[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    It would be cool if you could have record boards as well as leader boards. Same or similar stats as the leaderboard, but more permanent. Maybe show number of arenas played, favorite class, most kills, last wave, most damage done, most damage taken, etc. Ranked probably by last wave. Having their name ranked highest would definitely draw a lot of our servers players in.

    Also, I have screwed up enchanted books twice now, is there a format for them I should use? I've been giving away enchanted "books", and then enchanted "enchanted _books" that don't work, and the masses are angry.
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    Hello. Can you make option which save experience by out of arena in .inv file? It's important to me beacouse i want to players use anvil and enchantment table in arena and do not lose experience of the outside arena. And can you add option to end arena if other player die except for one player and to Towny plugin: Mobarena have greater priority IN it that /town toggle pvp off. Thay will be usefull to PvP arena.
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    OtherDrops shouldn't drop anything by default in a mobarena - will be testing this for OtherDrops 2.7 though (will note to make sure XP doesn't drop in the mobarena either).
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    Try using ENCHANTED_BOOK as that is the technical bukkit name for the item. If that doesn't work, use 403 (the enchanted books data value)
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    Well if you do;

    Enchanted_book 0:1 You end up with an enchanted book with the enchantment on it, that has blue text, and cannot be used on an anvil. Normal ones have yellow text.

    Enchanted_book0:1 You end up with a useless statless enchanted book with white text.

    Enchanted_book0:1:1 Just throws an error. Not sure what else to try.

    Zarius, our otherdrops config is heavily modified for all mobs drops, including xp, from before we had the arena. We just have to get it sorted out. I'm guessing using both the in_mob_arena flag, and unique flag together, in the first spot for each mob will make it do just those drops while in arena, right?
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    Ever since I upgraded my server from 1.3 MobArena doesn't work! I have the CommandSigns plugin installed, and when I click the sign, it teleports me into the Mob Arena lobby, but then I'm not actually in the game, so I can't do /ma leave, because it says I'm not in the arena! So then I thought to myself: "Oh well, it's not that much of a hassle to have people jet type /ma join." But then when I type it out, it teleports me in, and I can select a class, but when I hit the Iron Block, it says "You have been flagged as ready!" Even though I'm the only person in the arena! Then I tried /ma force start, but I didn't have any class items! Long story short, MobArena isn't working. This is a pretty major issue, so if people had that particular issue, I would see another comment about it, which I didn't, so obviously there's something I in particular am doing to cause this issue. Please help!
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    CommandSigns doesn't work with MobArena.
    You couldnt start the game because CommandSign inserted an empty/nil player - that was not you - into the arena and so MobArena thought it was still waiting for another player to be ready.
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    This is amazing! Although I do have two things to say. What do rewards do, and also, wolves do ot attack when they enter the arena, and when they enter the arena angry, they still don't attack.
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    Definition of reward: something given or received in return or recompense for service, merit, hardship, etc.
    Basically, you get more goodies for going farther in the arena :D

    Wolves have a bug where they won't attack when told to attack by a plugin unless they get damaged themselves first
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    I'm having quite an issue here.. Well when players enter the mob arena lobby they can hit eachother.. i tried protecting it with worldguard but sadly the game wont start that way... looking for some help, thanks
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    The lobby has to be in either the arena region or the lobby region for the arena. If you think you need WorldGuard for something to do with MobArena, you're doing it wrong ;)
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    Hi all,

    First i want to give my thanks to the authors for great plugin.

    I have one little problem with writing down the rewards, concretely with items that have metavalue.
    Like colored wool, mob heads etc. I have read the wiki so i found these instructions:

    For example .... 144 Mob Head (http://www.minecraftdatavalues.com/)
    For Zombie Mob Head there is metavalue 2 .... like 144:2

    according to instructions i should write that into config file with this sintax:

    mob_head:2:1 or 144:2:1 (according to mobarena wiki info - item id/item name:metavalue:reward count)

    this string should give reward of one Zombie Head piece, but i still obtaining 2 pieces of Skeleton Head (which has item ID only 144)

    Can anyone help? What did I do wrong please.

