[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    it works fine but no one else can join it says "you are not allowed to do that"can you help me?
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    Ever since this plugin has been installed, any new player that joins my server for the first time spawns in the spectator area of one of my arenas. This is just when they are joining the server NOT using the actual /ma join command. I have confirmed that the level.dat has the correct spawn. What is messed up here and how can I fix it?
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    You're welcome! I've set up some more arrangements to the arena with the feeling and thoughts given by my players after they tested it and they really enjoyed this version! (I also set up a beach tiki bar — with volcano and all — behind the town hall and facing the sea, where we'll enjoy mojitos after the testing when you come haha! :cool:)
  5. I'm coming in late to this, but CommandSigns is what you are looking for. I use it on my server just for this purpose. All it does is 'run' the command as if the user used the /ma join/spectate/leave themselves.
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    Why grass (Not block) wouldn't restore?
    force restore:false
    I dont have any economy plugins installed.

    waves: every:
    '3': coal
    '5': iron
    '10': slime
    '7': stone:10
    '13': log:5
    '16': diamond_sword

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    @spurf http://www.youtube.com/watch?v=ml4cS-Ej5C0 End bit. Setup the permissions.

    @jeranamo I bet you typed /set spawn there. It's another plugin interfering :) (Essentials, SpawnX etc)

    @columb Seriously have you even watched the video I created? I CLEARLY said do not use names use item ids and you still don't listen. Until you listen to people you will get no help as it's like smashing my face into a brick wall.
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    ah, sorry. I misunderstood then.
    The pull actually makes a lot of sense. It'd be cool to see that! I would personally use it myself even though I'm fairly familiar with all the commands out of laziness :p
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    Hi there!

    I have a strange issue I never had before: when an arena is finished, and we're all tp to the spectator area, we're not able to drop things on the ground anymore and we're not tp back to our previous location, afterwards. Doing a /ma config reload or /ma leave fixes this and tp us back to where we were before joining the game. Do I need to change a setting to make it go back to normal behaviour? By the way, no error log in the console. Thanks for any help! :)

    Thanks, I'll link my post above to the GitHub page for reference. And it's not a big deal, the arena is running, it's just too bad my players have to remember the MobArena commands while they didn't have to. But it's no rush for the moment and it can wait until garbagemule has some more time of course. I appreciate that you take the time to help around here, though, ACStache. I try to do so myself whenever I see someone I can help on the forums and other places, but I'm glad to find users when I am facing problems too! ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 10, 2018
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    you'll have to disable "share-items-in-arena:", as it's true by default for every arena. Although at that point you allow sharing throughout the entire arena, not just afterwards. I'm not sure if a better alternative is in the works or not, but that's the change you have to make :)
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    You should disable the hunger and health-regen for active players in a mob-arena, but convert food to heal stuff.
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    give FastFood a try, it's garbagemule's other plugin that does just what you're looking for
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    Thanks for your help, ACStache. I might have had trouble explaining the issue we get on our server, but I'll try differently: it used to work without a problem (with the sharing on) and now, with no changes from our side, it seems like even though every fighter is dead and the game is over (the plugin tells us so), we are not warped back to our original location (where we typed /ma join in the first place). The plugin seems to think we are still fighting. Thus, dealing with our dropping items, and so on. Now every player has to type /ma leave, even when the arena game is finished, so as to be teleported back to their original location and be able to drop items once again.

    Now that I tried to explain a bit clearer, there are two things that I can see more clearly too:
    . Our config states that sharing is allowed. Indeed, when playing, we can share food, items, weapons... The fact that it prevents us from dropping items afterwards is quite the same behaviour that the one when we are in the lobby, waiting for others. It's while we're in the lobby and only then that we shouldn't share anything. Strange that it considers we're in that situation when the arena ends.
    . Since it leaves us in the spectator area, I guess it also considers we are in spectating mode. Strange too, the plugin should guess we are done with the game, not spectating, nor in the lobby.

    By the way, reloading the config fixes the problems temporarily: every player is warped back, just like if they did a /ma leave on their own and they can drop items. But the next game has the odd behaviour once again.

    I hope it's explained in a better way. I'm really exhausted right now, and I can understand if my English is suffering from this ^^ Thanks anyway for your time and your wanting to help, that's appreciated!
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    Ah, I misunderstood then. I can check the code and see how it works, but I'm not sure if I can come up with another solution right away. For now, you can try "spectate-on-death: false" so the arena fighters 'leave' after they die, but then they can't watch the rest of the mayhem! Another thing I just thought of is maybe make it so that if you're "spectating", you can't just walk out, so you're forced to "/ma leave" and not worry about not being able to share.

    I believe this stemmed from people asking if sharing could be disabled in the spectator area, as there was a way to exploit taking stuff from the arena.

    reloading the config will fix the problem, as you say, because it force ends all arenas. If players are 'spectating' without being at the arena, then that means an arena is considered active, and it will end it and dump the players back to where they joined from.

    Edit: @garbagemule Submitted a Pull request that might help alleviate this issue. See Here
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    I was wondering if there was anyway to make Arena listen for world load events so that it will load itself only after all worlds have loaded.

