[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    thorncrown

    Evenyone on my server still got the problem:
    For some reason, when a mob hits you, you just "die" and get warped to spectators - sometimes with full life! Everytime a mob hits someone, there is a chance you get killed immeddiately! This is really annoying and screws the whole plugin up. :( But I really want this plugin!
     
  3. i wonder what causes this, mine works perfectly now i think.
    What bukkit version u have?
     
  4. Offline

    garbagemule

    @esperg @Adcairns @EMOberger @papand13 @aTastyNoob @Calvin Alexander - Read the FAQ.

    @Avous - Your idea is innocent and perfectly fine, but it is insane. There are hundreds of chat-plugins, ranking-plugins and prefix-/suffix-plugins out there, and if I added any kind of title system to MobArena, people using those plugins would be furious with me because everyone's titles would be all messed up. There is no way to implement your idea properly, sorry.

    @orbitraiter - First: Shut down your server properly, i.e. using the "stop" command from the console. Second (multiworld): MobArena has multiworld support - Read the FAQ.

    @Cowmaster - I'll look into it when I have time, but for now, use WorldGuard if MobArena's simple block protection isn't sufficient.

    @lucent - That is EXACTLY what I am (or will be) trying to figure out how to do :)

    @Combat Wombat - What tuderen says is correct. The spawns are not randomly picked, but cronologically. The monsters will be evenly divided between all the spawn points, but starting from the same ones every time. To achieve "randomness", add the spawnpoints "randomly". And just to answer the question I feel will come up next: No, I will not make MobArena pick which spawnpoint to use randomly, because it doesn't work very well (sometimes all mobs will spawn from the same point), because distribution isn't guaranteed to be even. Also, it is unnecessary bloat and computations every 20 seconds.

    @some1 - Sorry, but "buyable doors" is possibly the most specific and ridiculous suggestion I've had so far :p MobArena is not a "dungeon" plugin. You can use it however you want, and it doesn't have to be as intended, but please don't suggest things that completely alter the purpose of the plugin. If you want "buyable doors", get a plugin that gives you this functionality and place some buyable doors :confused: And like tuderen says, you can add as many spawnpoints as you want. Read the instructions.

    @thorncrown - Conflicting plugin.
     
  5. Offline

    Combat Wombat

    Is it alphabetically/numerically picked? If I had spawns like in the tutorial, s1,s2,s3, they'd spawn in that order?
     
  6. WOW That was quick answer. even if you are in *exam* now :D
     
  7. Offline

    garbagemule

    @Combat Wombat - Try it out and see how it works for you. MobArena uses HashSets, which means iteration over the set depends on the hashcodes of the String. Thus putting s1, s2, s3 will most likely give you that general order (however depending on the hash-function, it may start with s2 or s3). Using "door", "gate", "pit" will behave a little differently. If you have a lot of monsters spawning in the same general area, try removing a couple of the spawnpoints and re-adding them elsewhere.
     
  8. Creeper causes INSTANT death, no matter what armors you have.
    What is this?!
     
  9. Offline

    garbagemule

  10. ok what ? i want this out? i dont want to die INSTA from tnt or creeper explosion?
    also
    i made "Demolisher" class to pick up, it blew 3 tnts and the area was destroyed and did not fix back. :D
     
  11. Offline

    some1

    yes but zombs spawn there and they cant get down to the other level :(
     
  12. Offline

    garbagemule

    @Semirotta - And I want a unicorn and a pink saddle to ride it? The problem is that what we "want" is not always possible right then and there. If you don't want to die from Creeper explosions, disable the Creepers. You don't die instantly from Creeper explosions unless you're right up in its face. The lack of armor mitigation is a known issue, but nothing keeps you from disabling Creepers if you're not man enough for the extra challenge ;) If you don't want TNT to blow up your arena, don't give your classes TNT, or read the FAQ: MobArena provides simple block protection, if it's not good enough for you, use WorldGuard.
     
