Inactive [FUN/RPG] MobTrigger v1.04 - Spawn mobs with custom triggers [1185]

Discussion in 'Inactive/Unsupported Plugins' started by Pandemoneus, Aug 15, 2011.

  1. Offline

    Pandemoneus

    MobTrigger by Pandemoneus
    Version 1.03

    The offical page can be found here.

    Tested against CraftBukkit RB 1060, no problems.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    sakajoao likes this.
  2. Offline

    Razukie

    Looks amazing. Now I can finally make dungeons!
     
  3. Offline

    Subba

    It is amazing , everything works :)
     
  4. Offline

    Pandemoneus

    Version 1.01

    • Code and performance tweaks
     
  5. Offline

    walsand

    You Should Make the Commands Shorter, but it looks Great, I cant wait to try it out!
     
  6. Offline

    xodial

    I can't seem to get it to work. I am using a fresh install of RB1060 with a freshly generated world. I try following the tutorial, but it when i get to the step that uses the command "/mt trigger set pig 3" it says "This block contains no trigger!". Also, it says I don't have access to the mobIDs command or trigger info even though I am op and am not using a permissions system. I've tried everything I can think of with and without permissions. Also, if I go in and manually edit a trigger to have a number of sheep, or other mob, the trigger does not spawn anything.
     
  7. Offline

    Pandemoneus

    You need to use a Permission system, like Permissions or PermissionBukkit.
     
  8. Offline

    xodial

    I've tried it with PermissionsBukkit first and it didn't work. Also, the thread states that permissions are optional. I've tried it with SuperPermsBridge, without SuperPermsBridge and just PermissionsBukkit. I still have all the same issues. Do you have to be standing anywhere particular to the cuboid? Does the cuboid have a minimum size? The main issue I'm having is that I can't set the mobs that spawn in-game using /mt trigger set pig 3 or any other mobs or quantity. If I try, after following all the steps, i get the message "This block contains no trigger!". Also, when I edit the triggers.yml manually to add a mob, the trigger does not actually work. I have given myself the mobtriggers.* permission, as well as tried adding each individual permission mentioned in the tutorial. I trust that the plugin works, and I am unsure of what I am doing wrong. I'm sure it's something simple. Please help. If you need any files from my configuration to help figure this out, please, just ask.

    Well, I figured out how to make the trigger itself work. A seemingly missing step after you select the trigger device (lever, plate, switch) is "/mt trigger link 0" then the trigger itself works, quite well actually, I love it! I still cant run /mt trigger info or /mt mobIDs, but I can work around those.

    As a feature suggestion, how about triggers that never have to be reset?

    Thanks for the great and incredibly useful plugin!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  9. Offline

    ZZackeryy

    Awesome plugin, works nicely in dungeons, but a couple of suggestions. Could you make it so that permissions is completely optional and default to ops? Also, it would be really nice if the triggers reset themselves after a set amount of time. Like 30 minutes later, users would be able to pull the lever, button, pressure plate again so the mobs spawn again.
     
  10. Offline

    Crackripper

    no zombies spawn only slime why?
     
  11. Offline

    Pandemoneus

    You got mobs disabled in your server config, check it.
     
  12. Offline

    Pandemoneus

    Version 1.02
    IMPORTANT: Old triggers won't work with this version. Delete them all!

    • Fixed trigger creation
    • Added Op-permission
    • Added additional parameter for /trigger create which allows to specify a time in seconds after which the trigger resets itself
     
  13. Offline

    WizzleDonker

    Wow... this is going to be very helpful for my adventure server. Thank you! It works fine for me.
     
  14. Offline

    ItsQ

    7. You got everything that we need now! Now type /mt trigger create 0 MyFirstCuboid 0 false 0 1 (requires 'mobtrigger.trigger.create' permission)

    Did not work! make a better rtutorial about how it works!
     
  15. Offline

    Pandemoneus

    @ItsQ Forgot to edit the page here, since with the complicated system Bukkit uses nowadays I have to edit the same info at thousand different locations.
     