    One more thing i have on my mind is that there is no complete list of compatible mobs which can be written down into waves config. I found that string wither-skeletons works, but when i wanted to kill some humans for a healing potion in supply wave it doesnt works, i have witten into monster section of wave config humans:3 (with pigs:3 it works fine)

    So thanks in advance for all your advices
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    First of all, it's absolutely amazing to see someone actually read the documentation and explain what they have tried so far. Thank you for that, and please keep doing so if you run into more problems! :)

    As for the actual issue, I think maybe MobArena's item parser is a little out-of-date (from back when it was only wool and dyes that had metadata), and as such I don't think the mob heads will parse right in the current state of things. Rest assured I will look into this as soon as I have some time for it. Thanks for bringing it up :)

    Oh, and no, you didn't do anything wrong. It's perfect! It's just MobArena that sucks ;)

    There is no actual mob list, but you can find the complete list of all strings that MobArena will parse correctly in the source code for MACreature.java: Link. The way to interpret this is that e.g. "ZOMBIE(EntityType.Zombie)" (line 28), the word "zombie" will parse as a Minecraft zombie. Similarly, the word "witherskeleton" (all hyphens, underscores and periods are removed from the string you type in the config-file, so wither-skeleton and wi-the.r_ske-le.t.o_n will both parse as "witherskeleton") will spawn a skeleton, and further give it a sword and set its subtype (line 158-159).

    As you can see, "human" doesn't parse as anything, and that's because the "herobrine" model was removed from Minecraft somewhere along the line, and it is unfortunately not possible to spawn them anymore.
  15. garbagemule Do you think you can add NPC:s as enimes and bosses? So you can have players as enimes! :p Because I would like to have Herobrine as a boss. ;)

    And how do you add custom enchantments?

    EDIT: I have some other ideas for it too! :)

    That you can enable so the people who dies can fly around but they are invisible! :D
    Spawns for certain mobs. So they command would be like this /ma addspawn (name) Ghast
    If you remove Ghast it will be a spawn for every mob. Ghast is just an example. :)
    Diffrent player spawns. They command would then be /ma addplayerspawn (name)
    It makes so the players can spawn randomly. :D
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    I am having problems with my mob arena on my server, it keeps saying "YOU HAVE AN ERROR!" and it says to go to the forums and post a pastebin of my config so here it is http://pastebin.com/T9sPaYW1. Please help :) Thanks
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    What do you mean i need the error as well?
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    You posted your config-file, which is good, but the error message told you to post the actual error in your server log and post it.
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    But I can't find out what the error is :p thats the problem.
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    Sometimes if we have a server crash, and people were in arena while it happened, they will be in the arena area, and will still have their arena gear inventories, and their regular gear is lost. I'm not concerned about their regular gear; I have a notice in the arena suggesting emptying inv before playing, but I am concerned about some of the jacked up arena gear getting out.

    The crashes are unrelated to mobarena, and mobarena restores inv properly if there is a scheduled restart during a match. Is there any way that you could tag players as currently participating in the arena, so that if there is a crash, it will know to swap out their inv on next login?

    edit: Or swap invs on next plugin load.
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    winddelay - The inventory handling will be rewritten as one of the first in the big rewrite. I'll attempt to get a proper logging-based approach rolling, such that the problem you're experiencing will be highly unlikely to ever happen. As I'm still in the middle of exams, however, I can't work on it yet.
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    Awesome, good luck on the exams.

    I'm sure this has already been suggested, but I'd love to see armor and weapon assignment to the bosses that can use them.
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    New build for 1.4.6-R0.3 and 1.4.7-R0.1: Link

    This new build fixes multiworld issues, possibly flying issues, and adds basic Metrics stats tracking. Enjoy!

    Edit: I completely forgot to mention, that this version also includes baby zombies and zombie villagers as viable monster types, and that the health-modifier now finally works with values above 1.0 again (weee, more chicken/wolf bosses). Make sure to thank ACStache for these additional features :)
    LiLChris and ACStache like this.
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    Thank you so much! :D
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    have you fixed the enchanted books in the chest? after the reset the books just go to the basic book
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    i made a ticket a while ago, wahh!! please fix it
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    HerobrineLivesHere - Enchantments are already possible. Check the FAQ. Bosses are getting a major makeover, and so is everything else :) I'm a busy guy, though, so try to be patient, and make sure your players know that MobArena isn't even half as awesome as it will be :)
    LiLChris likes this.
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    I have a problem with the plugin

    Wave #1 starts just fine, no problem, mobs do damage and you can kill them..but the following rounds never start. The first round just goes on and on, but the next wave just won't begin. I tried re-installing, changing clear-wave-before-next to true, changing the intervals and setting wave frequencies to 1...without any results. I have multiworld installed, but it did not interfere with the plugin earlier.

    EDIT: Fixed by reverting back to v.

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