[FUN] SpleefExtreme v0.6 - Create complex Spleef games [1337]

Discussion in 'Inactive/Unsupported Plugins' started by shadowmax507, Sep 7, 2011.

  1. Offline

    shadowmax507

  2. Offline

    kahlilnc

    Wanna try this out :D You should post this on bukkit dev. :D

    Hm teleporting would be good. Like teleporting to a set point on join and on leave and on done as well. :D THANKS

    And there is no saving after restart could you add sql support and a config as well please :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
    dabram71 likes this.
  3. Offline

    BlackDawn187

    Is this plugin still active?
     
  4. Offline

    shadowmax507

    Later, I promise. :) UPDATE: Done
    Well, I'm thinking about something similar. My idea is to let the creator of a game choose where players spawn at join and leave. Then there will be a command /spleef return (works just once) that will teleport you back to the location you were in before joining. :)
    I will think about saving all games when the server stops. It will probably be configurable.
    SQL support is no trivial task at all and as it would not much differ from my current solution, this will only be a possible feature for the future.

    It certainly is (as it was posted here yesterday :D).
     
  5. Offline

    BlackDawn187

    Oh derp I read your Member Since date instead of the topic date.

    As far as you've explained, it seems like a excellent plugin. Yet to test it out though. MySQL support would surely make it easier to record player locations prior to teleporting to the Spleef Arena.

    Question though, does this plugin have Spleef Automation? In which it is schedule to run every x mins or x hours?
     
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    niccholaspage

    I'm not trying to hate on you or anything, but I honestly do not understand why you created this. Did you not see my own nSpleef plugin? Instead of creating multiple spleef plugins, I honestly think the devs should just work on ONE. I was thinking of creating a team for nSpleef since it's getting recoded as we speak and more developers would be better :D If you would like, I would let you on.
     
    tips48 likes this.
  7. ftw
     
  8. Offline

    shadowmax507

    Oh, I did see your plugin, don't worry. :) This was coded as a learning experience in Java (like I said, first "finished" project). I chose to do a Spleef plugin because I wanted to be able to crete complex Spleef games more easily and allow for a great amount of flexibility. For example, did you see the example in the start post where I explain how to create an annulus out of two regions? With the standard approach, this would take four (or would be not possible if only one cuboid per arena was allowed).

    Oh, thank you for that offer. :) I have to decline though as this is educational work for me and I'm not ready to "give this up" and participate in the development team of another plugin yet.
     
  9. Offline

    Mad40

    /spleef addspleefregion <game> <id> - Adds the selected Spleef region to the game and stores it under the ID

    <game> what do i put in here can't get it to work ?


    /spleef addgame <id> - Adds a Spleef game to the list and stores it under the ID

    this self explains what <id> is
     
  10. Offline

    shadowmax507

    Oh, I think I have to change that, sorry. What I mean with game is the ID you stored the game to which you want to add the region under. :)

    EDIT: I changed <game> to <gameId>. Hopefully that is better to understand.
     
  11. Offline

    Deren909

    Video Or ScreenShot? If Not, I Can Make One :D
     
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    shadowmax507

    Oh, I'm planning on recording videos in both English and German (or maybe only one with subtitles), so that is not really needed. Go ahead and make screenshots if you want, though. If their quality is acceptable I will add them to the thread and/or the BukkitDev page.
    Thanks!
     
  13. Offline

    Monkey_nuts

    Video please >.< :D
     
  14. Offline

    fatmarley

    And register support and I am sold...this would be much better than the other spleef plugin
     
  15. Offline

    shadowmax507

    Thank you very much. :) I'm working on a few additions to the plugin, Register support (along with join costs and money prizes for winners) will definitely be one.
     
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    dabram71

    This is awsome... I am going to put this on my server!

    OMG you are EVERYWHERE!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
    shadowmax507 likes this.
  17. Offline

    kahlilnc

    Yeah there isnt a plugin that escapes my sight :confused:
     
    dabram71 likes this.
  18. Offline

    shadowmax507

    Updated to version 0.3. Enjoy! :)
     
  19. Offline

    CDJ445544

    sounds amazing!

    by the way ur english is great
     
  20. Offline

    BenyTheBuff

    Lol The Old Game Of Spleef

    My Plugins
    xtnt
     
  21. Offline

    shadowmax507

    It's one of the best games created in Minecraft. :)
     
  22. Offline

    MJRamon

    Okey, we have an error. Spleef ended, the winner got prize, but he still can break spleefregion in one shot. If you enter command /spleef stop spleefname, you get this error:
    Code:
    [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'spleef' in plugin SpleefExtreme v0.3
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:41)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:353)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:756)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 1
            at shadowmax507.spleefextreme.commands.StopCommand.onCommand(StopCommand.java:54)
            at shadowmax507.spleefextreme.CommandHandler.onCommand(CommandHandler.java:126)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:39)
            ... 12 more
    
    Once again. I've joined spleef (alone), then tryed to start, then tryed to stop and got this again:
    Code:
    [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'spleef' in plugin SpleefExtreme v0.3
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:41)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:353)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:756)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
            at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 1
            at shadowmax507.spleefextreme.commands.StopCommand.onCommand(StopCommand.java:54)
            at shadowmax507.spleefextreme.CommandHandler.onCommand(CommandHandler.java:126)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:39)
            ... 12 more
    
     
  23. Offline

    shadowmax507

    Thanks for reporting this, I think I got it fixed. Fix will be included in the next release.

    And a mesage to all: Please report errors on the BukkitDev site (using a ticket)! Thanks!
     
  24. Offline

    pumakid98

    plz help me

    plz help me
    help me plz join server 5.75.184.38

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
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    firecombat4

    DUDE, you complained about his plugin yet you havnt even updated yours yet. Its been in recode for a long time! what are we supposed to do in the mean time
     
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    Grandof

    I totally agree with firecombat4. I loved nSpleef and used it for a long time but it hasn't been updated for a long ass time and my server is updated several times since I started using nSpleef. Sadly now it doesn't have the features I need or want like spleefextreme does. So I was forced to switch. I do miss the auto tp tho. Also I don't see a problem with a few plugins that are similar as long as there is a difference and there isn't 10 different plugins that do the same thing.
     
  27. Offline

    Silial

    @Grandof @firecombat4
    When he made that comment, his plugin was up to date and on par with effectiveness with this plugin.
    Though obviously now, this is the only effective heavy spleef setup plugin. (That I found)

    On-topic, do you think it would be possible to make custom spleef arena's that isn't a square?
    I think a spleef castle would be interesting, with a courtyard in the middle for people to watch. :)
    Thanks for the great plugin!
     
  28. Offline

    shadowmax507

    What do you mean by that (I hope that doesn't sound rude ;))? Teleportation points should be implemented since version 0.5 and players are teleported automatically to the join point.

    I don't know what you exactly mean by a castle but you could achieve that by using a combination of Spleef and ignored regions. Simply select the outline of your playing field by one or several Spleef regions and the courtyard with one or several ignored regions.
     
  29. Offline

    Silial

    @shadowmax507
    WOW I did not know you could setup multiple spleef regions for a single game. HOLY CRAP THIS PLUGIN IS AWESOMEEEEEE
    <3 I love you so much right now.
     
  30. Offline

    shadowmax507

    That was the reason I created this plugin. One region is simply not enough for everyone. <3

    EDIT: Oh, I forgot to ask: If you create something like a "Spleef castle", would you be so kind to make a snapshot or a video about it that I can put on the project page?
     

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