new to servers) This is the error I come up with.... pic1.PNG

    Any help would be much appreciated, thanks.
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    Sorry to hear that, ThunderJoin 1.4 or ThunderJoin 1.5? If its 1.4 that was probably caused by a plugin conflict (do you use EssentialsProtect?)
    Whats your Craftbukkit version? You have to use CraftBukkit 761 or above for ThunderJoin 1.5.
    If you're not really into CraftBukkit yet, just grab this
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    Hey I just deleted the entire old server and threw on a new one including map, your mod works perfectly, I also added the mod "God Powers for Bukkit!". These two go very nicely considering the main attack is lighting. Thanks for your help. Keep up the great work.
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    I'd like to try your mod, but it seems like the download link does not work anymore
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    working fine here ... just press "Skip AD" after 5 seconds in the top right corner
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    Hm... seems that my adblockers were a bit overeager. Thanks
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    Check out my new plugin ThunderPort
    It's pretty much the same as this plugin but I want this to remain "ThunderJoin" only
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    OMG this reminds me of the Jedi Knight games. When a user disconnects or is teleported a bolt of lightning appears where they are XD
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    Getting errors using worldguard.

    2011-05-11 16:36:38 [SEVERE] Could not pass event LIGHTNING_STRIKE to WorldGuard
        at com.sk89q.worldguard.bukkit.WorldGuardWeatherListener.onLightningStrike(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.WorldServer.a(
        at org.bukkit.craftbukkit.CraftWorld.strikeLightningEffect(
        at com.dreadreaver.bukkit.thunderjoin.ThunderJoinPlayerListener.onPlayerJoin(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.ServerConfigurationManager.a(
        at net.minecraft.server.NetLoginHandler.b(
        at net.minecraft.server.NetLoginHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:87)
        at net.minecraft.server.MinecraftServer.h(
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    now that is strange, Im using WorldGuard myself ...
    are you using ThunderJoin 1.5? If so you have to use CB761 or higher.
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    I fixed it. Used an old versyion of worldguard. :]
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    So what is up with the download link? It sends me to some site that tries to get me to download iLividSetupV1.exe

    Put this up on github or something
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    dont click on the ads lol .. just press "Skip AD" in the top right corner after 5 seconds
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    Your plug in work fine , no error , but ...

    your thunder kill my wolf :'(

    and burst painting :/
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    Are you using ThunderJoin 1.5? If so check if a reconnect fixes this. This plugin has no way to damage anything (as of 1.5) - its just that the client might show you fire and supercreepers which arent there at all.
    Before 1.5 I wrote all event cancels myself so there COULD be a mistake somewhere but as of 1.5 I'm using Bukkits native lightningeffect which is perfectly harmless. If this plugin srsly kills your dog/painting then this is a bukkit bug!
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    I saw that.. when lightning hits a creeper. It gets a little lightning aura.
    Would it be possible to get that aura on a player?

    I think it would look cool if moderators have that special extra!

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