    I am using xcraftgate as my world loader and it works great. The only problem i am having is that Arena tries to load before all the worlds are completely loaded and so it shows a error about the world for that arena doesnt exist.

    I can get around this error by reloading the MobArena plugin after the server has finished loading, so it isnt a deal breaker or anything, but a option to have it load last or at least after all the world load events have finished would be great.
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    I guess, Developers wiki more valuable than fan-made video, but okay.
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    @grindle2000 I think it's more to do with how xcraftgate handles world loading as MA works fine with other multiworld plugins (multiverse etc)

    @columb Please go away.

    @hiro24 no but you can make an unbeatable boss if you want

    *fail typo fixed :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Somebody can give to me an exemple of the config.0yml with boss, Please ?
    Because I can't set it up :/
    Thank you
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    i cant place any blocks any where in the map help me please!!!!!!
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    2011-10-21 07:57:50 [INFO] Starting minecraft server version Beta 1.8.1
    2011-10-21 07:57:50 [INFO] Loading properties
    2011-10-21 07:57:50 [INFO] Starting Minecraft server on
    2011-10-21 07:57:50 [WARNING] The server will make no attempt to authenticate usernames. Beware.
    2011-10-21 07:57:50 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
    2011-10-21 07:57:50 [WARNING] To change this, set "online-mode" to "true" in the server.settings file.
    2011-10-21 07:57:50 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-1126-g35eac7a-b1317jnks (MC: 1.8.1)
    2011-10-21 07:57:50 [INFO] Preparing level "world"
    2011-10-21 07:57:50 [INFO] Default game type: 0
    2011-10-21 07:57:50 [INFO] Preparing start region for level 0 (Seed: -84552784)
    2011-10-21 07:57:51 [INFO] [MobArena] No payment method found!
    2011-10-21 07:57:51 [SEVERE] Error occurred while enabling MobArena v0.94.3.22 (Is it up to date?): [MobArena] ERROR! World for arena 'Kyozo' does not exist!
    java.lang.NullPointerException: [MobArena] ERROR! World for arena 'Kyozo' does not exist!
        at com.garbagemule.MobArena.Arena.<init>(Arena.java:132)
        at com.garbagemule.MobArena.ArenaMaster.loadArenas(ArenaMaster.java:252)
        at com.garbagemule.MobArena.ArenaMaster.initialize(ArenaMaster.java:186)
        at com.garbagemule.MobArena.MobArena.onEnable(MobArena.java:78)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:170)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:957)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:171)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:154)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:297)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:284)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:152)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:348)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-10-21 07:57:51 [INFO] Server permissions file permissions.yml is empty, ignoring it
    2011-10-21 07:57:51 [INFO] Done (0.088s)! For help, type "help" or "?"
    2011-10-21 07:57:51 [INFO] New max size: 484
    2011-10-21 07:57:51 [INFO] New max size: 784
    2011-10-21 07:58:04 [INFO] CONSOLE: Stopping the server..
    2011-10-21 07:58:04 [INFO] Stopping server
    2011-10-21 07:58:04 [INFO] [MobArena] disabled.
    2011-10-21 07:58:04 [INFO] Saving chunks
    2011-10-21 07:58:05 [INFO] Stopping server
    2011-10-21 07:58:05 [INFO] Saving chunks
    That is my server.txt file (config.yml in next post)
    Whenever I start my server I get that [SEVERE] error, and in turn, whenever I try using a /ma command ... I get an in-game error -
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    Is there a way to set up a specific number of waves, instead of infinite? Like... can I set an arena to only run 5 waves, then kick the players out?
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    Even though we don't need it in our arena, I like this idea :cool:
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    A little teaser of what I'm building:

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    Hehe that's quite secretive, with this dark picture ;) Have fun with the building!

    That reminds me that I still have to send you the screenshots, @garbagemule . I don't know if I give them to you before or after you visit the Spartan one... kind of want your imagination run wild before you see it hehe. I guess it will wait, don't want to spoil you anything, but know that I took great pictures already! :cool:
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    Hey, I have been using this for a while and am working on something I have yet to see. A destroyable arena that also is very good to look at. I have plannded on making some areas undestoyable by worldguard so people cannot get out. Worldguard is set up right, when outside the arena the creepers are not doing block damage. However, in the arena, creepers are still doing block damage to areas that they should not be able to. Any idea what may be causing this?

    It is based off the orginal video I sent you, I will make sure to do a new video once evertyhing is set up....

    If my config for WG/MA is needed just let me know.
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    I must have posted the config.yml file wrong, because on the actual one I don't have two spaces haha!
    Also, is it possible for my waves to just be spawned randomly? Because that's why I had them all the same priorities.

    ----- EDIT -----
    I just checked, and I already have the latest version of CraftBukkit (craftbukkit-0.0.1-SNAPSHOT)
    So, I think it has something to do with the waves or the items in the classes. (actually uploading my config.yml file for you to double check)
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    @Delois you can use bedrock to keep people in if you want :)they just surround it with other prettier blocks :)

    @kyozo_43 Try it with changing the priorities as I think this is whats causing it :)
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    does this plugin work with 1317? or 1337?
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    Alright, but like I said before, what can I change it to so that each one has an equal chance of happening and is (technically) random?

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