  13. Offline

    blkdragon13666

    couldnt get setregion to work subbed in worldguard to protect the area but wont let me join arena either same error
    error code:

    09:20:28 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'ma'
    in plugin MobArena v0.89.2
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:12
    8)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:2
    81)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:718)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:684)

    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:677)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:217)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
    at com.garbagemule.MobArena.MAUtils.setCoords(MAUtils.java:507)
    at com.garbagemule.MobArena.MAUtils.fixCoords(MAUtils.java:567)
    at com.garbagemule.MobArena.MACommands.advancedCommands(MACommands.java:
    236)
    at com.garbagemule.MobArena.MACommands.onCommand(MACommands.java:47)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 12 more
    >
     
  14. Offline

    Inf

    KoryuObihiro likes this.
  15. Offline

    Cowmaster


    I've tried using worldguard, but then oddjob can't place anything in the arena xD
    Anyone know any good plugins that can control tnt damage properly? Like, just prevent tnt from blowing up sand..but still doing everything else?
     
  16. Offline

    Inf

    NoExplode is what you are looking for, I use it too! I hate creeper world dmg :D XD
    http://forums.bukkit.org/threads/sec-noexplode-v1-5-disable-explosions-818.7491/
     
  17. Offline

    fugue2005

    i can't get the arena to start, i've set it up but it won't start round 1
     
  18. Offline

    bombzero

    i hope he never adds iconomy or permissions support. permssions is too annoying to set up but is required for freakin everything. and iconomy requires permissions in alot of cases. so either way it will probably result in removing mob arena from my server if he does
     
  19. Offline

    Redyugi

    Then stop admining a server. It's actually rather easy to set up Permissions, and honestly, if you don't want to put in the work, why should you enjoy any benefits?
    Most plugins don't REQUIRE it. They do say that it will work on OPs only if you don't have Permissions.
    iConomy is a whole other beast, and again, it is NEVER required unless the plugin is exactly for iConomy.
     
  20. Offline

    Joe_Young

    and chances are, if you ask nicely besides being a prick about it, permissions support possibly could be a toggleable option in config. even if it isn't, you can still use this version of the plugin.

    also, TC, I love it.
     
  21. Offline

    Geko X

    @garbagemule, thanks for helping me before!

    Any chance that this could be integrated with ClassSigns? (Requested by me by the way :D ). I have ClassSigns for everything else on my server, and would like a uniform feel. Also, ClassSigns can be toggled on and off, so the sign can be there and you cant use it.

    - Geko_X
     
  22. Offline

    David9586

    I didnt see it in the so far in my reading of this thread but is it normal for the rounds to continue without all the mobs having been defeated? and if so is there a future plan to require all the mobs defeated before it moves on? It can get a bit overwhelming for a person in the later rounds when you have 6 rounds of mobs following you as your trying to fight them. :-p
     
  23. Offline

    Cowmaster

    K....not sure if this is everyone or just me, but when creeper blows up the oddjob door..it drops 2 doors
    o.0
     
  24. Offline

    Redyugi

    My test arena. It's laggy as hell, but I am recording on my laptop so..



    That is the point. And he has indeed said that. He wants the matches to be short and quick.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
    Joe_Young likes this.
  25. Offline

    Missnostalgia

    Interesting arena a bit small at the moment, how far are you going to extend it? Or are you going to something different?
     
  26. Offline

    Redyugi

    Replacing it completely. And it is small. It was really just a test.. which quickly became sorta permanent. lol
     
  27. Offline

    desmin88

    @garbagemule
    Please merge my pull request. It fixes the error of water and lava from buckets not removing after arena end.
     
  28. Offline

    Missnostalgia

    Looks cool, a maybe a little light XD, sadly my world was corrupted and I forgot to back it up =/ have to do the Arena all over again...

    Are you having any problems with lava damage after you die?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  29. Offline

    desmin88

    @Missnostalgia
    No, it just doesn't get removed off the floor when a new arena starts.
     
  30. Offline

    Missnostalgia

    Ahhh, okay then.
     
  31. Offline

    s1ck3st

    WOOOOOOHOOOOO!

    very nice one!

    You made our day :)
    THX-A-LOT!
     

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