so I fill in this: Name: 'name' The items name, can include color codes. Type: 'type:data' Material type and a data value but not required. MaxDurability: int Only add it if the type has as default durability. Color: 'hexcolor' Color for the itemstack, its only changing with leather armor. Weapon: boolean If the item is a weapon, affects the durability usage. Tool: boolean If the item is a tool, affects the durability usage and the break strength. Damage: int The damage amount for weapons. (Only swords implemented yet.) SkullOwner: 'playername' Only use for the 'SKULL_ITEM' with data '3'. MapImage: 'filename' Put the file in the folder 'plugins/MaterialManager/Images'.