[FUN/MISC] Tribu v0.6.4 - The ZombieSurvival continuation [1.6.4]

Discussion in 'Archived: Plugin Releases' started by Graindcafe, Jul 19, 2011.

  1. Offline

    Graindcafe

    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.


     
  2. Offline

    GetGoodKid

    Thanks for fixing the bugs with Server Exclusive being set to False :) This plugin works great! I'm not sure if this comes from the fact that it does not have MWS yet but for some reason, the zombies won't come to attack if you are far enough away. They won't try to go to the initial spawn either. They just function like regular mobs.
     
  3. Offline

    Zyndr0me

    I would like to see more features like the zombie maps in cod added, Rooms that open when you pay a certain amount of money ( in there we can have different weapons). when the room is open, those spawns will activate.. etc... then the players can pay by the spawn locations to close them or to shut "rooms". IConomy would be awesome to get working ASAP :) Loving the plugin, peolpe come from other servers to try our map! (made a pretty awesome one...) contact my by email if you want to try it :)
     
  4. Offline

    Graindcafe

    Unfortunately, I'm not working on the plugin right now.
    Read the wiki and edit your conf
    Read the wiki and edit your conf
    Read the wiki and edit your conf

    And please guys , READ BEFORE POST !
     
  5. Offline

    Flaronix

    Yeah one of my friends built a nacht der untoten map on my server so I kinda want the same :)
     
  6. Offline

    wekerx12

    Make city area selection, so u can build out of it without block reset (if u are not playing)
     
  7. Offline

    IAMWIN

    my zombie map for your plugin :3 nacht der untoten from world at war ;D
     
  8. Offline

    Graindcafe

    Nice ^^
     
  9. Offline

    IAMWIN

    thanks xD this plugin is such a success on my server :p
     
  10. Offline

    Joeyderijk

    maybe future update? ^^
    zombie's can see u from futher? like 32-64-128 block?
    configurable?
     
  11. Offline

    Graindcafe

    Change the focus option
     
  12. Offline

    Typsilon

    Hi!
    have a question.
    i tested the plugin and i rly like it. but i played like 3 waves and the zombies didnt drop a single feather.
    is your plugin disabling the drops of them or did i just had bad luck?
    already checked the wiki and your main post
     
  13. Offline

    Graindcafe

    Indeed, the plugin disable drops of zombie while running
     
  14. Offline

    Typsilon

    mhh okay.
    is there any possible way to re-enable it? because i dont use an economy plugin [its a small server for friends only, so...] and some feathers would be nice :D
     
  15. Offline

    Graindcafe

    No it's not possible but my plugin offer an internal economy system that don't need iConomy or any other plugins, you can use it
     
  16. Offline

    Typsilon

    oh didnt knew that, a included economy for this is even better
    thanks for your time&help :)
     
  17. Offline

    TheMattbob5

    I am having an issue where whenever a zombie that was spawned by the game is killed, the console says "Unreferenced Zombie Despawned." And occasionally on wave one or two, only two zombies are spawned... Please Help!
     
  18. Offline

    Graindcafe

    Don't take care of this message, it's here for show when a zombie that is not spawned by the plugin is killed, as you had said, it can help to detect a problem (when the zombie is spawned by the plugin, if you get this message, it's bad ^^).

    Can you be more precise about the other issue ? Do you manage to get the next wave (by killing only 1/2 zombie), by the way, give me your config (especially the line for the zombie amount)
     
  19. Offline

    TheMattbob5

    After the 1/2 zombies are dead, the round does not end.

    My config file:

    # Tribu Config File Version 1

    Players:
    RevertBlocksChanges: true
    StoreInventory: false
    DontLooseItem: false
    Stats:
    OnZombieKill:
    Money: 15
    Points: 10
    OnPlayerDeath:
    Money: 10000
    Points: 50
    WaveStart:
    HealPlayers: true
    Delay: 10
    SetTimeTo: 37000
    TeleportPlayers: false
    SetTime: true
    PluginMode:
    AutoStart: false
    Language: english
    ServerExclusive: true DefaultLevel 'survive'
    DefaultLevel: survive
    Signs:
    ShopSign:
    DropItem: false
    Zombies:
    Quantity:
    - 0.5
    - 1.0
    - 1.0
    Focus: None
    Health:
    - 0.5
    - 4.0
    FireResistant: false
     
  20. Offline

    Graindcafe

    What do you mean by
    ?
     
  21. Offline

    TheMattbob5

    After we kill the 2 zombies that spawned, the wave doesn't end and no more zombies spawn.
     
