Discussion in 'WIP and Development Status' started by DrBoweNur, Jul 19, 2011.
Ty ^Bump^ Why is no-one replying to this?
Because by simply looking at the thread title, it appears to be a dead project
I've gotten all of the code updated for R5+, but Custom Entity Skins in spout don't appear to be working on the latest dev builds, so I'm waiting it out a bit
Maybe, you could hook into mobdisguise api...Soo that when a player is killed by a "special" zombie they disguise as a zombie! then you can just edit spout so that it looks like you are a zombie! <- Maybe as a separate game because this would spoil the first one :s
I have plans for a 'multiplayer' version of DeadMines, something that's a bit like the actual Left4Dead. But that's a long ways down the road.
Are you still planning on updating this to the latest build? We had a server using the plugin and it was a lot of fun so we'd like to be able to use it again.
It is updating now but i think he is also working on a RPG Plugin too
This would be perfect for my server, hope it gets updated to 1.2.3 sometime soon, or smthng.
Request: An option to set auto toggle on/off of the plugin like ; Every 20 mins or so the apocalypse starts and lasts for like 10 mins or something like that. Would make an awesome plugin for a Survival server!
Still waiting for Spout to solve some of its custom texture bugs before I release a 1.2.3/4 compatible version. Sorry for the wait
@Rekorderlig I Think There Is A Built In Thing For That?
@DrBowenNur Will you add any blocks to it thorugh spout?and will you repost this on the spout.org website?
Hey i'm interested to try this out. Hope spout gets it's stuff in order for you and that you may find the time to update it.
love this plugin
DrBowe can you please answer to my pm on spoutforums?
Looks , so , dead now I'm hoping to use this on a server so I like an E.P.A of an update please ^-^
If you don't keep up on this mod I will litterely kill myself. LOL! I will help donate I you need it.
I'm really sorry I haven't been keeping up with my projects. Between school starting soon and working full time, I've found very little time to do what I enjoy--gaming and coding. I'll see what I can do about updating this, as it's relatively close to being done. Just needs some polishing with the bugs.
Update for Minecraft 1.2.5 plz
don't be a dick plz (ie asking a member for an update)
coding takes time and life takes precedence over coding, especially when it is for free (and fun) for a community
Hello, check your inbox. I have sent you a message.
:3 Just release it for 1.2.5 because that way we can all test it and then you can worry about 1.3 later You should try and get some co-devolpers to
Ya, if you need any help developing the plugin I would love to help, just send me a PM or tag me on the forums , I have been following this plugin for a long time and LOVE it!
Also if you posted the source that you had, I could finish updating it for you.
OstlerDev , considering your here , do you know how to code in 1.3.1 bukkit ?
I have not looked up the changes made when they updated, but yes, I do know how to create plugins for 1.3.1.
OstlerDev how about you start work on updating his plugin then only release it if he gives you permission ?
Yesterday I started updating it, but there is just so much work to do, I am still going to try and update it, but it would be 10 times faster if I had his current code (github)
OstlerDev you could update it into parts , like split it up , Like DeadMines (Core) and DeadMines (Zombies) Im terrible at coding but I guess I'm available to help
Lightzaver I think I could release a build without spout support sometime here soon, (as spout has not been updated for 1.3 yet)
OstlerDev that would be amazing Im sure he wouldnt mind if you released an updated version !
Well I wrote a long post and lost it, but basicly I have alot of it updated, and am just finishing up.
OstlerDev Yay ! Your Amazing!
I have mostly everything done, there is just one massive bug preventing me from releaseing it... Custom zombies are not able to spawn yet... I do not know how long it will take me to fix this bug but I hope to fix it very soon.
Everything else is working though, Dark Synergy, Zombie Lords, and Pigmen.
Oh god you're going through my horrible code. I shall pray for you tonight.
That being said, I'm completely reworking this plugin (once again) and do not have any sort of ETA on when I'll be giving more info out about it. I plan on adding a lot, removing a lot, changing a lot, and just going for a completely different feel. In other words, this is going to be the 3rd time I've started from scratch to revisit my ideas--and I'm hoping to lay them out more thoroughly.
When I first started making this plugin, I intended it to be designed around the core philosophy of it being a 'mode' for the server to transform into every once in a while--a mini game if you will. Anywho, as I've begun to think about this more and more as of late, I've started to shift my focus on a 'mini-game' variant to more of a full-blown game changer. Will it still be able to activate on the fly, and disable on the fly as well? Most likely, yes. However, I want more than a simple 'kill to get synergy, then kill boss zombie, then rinse wash repeat'. I want more depth behind it, and maybe even a bit of a story to go along with it as well.
In other words, I have no idea where it will end up--and if it will end up at all. I'll keep you guys posted the moment I have more info, and sorry about any frustration that I know this will cause due to the 3rd remake of a plugin that was already so close to completion. That being said, more power to ya' OstlerDev , if you want to maintain this rendition of it I'm all for it.
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