[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    The leaderboards do NOT save the player list.
    its like when the players log out or leave ma, their name on the board is gone.

    help please.
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    I can answer a few of these for how to possibly do it now:
    1) Each recurrent wave has a priority. When 2 waves want to spawn on the same wave number, MobArena picks the one with the higher priority value. What you can do is make new waves that override the one you want to stop. Based on your example you can make a new wave that starts on wave 11 and has a priority of 3 with the same frequency

    5) Each arena, as of MobArena v0.94.4.79, has a "class-limits" section in the config file. You can limit how many players can use each class in each arena. If the value is -1, any number of people can use it. If the value is 0, no one can use it, and if it's above 0, then that many players can use that class. Likewise, you can just not include the class signs in the lobby of the Arena, that way they can't actually pick that class to use.

    6) This is possible. There was a new feature added to waves where you could specify which spawn points a wave uses. This goes for bosses as well
    Quote from the Github Wiki:
    Likewise, Bosses will spawn out of any spawnpoint that has the word "boss" in it. So if you make 20 spawnpoints labeled s#, and 2 spawnpoints labeled boss#, the boss will spawn out of one of the boss# spawnpoints (unless you use the above method)
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    Sorry but the search function is not working for me atm (error message from the forum).

    How Do I create/use a leaderboard? I read through here and have seen a few post that let me think that this function is implemented somehow.

    Thanks in advance...
    (I did search the wiki as well without luck)
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    Hey, i love your plugin, even made a Kino remake for it. One suggestion... could you add for example a /ma pause
    command for when you wanna take a break (I get to round 50+ consistently) That would be awesome. Thanks in advance!
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    My Arena went missing like it never setup before. Is it because I didn't name the Arena?

    If this was been ask before, sorry for that.
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    mobs don't spawn(even when using egg spawners it only produces the mob's sound) when you have mob arena plugin, already sent up a ticket for it >.>
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    How do I force the mobs in the arena to drop gold ingots?
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    the leaderboards are not saving.. your leaderboards are bugged.
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    I know weapons duration won't decrease, but the armor will.
    They will even break if they damage too much.
    Can you make the armor's duration just like weapon? Or make it config-able.

    Another problem
    After i place mobspawner inside the region i create for mobarena.
    they won't spawn anything.
    Is this configable? Because i really want that to work.
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    CayleRose - You're wrong, sorry :)

    hazel63574 - Someone mentioned on IRC that setting a metadata value of -1000 for armor makes it unbreakable in the same sense as the weapons. Try that. Check the http://garbagemule.binhoster.com/mobarena/faq/?potion for the details. It doesn't make any sense to put mob spawners in the arena. That's not the point. Set up the spawnpoints and the waves normally.
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    garbagemule why would you smile as that? your leaderboards are bugged.
    they dont save anything. when players leave the MA, or log out, their name is removed from the board.
    this shouldnt even be called a leaderboard, more like "Arena Occupied by: NAME(S)" list.
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    MobArena Leaderboards 101:
    They do not save all time high scores, they save on a per round basis
    They sort by highest wave reached, no other way, all other data is just listed
    They update every so often while the Arena is in play, if a player dies or leaves, they are eventually removed from the Leaderboard listings
    Due to a limitation of the config, they are required to be in the same world as the Arena

    However, "Leaderboards" as you're looking for have been suggested in the past on several occasions, and may yet make it into a future version of MobArena
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    CayleRose - The leaderboards are incomplete, but they are not bugged; they work as intended. I put the smiley there as a response to your condescending and arrogant attitude. Instead of asking "Are the leaderboards bugged? What happens is <observed behavior>, but I thought <expected behavior>.", you immediately scream bloody (buggy) murder and indirectly hint at incompetence from my side. I usually don't bother replying to posts like yours and the typical "it doesn't work", but I felt adventurous. The leaderboards were added after v0.94.3.24 (in v0.94.4.8 I believe), and are thus under the exact same "WIP" label as everything else since then.

    Here's a little bit of perspective for you: Would you tell a baker his cake is bugged even though it hasn't come out of the oven yet? Would you tell a brick mason his entire house is bugged even though he hasn't finished laying the foundation yet? Would you tell a toilet that its flushing mechanism is bugged even though you haven't pulled the lever yet?

    Oh, and as ACStache mentions, the leaderboards sort by last wave (and then by number of kills), and they work perfectly fine. As he also says, they only work per-session at the moment. Why? Because none of you omni-potent genius armchair programmers have come up with a good idea to solve the issue of properly ranking players in a global and persistent leaderboard system yet. The per-session leaderboards are sorted by the last wave because that's what makes sense - that the guy at the top is the only player still alive and fighting.
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    • Inappropriate Conduct
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    How does 1 add enchantments
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    how do you get rid of an arena
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    Any chance of adding, a teleportation time? as my players use /ma j to combat tp away
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    works great =D
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    Can be configured pay more attention ;d

    This plugin does not support groupmanager as groupmanager has no negative permissions. Why I want to disable some arenas? Players can teleport from my faction world instantly D:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Speaking of paying attention. The post you just quoted from me is over a year old >_>


    Note: All permissions will be removed from MobArena in the near future, and the sane defaults (all players can use all arenas and all classes, only ops can use setup and admin commands) will take effect on all servers, just to keep things simple, and to completely get rid of all issues with permissions.
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    The Mobs is not kill the default player there not on god or nothing
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    I would like to ask why I never have powered creepers neither the lightning on waves even if I put lightning true and special-modulo, also is it possible to make arena's not accept fly mode (I mean so that no-one can fly in them) because a lot of my players use zombe and they all fly in the arena's and get the big loot this way. And can you make Mobarena and Mcmmo go togheter because now when someone uses berserker (unarmed ability) they oneshot bosses with 350 lifes and also when I make waves with health-multiplier: 5 they are still killed in 2 times 15 lifes (I know because I use Mobhealth) and this makes the arena easy.
    I also have a small problem in getting the names of rewards correct like gold_block and Bottle o' enchanting :S.

    Thanks a lot Saveryan
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    Really great plugin! it works 100%!
    garbagemule likes this.
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    I had the same problem here. never have powered creepers neither the lightning on special-waves
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    Hi, I was just wondering if there was a way to disable McMMO, or atleast disable players from getting up levels toward McMMO while in MobArena?
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    I want to add an thor class to my MobArena is it possible
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    Yes you can make new classes, just make the inventory the way you would like the class to have it, then just do "/ma addclass <name>" and it should work just fine

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    I am sorry everyone for disappearing on you but I love you all <3 I have been stupidly busy over the last few months, both with uni and womens (purposeful incorrect grammar). I had some problems with Google which I haven't really been able to sort out either. But I am back :)
    garbagemule likes this.
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    I also found an other problem, when I use a supply or an upgrade wave to give either snowballs, snow blocks, pumpkins and iron blocks (not sure of the last one) it doesnt let me :S, can you make a list of what you can and cannot put into supply or upgrade waves please? the supply wave works just fine but I didn't test the upgrade wave with other stuff yet

    Thanks a lot

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