[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    Flamers

    Do you have spawn protection on?
     
  3. Offline

    pathfinder_49

    I've set spawn protection to 0. It appears as if only signs, up to a certain distance, to the south-east are affected. (furthest affected is at x 60; y 60)
     
  4. Offline

    hallowhead1

    would you say that this plugin is up to date?
    As well as safe to use in the 1.4.6 release?
     
  5. Offline

    EmpiricalDepth

    well everyone is better off using the devbukkit link in the description.. then click forum tab for info on how to get help
     
  6. Offline

    garbagemule

    New build for 1.4.5/1.4.6 right here: Clicky
     
    Motorman and EmpiricalDepth like this.
  7. Offline

    djl0st12

    muley, the bug with the leaderboards is still present in the above build. Thought you'd like to know
     
  8. Offline

    garbagemule

    Which one, exactly? I haven't been keeping up the past couple of months :(
     
  9. Offline

    LiLChris

    I had to pinch myself to make sure I was awake and saw that correctly. :D

    Thank you so much!!!
     
    garbagemule and EmpiricalDepth like this.
  10. Offline

    djl0st12

    Sorry, the leaderboards do not work. You can set them up with [MA]ma1 etc and they format properly but after a fight the stats are not shown on the statboards beneath.
     
    EmpiricalDepth likes this.
  11. Offline

    Parrothead

    DAE have a problem where during an arena battle hundreds of zombies begin spawning in the lobby nonstop until you leave?
     
  12. Offline

    garbagemule

    I'll look into this soon. Thanks for bringing it up :)

    I haven't noticed anything like this at all. Can you provide any more information? How many arenas going at the same time? How many players in each?
     
    CJHacker and LiLChris like this.
  13. Offline

    djl0st12

    1 arena, only one on the server. 1 player in the arena. fight. die. boards are blank

    Lol. I thought this was to me . I was half asleep

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  14. Offline

    djl0st12

  15. Offline

    ZeinH

    Can u make this Compatible with Factions? Like if u die in the Mobarena Game..You dont lose Power.
     
  16. Offline

    garbagemule

    Set up Factions correctly and there will be no issues.
     
  17. Offline

    winddelay

    Do you know whether it is possible to prevent people from doing /back to get back into the arena after death? I know that is an essentials command, but I thought I would ask here as well.

    I was also interested in whether you would possibly make constructed golems able to deal damage in the future? I was considering having one of my classes start with 1 pumpkin head, and gets another every certain number of rounds, to use on set iron T's in the arena. It works well, and looks cool, but the golems just kinda flail around uselessly.
     
  18. Offline

    sfmplayer

    Few weeks ago i asked if their is anyway to make an iron golem ally,
    You guys told me yes, i had to put the right materials into a class.

    When an irongolem gets summond he isnt able to damage the monsters.

    Am i doing something wrong ?
     
  19. Offline

    CJHacker

    I just want to confirm that I am having leaderboard wall issues as well. I think mine showed up somewhere back on 1.4.5 or maybe earlier. They used to work fine, but suddenly stopped updating. Glad to see the update!
     
  20. Offline

    garbagemule

    I don't think you're doing something wrong, but a mob that is spawned outside of MobArena will probably not be considered part of the arena (and thus not an actual MobArena pet), and thus all damage done to and by these golems will be cancelled. All I can say for now is that it'll most likely be possible in a later version.

    Someone on IRC mentioned something about "holding areas" to prevent the /back command, but I'm not quite sure exactly what this someone actually did to make it happen. If you disallow teleportation in the arena config, it shouldn't be possible to warp back at all, though.
     
  21. Offline

    winddelay

    Thanks for the info. They are able to /back in, but short of stealing the xp that drops due to otherdrops settings, they can't drop items or attack mobs.

    I know otherdrops has a flag setting to designate drops that can drop in a mobarena, I'll have to see if it can designate drops that cannot.
     
  22. Offline

    sfmplayer

    Alright! Im waiting for the update!
     
  23. Offline

    xXCryptoFreakXx

    Any way to add dyed armor? I'm making a class that would look very nice with some black leather armor.
     
  24. Offline

    garbagemule

    Unless dyed armor uses the same metadata approach as wool and dyes, probably not (yet).
     
  25. Offline

    Feindbild

    Enable "monster-infight" for the specific arena.

    Any update on this now? I have found out so far that the for-loop in line 92 file Leaderboard.java doesn't run, although the function is executed. If you find a fix, let me know..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  26. Offline

    jorisk322

    Wool uses damage values, and I would think those are used for something else with armour :p
     
  27. Offline

    garbagemule

    No update yet, sorry. I've got a couple of hours right now, though, so I'll try to figure it out. Thanks for looking through the code, and sorry about it being so ugly ;) I'll tag you when I figure something out :)

    Unless something drastic changed since last time I was messing around with wool and dye (admittedly, months ago), they use the metadata component (a byte or MaterialData) just like the door, sign, and step blocks. If that's what you mean by damage values, then we agree, and if that's what the armors use, then dyed armor should be supported already (I think). If you mean durability, either something changed with wool and dye (and thus they are not supported by MobArena anymore), or you might have misunderstood how it works.

    The new build, v0.94.4.91, fixes leaderboards, and adds a couple new features.

    http://dev.bukkit.org/server-mods/mobarena/files/14/

    Feindbild djl0st12

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  28. Offline

    djl0st12

    Thank you sir! Amazing turn around on that one! Feind... very nice assist. Wish I had been able to assist that way. Sadly my begginer's c++ skills do not do me much good on the rare occasion i piddle through some java source :)

    Also, Did test, albeit not thoroughly, but initial tests with 2 seperate arenas, with 1 player and then 3 players in each, yields positive results :) thanks again


    Thank you both
    Feindbild garbagemule
     
    Feindbild likes this.
  29. Offline

    Feindbild

    Aw thank you, I guess this is the fix needed? (edit: yes it is!) I'm running a custom fork (aka a lot of stuff like Mob Equipments, colored armor etc hacked together in a crappy way) and can't just update.

    Maybe one day my coding skills (you made me learn java!) will be on a level where I can contribute to your great work without feeling embarassed for life about it... until then, my offer to buy you a pizza and a beer still stands :p
     
  30. Offline

    garbagemule

    A little bit of digging around plugins and changing around the code helps a lot. You don't have to be a master Java programmer to understand the Bukkit API, or to insert a few printouts here and there for debugging :) Glad to hear the leaderboards are working for you again, though :)

    Yep, that's the patch. The only things you need to change are the directions at the bottom. For some reason, Bukkit (or Mojang) decided to change around the directions, so west is the new north, east is the new south, etc. I have no clue as to why they felt the need to make this change, but it'll literally break any plugin that has a feature that relies on the directions :p

    I sure hope you don't draw too much design inspiration from the current MobArena code base - it's hideous, has too many examples of bad style, and isn't very flexible. That said, there are plenty of other plugins that are much, much worse :rolleyes: Looking forward to the beer and pizza ^_^
     
  31. Offline

    djl0st12

    I have taken a look at a few sources. I've even gone so far as to create a plugin for my server. Currently it does jack all but enable and disable. Well it has a couple of commands that work. I just don't know which route I should go. I've gotten myself fairly adept at begginer level c++ and since I grasp the very basic ideas there. I think most of them will xfer to java. I just don't know if I should go open my "java for dummies" book again and start from scratch learning the java language in general, or to continue poking around in other people's plugin source.
     

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