  16. Offline

    ItsQ

    /mt trigger create (int triggerID) (String cuboidName) (double firstDelay) (boolean isSelfTrigging) (double selfTriggerDelay) (int totalTimes) - Creates a trigger. Parameters:
    • triggerID - the ID of the trigger, using an already existing ID will overwrite that trigger
    • cuboidName - the name of the cuboid the mobs will spawn in (see /mt cuboid save)
    • firstDelay - the delay in seconds after which the trigger will fire the first time
    • isSelfTriggering - determines whether the trigger executes itself again after it was first fired
    • selfTriggerDelay - the delay in seconds after which it will execute itself again
    • totalTimes - the total amount of times the trigger can be executed before it needs to be reset
    So what the hell is the command?
    /mt trigger create 77(button) test1 (0/false/true?)(0/false/true?)(0/false/true?)(0/false/true?)

    Make a beter tutorials

    Also got a /mt cuboid delete ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  17. Offline

    Pandemoneus

    Delete it from the file or overwrite it.
     
  18. Offline

    Waikin29

    how can i make a trigger that idk spawn 1 spider with a presure plate but i dont want it to spawn more than 1 in the next 3 minutes

    i tried this (presure plate selected) /mt trigger create 100 spider1 0 false 0 1 180 ("total times"= 1 and "reset time"= 180)
    /mt trigger set spider 1
    with this i expect a plate that spawn a single spider every time i step on it,but cant be used again until 180 segs pass

    so when i step on the plate it spawn a spider , great! , but when step again in the plate before the reset time it spawn another regardless the reset time and the total times settings


    so i wanted to know what exactly does the reset time and total times and how can i achieve what i want
    btw this plugin is awesome tnx
     
  19. Offline

    Pandemoneus

    Hm yeah, that is a feature that is lacking at the moment. I will implement it soon.
     
  20. Offline

    Mophise

    Try setting it to spawn humans (mob name: monster)
    I get:
    [MobTrigger] Invalid mob name or mob ID!
     
  21. Offline

    Pandemoneus

    That's because they are not supported.
    Check /mt mobids.
     
  22. Offline

    alfskan

    this is the only one plugin that let build dungeon without spawners.

    just awesome!

    but please add more mobIDs!:)
     
  23. Offline

    Pandemoneus

    Version 1.03
    IMPORTANT: Old triggers won't work with this version. Delete your trigger.yml!

    • Added Endermen, Monsters (Steves), Silverfish and Cave Spiders as mob spawns

    @Waikin29 I will probably add your suggestion with the new Spout UI I am planning for this plugin. That might take a while though.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  24. Offline

    alfskan

    1. It seems TotalTimes and ResetTime doesnt work properly.
    I set TotalTimes: 1 ResetTime: 300.0
    But it triggered everytime when I clicked the button(or plate).
    2. It doesnt recognize mobName when I use '/mt trigger set' command.
    So I have to use mobIDs.
    3. Why normal spider is removed?
     
  25. Offline

    Pandemoneus

    Hm, seems bugged, I will take a look at it.

    @alfskan Thanks for reporting!

    Version 1.04
    - Fixed continuous spawning of mobs although remainingTimes was already 0
    - Fixed missing IDs on the MobID pages
    - Fixed setting amount of mobs via names
    - Fixed missing mob amount info in trigger info

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  26. Offline

    alfskan

    thanks for update!

    I`ll check it asap :)

    aww...where can I find 1.04?

    devbukkit has just 1.03 yet :'(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  27. Offline

    Pandemoneus

  28. Offline

    alfskan

    works perfectly!

    thank you!

    and is there a way to link 2 cuboids for 1 trigger?
     
  29. Offline

    Pandemoneus

    Nope, but that is a good idea that I will add in the next version.
     
  30. Offline

    alfskan

    I'll waiting:)

    thanks again for this awesome plugin !
     

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