  22. Offline

    Graindcafe

    Ok, something in the console ?
    Hadn't you deactivated spawns ?
     
  23. Offline

    Crackripper

    i cant create an area but iam admin with Permissions 3.x ?!
     
  24. Offline

    Graindcafe

    What do you mean by "create an area" ? And the plugin doesn't support Permission, it only checks if the player is regular player or operator
     
  25. Offline

    chargerback

    Ok having a problem =(
    When i start the game it automatically kills the mobs and i checked the wiki and, PluginMode.ServerExclusive: false is not set to true and it still kills the mobs and i get money for just standing there.

    Configure File
    # Tribu Config File Version 1


    WaveStart:
    HealPlayers: true
    Delay: 10
    SetTimeTo: 37000
    TeleportPlayers: false
    SetTime: true
    Zombies:
    Quantity:
    - 0.5
    - 1.0
    - 1.0
    Focus: None
    Health:
    - 0.5
    - 4.0
    FireResistant: false
    PluginMode:
    AutoStart: false
    Language: english
    ServerExclusive: false
    DefaultLevel: ''
    Players:
    RevertBlocksChanges: true
    StoreInventory: false
    DontLooseItem: false
    Stats:
    OnZombieKill:
    Money: 15
    Points: 10
    OnPlayerDeath:
    Money: 10000
    Points: 50
    Signs:
    ShopSign:
    DropItem: true
     
  26. Offline

    Graindcafe

    If you get money it's because the zombie was trying to come to you when he die. Maybe does he die cause of light ? Or cause of a trap.
     
  27. Offline

    TheFluffey

    Hey, can you implement these features?:
    Also, the only other request I have is for the reset the level's changes feature.... Make it reset everything, including pistons and redstone please!

    Thank you so much.
    Mike

    Also, the Zombie Spawner sign is not working for me... It still spawn them in that spot, even when the signs don't recieve current.
     
  28. Offline

    Graindcafe

    The feature you have quoted are already implemented.
    About the zombie spawner you are probably doing something . Have you read the wiki ?
     
  29. Offline

    TheFluffey

    Figured it out, forgot to save the signs... That's why it gave me a unknown sign error in the java cmd.

    But after the game is over, It does not restore popped off doors from a piston.. I am recreating nacht and it pops off doors to remove them so people cannot close them again, and they don't restore... Everything else is working now. Great plugin, Cheers :D

    Request list:
    Node Support (Found a work around for a little, but nodes are still the best)
    Item kits (Full armour sets)
    Special toll door that materializes away when bought
    Main thing is to restore EVERYTHING to current previous conditions.. I know for a fact it isn't restoring the popped off steel doors.

    Oh and I can do this via sign commands, but a clear inventory on entering the game would be awesome.. So you enter the game emtpy-handed

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  30. Offline

    Graindcafe

    There is a config node for this ;) (StoreInventory clear your inventory and sometimes restore it (but not always, it's buggy !) )

    About restoring everything, it's pretty hard cause I've to guess where the block will be (if anyone places water then it's fucked.....). Also, sand and gravel were difficult for me to guess their position but it's done

    What do you mean by "Node support" ?
     
  31. Offline

    TheFluffey

    I don't need node support, so forgot about it. I'm reffering to permissions nodes, but I have an excellent workaround for it.

    I am EXCSTATIC that you are an active developer... If this server pays off I will give you monthly donations :D

    New revised Request list:
    Node Support (Found a work around for a little, but nodes are still the best)
    Item kits (Full armour sets)
    Special toll door that materializes away when bought
    Main thing is to restore EVERYTHING to current previous conditions.. I know for a fact it isn't restoring the popped off steel doors.

    -Item kits (Full armour sets)

    -Special toll door that materializes away when bought :)D)

    -Give permissions to use things such as buttons or levers during an in-progress game, but not outside of the game (This would require permission nodes and integregation... If you are going to integregate it with permissions, please integ with PermissionsBukkit!)

    So example: My members can only use a button in Tribu, or else it doesn't allow them.. basically all this would require on your end is a permission node for the use of a special tribu button or just a normal button that allows you to use the button only during an in-session game.

    -Main thing is to restore EVERYTHING to current previous conditions.. I know for a fact it isn't restoring the popped off steel doors.

    One more to add to that list again, support for taking out EXP from zombies :D

    New errors to report:
    Current does not reset itself - Positive
    Pistons not working - Not sure, could be wirelessredstone having 2 outputs, but it works when tribu's not active.
    Popped doors don't reset themselves.

    yea, you can join me and see what I mean
    75.118.74.220

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016

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