[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    I really like this plugin, but there is a huge problem with this plugin, if you have spawn-monsters=false then no animals will spawn either, could you please fix it.
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    i was just curious
  4. @garbagemule Edited my config to code format. As you say, my arena might be too crowded. Will look into it...
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    @MephistophiA nothing garbagemule can do about it, problem is from the Minecraft side. But Ratchet or Rpa;otj (I forgot who) came with a solution. Have the respawn/spectate spot placed facing a small pit of lava, so even if the people cheat, the item will just drop into the lava.

    @XLighterShadowX drops won't be added, since crafty users will just use the string to build walls, which defeats the purpose of MobArena. He will however add bonuses that can be gotten while in the fights such as more arrows or some porkchops. Same with iConomy. Be patient.

    @ruben654 the feature that allows people with spawn-monsters=false to use MobArena is a little wonky and gives errors like that. Maybe start having some monsters on your server? :p
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    Work in 935?
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    Yes it do nice with 935, new worldedit and worldguard 5.1.1
  9. sorry: 1. bad english 2. i haven't look'd over all the pages.... that takes 2 long :(
    Problem: there aren't any commands 2 remove the arena! i had build it 2 small, it work'd, but everyone
    want it 2 be bigger... and on the same place... but i cant remove the old arena! how? please help?
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    @maxo10 you'll have to remove it manually. Or is it because you can't destroy the blocks? Try /ma protect false.
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    I don't know if i'm the only one having this problem. But my mobs never seem to spawn :'( The only thing I did different on my arena is the order of setting it up. I started with warps, then mob spawns, then the region. Should it still work or am I doing something wrong :oops:
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    CANT WAIT FOR v1.0!!!!! :D:D:D
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    @SwiftPanda either you're running an earlier version and with spawn-monsters:false or you have a conflicting plugin, something that prevents mobs from spawning.
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    This plugin is awesome. I really like it, and so do ,my members. Can't wait till v1.0. I have nothing to say but amazing comments about this plugin, but one question, Can i put spider jockeys in every wave? What should the SpiderJockey be called, Spider Jocky, spider_jockey, spiderjocky, or maybe something else?
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    I have a plan for when 1.0 is released, I will have a second arena that has several floors and you have to clear all the mobs before going onto the next wave :D
  16. There is no entity or direct code for Spider Jockeys in Bukkit, as far as I know. That is, I searched this: javadoc.lukegb.com/Bukkit/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a
    And it didn't turn up as an individual mob. On the other hand, I suck at code, so I might as well have missed it.
    I do have the same question, though. Spider Jockeys would make great enemies for Special Waves.
  17. doesn't work :( but i go remove the plugin -> run the server -> remove the arena -> redownload the plugin :p
    maybe that works ;)
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    too bad my server host removed this plugin from their allowed list, because it caused severe errors
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    In round 20 my Member become a item with the ID "962" and after the game, the server crash ???
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    Why command /warp dosn't work for me?
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    @ruben654 - Too bad you couldn't specify what errors were given. Your post is useless :( MobArena works just fine as plenty of server hosts can witness.

    @Maguron - What?

    @kiradfh - Because you don't have a warp-plugin. /warp is not a MobArena command.
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    I run with Minequest so I was wondering if I would be able to disable the "classes" from MobArena and allow my players to fight with the gear they have?
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    The blocks placed during the arena fight don't despawn after the end of the fight ;(
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    @Kelvorn - No, sorry.

    @HEmile - Yes, they do. You have a conflicting plugin.
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    Hey GarbageMule great mod srsly, its not often i get a mod that just works.

    But related to "just working", the only thing i have yet to figure out is how to place cake. In that demo video it showed the Chef placing cake down for everyone, but obviously when protection is turned on you cant do this? Even when i turned protection off people couldnt place cake in the Arena....

    Am i just missing a setting somewhere, or what?
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    @FuzzeWuzze players should be able to place anything down while playing, if you can't you probably have a conflicting plugin.
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    Heres a nasty bug with PvParena. Use /ma j then /pa and then /ma l and u will all the gear you want.
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    Durr now I'll have to find out which one :/
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    using the preview, sometimes the next wave of mobs (on random waves) isn't spawning with wait-for-wave-to-be-cleared option (forgot what it is exactly) is turned on
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    @embty - I'd say the compatibility issue goes both ways. Please don't say that it's a "bug", because it isn't. Both plugins work exactly the way they're supposed to. They just aren't compatible for (to me) obvious reasons. I'll have to talk to Bradley about API-stuff. This is very low-priority, though, but thanks for the "bug" report anyway.

    @Ratchet - Either your wave-interval is too high and you just hit the bad timings, or there's an actual bug going on. Your bug report isn't very useful because there's no way for me to know how to reproduce the problem. Try to do reproduce it, then write down the steps necessary.
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    reproduce it:
    enter the arena, kill mobs, next wave doesn't spawn.. not sure what else I can say.

    here's the config;
        world: Midgard
        lightning: false
        repairdelay: 5
        firstwavedelay: 5
        waveinterval: 10
        specialmodulo: 4
        maxidletime: 2700
        detonatecreepers: false
        detonatedamage: false
        waveclear: true
        hellhounds: false
        updatenotification: false
        disabledcommands: /kill,/slay,/spawn,/home,/sethome,/homeset,/spawn,/town

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