[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    ofcource you can let me see :)
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    we just had a ma issue tnt spazum in the arena it wont stop blowing up:oops:
    nope we got it fixed:D
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    I had that also. I had to remove it using WorldEdit
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    ya well my kept blowing up over and over so i had to put on diamond armor get golden apples and like charge in there to worldedit it
    i felt like a _____. :p
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    Any other AWSOME arenas?
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    Thank you for making this, my friends are going to love this once I set this up! :D
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    I have a problem with players standing in corners of arenas and just letting the mobs ignore them, any chance you can set it so that all the mobs in the arena boundaries MUST be dead before the next round comes in?

    That or any advice on how i can expand a mob's 'aggro' radius.

    Fantastic Plugin aside that.


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    @shavid - The sneak peek version a page or two back has exactly what you're looking for. v0.92 will also include these (and MANY) other changes and features.
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    I understand. however it may be broken, because I have it set to liek 20 minutes, and groups of people keep getting booted out of the arena when I can see them killing waves
  11. Mine.

    My arena is bigger than the standard one, big enough for Ghasts (and low enough to kill them with swords). Could you make them spawn properly in the next version?

    Right, I'll look into it. At some spawnpoint, the Ghasts spawned okay, though. Odd...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Oct 10, 2018
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    @Metonymia - Could you explain properly what you mean in your next post? ;) Ghasts spawn just fine. I don't know what you're doing wrong.
  13. Yeah, I know they spawn allright. It's probably the design of my arena that's lacking. Do you know exactly how Ghasts spawn? As in: what is the point of reference? If my spawnpoints are located too high or too close to a wall, that might be the problem.
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    Hey garbagemule, i just want to say that i found a bug, You cant place signs in some places or build or dig in some places, Please Reply.

    Thanks xiCrowe ;)
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    Hate to be a massive pain in the arse, but could i bother you to post it again? I can't seem to find it, apologies.
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    @Metonymia - I don't know what you're talking about. Ghasts spawn just fine. Maybe if your spawnpoints are too close to a wall they'll bug into the wall or something. I don't know.

    @xiCrowe - You can place signs and build and dig anywhere outside of the arena region when protection is on. When protection is off, you can do it anywhere.

    @shavid - Nope. If you can't take the time to look for it, you're not getting it. If you're too impatient to find the sneak peek version, you're probably too impatient to wait for v0.92 too. Choose your poison :)
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    some one should make a areana thread with a collection of cool arenas, that would be awesome
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    Haha no worries - I'll take the search bud.
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    Oh ok thanks [diamond]
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    @Metonymia - Please report back with all your troubleshooting data, as it could be useful for not only me but other people with the same problems :)

    @shavid - Good! :) It's around page 37 I think. I am so close to being able to release v0.92 it's ridiculous. I have stress-testing and a few extras to implement, as well as a whole Wiki to write, though >_>
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    is there any date for the next update?
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    Managed to find it Garbage - and a great feature you've added their with the timing etc. I'm looking forward to the release.
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    @some1 nothing is set in stone, just have a bit more patience, garbagemule is good at this :)
  24. @garbagemule Are in-arena screenshots and the content of my config.yml enough?

    My config:

            yaw: -270.0
            pitch: 20.0
            z: -42.5
            y: 66.0
            world: arena
            x: -43.5
            yaw: -270.0
            pitch: 2.0
            z: -10.5
            y: 90.0
            world: arena
            x: -3.5
            yaw: -89.5
            pitch: 32.5
            z: -22.5
            y: 66.0
            world: arena
            x: 0.5
                yaw: -90.0
                pitch: 2.0
                z: -23.0
                y: 64.0
                world: arena
                x: 19.5
                yaw: -180.0
                pitch: 2.0
                z: -3.0
                y: 64.0
                world: arena
                x: 0.0
                yaw: -270.0
                pitch: 2.0
                z: -23.5
                y: 64.0
                world: arena
                x: -19.5
                yaw: -0.0
                pitch: 2.0
                z: -43.0
                y: 64.0
                world: arena
                x: 0.0
            yaw: 0.0
            pitch: 0.0
            z: -47.0
            y: 60.0
            world: arena
            x: -32.0
            yaw: 0.0
            pitch: 0.0
            z: 0.0
            y: 86.0
            world: arena
            x: 23.0

    I guess it has something to do with yaw and pitch, but I don't know exactly what those factors do...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 30, 2020
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    i have not seen any comments about this yet but is it possible to have 2 arenas, one in the nether, one in the normal minecraft world. [pig]
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    @Metonymia - Please edit your post and put the config-file in CODE-blocks, so it doesn't take up so much space. The yaw and pitch are simply up/down rotation and around the y-axis respectively. They don't mean anything for the spawning process. It looks to me like your arena is too crowded for the Ghast to fly around properly.

    @nunber1_Master - You probably haven't read any posts at all then. Multiple arenas is probably the most common topic of all the posts here. Read the FAQ :)
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    i know i meen just like in v .91.1
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    it is, but it's messy lol. you basically need 2 separate MobArena config files with the 2 different arenas, and you'll have to manually load each one in to use the different arenas. obviously not the best way to do it, so I'd highly suggest waiting for it to be implemented officially :) .
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    your are 100% right :)
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    I found bug on my server. Players who join arena take class items by punching the signs, When fight begins, players open their inventories, select and hold a item (for example: diamond helmet). When they died, diamod helmet came out of the arena with players.
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    Do you think it'd be possible to add drops. because yes there is the issue of rangers running out of ammo so i was thinking you can set it to say every special round (or whatever. it would be changeable) arrows would appear at the spawn points or just scattered in the arena.

    My friends are essentially addicted to Call of Duty Zombies and like this plugin because its just like that so like in CoD zombies after the special dog round you get ammo it could be the same here?

    it'd be a big help along with economy support for prizes. Thanks and hope you consider this!

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